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Ozawaowa

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About Ozawaowa

  • Rank
    Poring

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  • Gender
    Male
  • Location
    Florianópolis
  • Server
    ColiseuRO

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  1. It protects the skills thrown over it, but it does not block the use of sklls.
  2. Hey guys, I have a problem. The skill "meteor storm" can not be used on top of "land protect". However in normal areas it works normally. Is this problem in source? How do I solve it?
  3. Ozawaowa

    Items Script

    bonus bMaxHP,1000; bonus2 bExpAddRace,RC_All,10; bonus2 bHPRegenRate,5,10000; bSPRegenRate,5,10000; [...] if(BaseLevel>97) { bonus bMaxHP,-485; }; if(BaseLevel>98) { bonus bMaxHP,-490; }; if(BaseLevel>99) { bonus bMaxHP,-495; }; Hey buddy, I recommend you do something like that. I can not imagine another way this script works
  4. Amigo, você ta no fórum errado xD Recomendo você utilizar npcs de outros projetos e adapta-los ao rAthena.
  5. Esse npc não usa tabelas amigo, está vendo alguma função sql nele?
  6. Após o ultimo job adiciona isso ,0,550,900,1500,2200,3200,3800,4200,4550,5000,5500,6000,6100,6350,6700,7350,8000,8400,8800,9200,9700,10300,11000,11800,13000,14000,15000,16000,17000,18000,19000,20000,21000,22000,23200,24000,26000,27500,29000,30000,31500,33000,34000,36000,37500,38000,40000,42000,44500,47000,49000,51000,53000,55000,57000,59000,61500,63000,65000,67000,69000,70000,73000,77000,80000,84000,88000,91000,95000,110000,128000,140000,155000,163000,170000,180000,188000,195000,200000,230000,260000,300000,350000,400000,480000,550000,600000,680000,750000,900000,1000000,1200000,1500000,1800000,2100000,2400000,2800000,3300000,4000000,0 São as colunas de XP que falta. O padrão do rAthena são 99 leveis, ou seja, 99 colunas. Se você quiser 254 leveis, você deve ter 254 colunas.
  7. Após o ultimo job adiciona isso ,0,550,900,1500,2200,3200,3800,4200,4550,5000,5500,6000,6100,6350,6700,7350,8000,8400,8800,9200,9700,10300,11000,11800,13000,14000,15000,16000,17000,18000,19000,20000,21000,22000,23200,24000,26000,27500,29000,30000,31500,33000,34000,36000,37500,38000,40000,42000,44500,47000,49000,51000,53000,55000,57000,59000,61500,63000,65000,67000,69000,70000,73000,77000,80000,84000,88000,91000,95000,110000,128000,140000,155000,163000,170000,180000,188000,195000,200000,230000,260000,300000,350000,400000,480000,550000,600000,680000,750000,900000,1000000,1200000,1500000,1800000,2100000,2400000,2800000,3300000,4000000,0 São as colunas de XP que falta. O padrão do rAthena são 99 leveis, ou seja, 99 colunas. Se você quiser 254 leveis, você deve ter 254 colunas.
  8. Up ~ Se deixasse o tópico rolar, alguém fecharia por "desinteresse" ou algo do tipo.
  9. [Error]: buildin_failedrefitem: No item equipped at pos 5 (CID=150006/AID=2000030). [Debug]: Source (NPC): FAKE_NPC (invisible/not on a map) [Warning]: Incorrect use of 'close' command! (source:FAKE_NPC / path:(null)) Something is wrong. I put on refining the boots, but he refines the accessory. This error happens in various equipment, it always refines in the wrong position. When the refinement fails, it only shows the fault animation, but the equipment remains equipped in the character. Did I do something wrong?
  10. Continues with the same problem The item does not appear.
  11. Sorry for the up, but I need support regarding this file. I think because of the emulator updates, the system no longer works. I opened this topic in the BR session: https://rathena.org/board/topic/109848-minérios-usáveis/#comment-319103 Could someone help me to adapt? I would love to use it on my server. Caso o suporte seja brasileiro, ou fale português, pode falar na língua natural. Acredito que vou ter mais facilidade de efetuar as tarefas necessárias se compreende-las hauahua.
  12. Tópico: https://rathena.org/board/files/file/3426-usable-refinery-ores/ Apliquei o item_db como solicitado: // Refinamento 984,Oridecon,Oridecon,11,1100,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc( "F_RefineSystem",984,3,0,10,20000 ); },{},{} 985,Elunium,Elunium,11,1100,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc( "F_RefineSystem",985,0,0,10,20000 ); },{},{} 1010,Phracon,Phracon,11,200,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc( "F_RefineSystem",1010,1,0,10,1000 ); },{},{} 1011,Emveretarcon,Emveretarcon,11,1000,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc( "F_RefineSystem",1011,2,0,10,2500 ); },{},{} O npc está rodando sem erros: function script F_RefineSystem { [email protected]_itemid = getarg( 0,0 ); [email protected] = getarg( 1,0 ); [email protected]_refine = getarg( 2,0 ); [email protected]_refine = getarg( 3,( MAX_REFINE-1 ) ); [email protected] = getarg( 4,0 ); if ( [email protected]_itemid && [email protected] < 5 ) { for ( [email protected] = EQI_HEAD_TOP; [email protected] <= EQI_ACC_R; [email protected]++ ) { [email protected] = 0; [email protected] = getequipid( [email protected] ); if ( [email protected] == -1 ) [email protected]++; [email protected] = getequiprefinerycnt( [email protected] ); [email protected] = getitemslots( [email protected] ); [email protected]_type = getiteminfo( [email protected],2 ); if ( [email protected]_type == IT_ARMOR && [email protected] > 0 ) [email protected]++; if ( [email protected]_type == IT_WEAPON && ( [email protected] == 0 || getequipweaponlv( [email protected] ) < [email protected] ) ) [email protected]++; if ( [email protected] ) if ( [email protected] >= [email protected]_refine && [email protected] <= [email protected]_refine ) [email protected]$ = [email protected]$ + ( [email protected] ? "+"[email protected]+" ":"" ) + getitemname( [email protected] )+" ["[email protected]+"]"; [email protected]$ = [email protected]$ + ":"; } [email protected] = select( [email protected]$ ); if ( Zeny >= [email protected] ) { Zeny -= [email protected]; delitem [email protected]_itemid,1; if ( rand( 100 ) < getequippercentrefinery( [email protected] ) ) { successrefitem [email protected]; specialeffect2 EF_REFINEOK; } else { failedrefitem [email protected]; specialeffect2 EF_REFINEFAIL; } } close; } return; } Mas quando vou testar no jogo, simplesmente aparece um balão sem nenhuma informação: Como resolver esse problema? ~ Caso alguém se disponha, estou com problema aqui também: https://rathena.org/board/topic/109815-função-parecida-getmapusers/
  13. Opa! Estou criando um Teleportador MvP para o meu servidor, mas empaquei logo no começo, na ideia principal. Não sei qual função usar para o npc mostrar se o monstro está vivo ou morto no mapa. Por Exemplo: Nessa função, ele mostra quantos players tem em gef_fild14. ["+getmapusers("gef_fild14")+"] Como eu poderia fazer para ele mostrar se o mvp está vivo em gef_fild14? Eu tentei esse script: switch(select( "Orc Herói [" + mobcount("gef_fild14","1087") + "]: no caso o ":" seria a continuação do script, novos monstros, etc. Mas o npc não mostra se o monstro está vivo, sempre aparece 0, mesmo se eu colocar um "all", aparece 0.Segue a foto a print: https://uploaddeimagens.com.br/imagens/screenrathena007-jpg No map-server, acusa esse erro: [Warning]: NPC event parameter deprecated! Please use 'NPCNAME::OnEVENT' instead of '1087'. [Debug]: Source (NPC): Teleportador MvP at sec_in01 (73,167) Qual seria a solução?
  14. Meu deus cara, era apenas aquele maldito botão ¬¬ Fiquei 2 dias quebrando cabeça achando que era erro meu. Eu sempre usei hexed's antigos, dessa vez fui me aventurar com esse mais atualizado e tomei pau pra coisas bobas hauhaua RESOLVIDO! Muito obrigado.
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