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Nameless2you

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Everything posted by Nameless2you

  1. I remember... I think it was back at the time when she was teaching me scripting a bit, and talking about 3 different levels
  2. I suck at looping and all but from my first few at this I gotta question the -4 on getarraysize.. and the .@i+1 on the menu one.. I mean the .@i changes by itself so why's it need a +1? but then again like I said I suck a looping and never find the time to actually improve upon it.. love how emistry uses it for like every single problem, I suppose it's kind of like practice makes perfect..
  3. It tells you the error o_o just take a better look next time. npctalk function is npctalk "<message>"; not npctalk "<message>",<numbe; remove the ,0 on npctalk at line 233 and save it, that should solve it.
  4. Edit the line where it says: set Zeny,Zeny+rand(1,10)*1000+rand(0,999); and change it to getitem 7539,1;
  5. Why do you even question the entire thing and want the script if you already have a link of goddamit's mvm youtube..? Neblim was just being nice and telling you how to do it differently.
  6. And what is that..? Care to share more info and not just post some random useless info?
  7. Get harmony, make your server lag a little if improperly implemented, lag the client if it's too new and then you'll have a command that's really simple.
  8. clearly says char.c:1: error: stray '239' in program..
  9. That's what I expect but looking at the script it's missing a huge part.. it's not setting the TargetZeny or total zeny at all after doing the donation.. o_o This would be a version that should work: http://upaste.me/index.php?show=63472
  10. you really have some problems with gm's and woe o_o This might work.. [Removed Link] I haven't tested it, nor do I find the map particularly good, but I have no other idea where they could be sent to. Basically, on login they will be if WoE FE or WoE SE is on sent to sec_pri which is jail. You'll still have to setup the coordinates, and I highly suggest changing the map..
  11. Problem with the variables used is that it'll change back to 0 after a server restart anyways.. since npc variables tend to do that.. =/
  12. Try this: http://upaste.me/index.php?show=63465 I accidentally removed 1 close; without reading the entire script, I however added another check to prevent players from inputting more money than they actually have which I doubt would've worked anyways but it errors the server and can lead to nasty situations.
  13. You incorrectly changed the sleep time.. now it's 1x1 sleep time is counted in milliseconds so it's 1 millisecond that's 1/1000th of a second that the npc appeared and then disappeared again.. you have to raise it. 3600000 = 1 hour the reason Emistry did 1 * 60000 was to make the 1 from 1 * 60000 be displayed in minutes, so 30 would be 30 minutes. change sleep back to sleep( 1 * 60000 );
  14. This should fix it: http://upaste.me/index.php?show=63464 Forgot ",0; on announce was only "text"; Also removed 2 curly's
  15. You have to still adjust the mobid to fit the mvp id, which you can find either by looking through rms or via mob_db.txt [Removed Link]
  16. 1st, I'm not tr0n, I'm Nameless2you.. )': 2nd, http://rathena.org/board/index.php?app=core&module=search&section=search&do=search&fromsearch=1 it's even displayed on the first page.
  17. NPC 1: [Removed Link] NPC 2: [Removed Link] I fixed all your } problems, removed some unnecessary close; added a missing 'end;', remove the 'enter' on the menu, merged the 3 if strings, edited npc name in duplicate, else you'd have gotten errors since you were duplicating the incorrect npc.
  18. hideonnpc "bossn"; hideoffnpc "bossn";
  19. http://rathena.org/wiki/Permanent_Monster_Spawn If I think correctly then there is no way to make the monster drop another item via a script, you can only make it give an extra/additional item, if you want the monster to drop a specified item you'd have to change that in the mob_db.txt, but considering you probably want to keep the original drop you'd have to make a duplicate of the monster.
  20. The server limitation is caused because the default max level is only 150 when compiled, you have to edit the max level. I forgot where that is but it might be in mmo.h, of course you have to recompile that, and before you even ask where to recompile, use the wiki. ''
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