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Nameless2you

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Everything posted by Nameless2you

  1. Explain more, you make little sense with your post.. the rate, meaning base exp and job exp isn't set in the exp.txt table... and if you thought that it was then please, for the love of saving everybody here the next question, visit the wiki and read on how to get started with a server, if that however is not the case just give us more details and we'll try to help you. The table you gave/show us here is just the amount of exp required for each specific job, to level up to the next level..
  2. post the entire script and not just some part, and I'd prefer you post it on upaste.me so I can see the entire thing and not some some small codebox
  3. You can disable certain skills using the restricted mapflag in the skill_nocastdb, or if you're using the bowling bash only with a gm character then use mapflag noskill <gmlvl> to allow any gm above or with that level to use skills..
  4. Show the script else we can't help. Prontera flags are by default not clickable, they're only supposed to show the owner of the castle's emblem. Only the flags outside the castles can be talked to..
  5. You could theoretically do that, but considering you'd have to check the character every second or so it could become to heavy for the server, unless of course only 1 person can ever be inside your "room" or w/e it is you want to use it for.
  6. You need to input the id's of the separate items yourself.. as well as input the x and y coordinates and remember the tabs at the top.
  7. Snap, go read Flaid's post and then continue, maybe test it, they're already spoon-feeding you with the answers, which you could technically all have gotten yourself if you had taken 5 minutes of you all so precious time to scourer the wiki and the forum via the search function.
  8. 1. Jail is hard coded, meaning in src/common/mapindex.h Find, #define MAP_JAIL "sec_pri" and change the stuff inside the quote to what ever you want and recompile, should however possibly consider the x and y coordinates which are as well hard coded in atcommand.c 2. Try pressing shift before you click the monster, to my understanding that should make it work.
  9. There is no #newbie unless you set it. example script: prontera,150,150,5<tab>script<tab>name<tab>99,{ if(#newbie != 1 && BaseLevel < 21) { getitem 512,1; set #newbie,1; } end; } the script demonstrates how a person below the level of 20 will receive item 512 (apple I think) if they haven't already talked to the npc, if they attempt to click it a second time nothing will happen
  10. using getitem2 anything is possible, you could put a diabolus armor into a diabolus armor or 4 variant shoes into 1 varient shoes.. so resulting in 5x varient shoes effect..
  11. I saw this recently posted on upaste.me http://upaste.me/9f692273a9099da not sure exactly what it is but it appears to be parts of what could be a warlock shop and other stuff..
  12. Have to say 1 thing. OMG shadow on objects o_o, it's a big miss on gravity's part for not having that but I see some of it in the last screenshot on eldicastes01 and I like it, a little dark so I think I understand why you dislike it or are simply unpleased. Great to see you still here and posting updates, appreciate that a lot, however sad to see you go to tera )': I hope you'll still lurk around every now and then
  13. Try this http://upaste.me/9bd0226bb9d278a
  14. Nameless2you

    Hlp

    Please at least take the time to bother reading my reply above your grogy reply.. I already posted saying that I fixed the 1st script to display Jazzy everywhere ....
  15. made it a working script, same link. will only work via @reloadscript or server restart or you have to donpcevent the oninit, I suggest @reloadscript or server restart tho.
  16. Can't help you if you don't tell me it had an error. I fixed the error in the script I gave you above, just revisit the paste
  17. here http://upaste.me/d4a0222e1721d51 if you want more follow the previous ones in the script and learn from it
  18. No real purpose, however if you were to ever make this a visible npc in prontera for instance then nobody would be able to talk to it because the first line it executes is a finish line telling it to gtfo. In your current case however, the npc now showing up due to no location or sprite it isn't necessary or even important. could as well just remove it.
  19. Nameless2you

    Hlp

    You only asked for room 1 to be called Jazzy nothing else. I can have room 1 with a waitingroom and all others not or have all with waitingroom and have them called Jazzy. You have to choose what you want, all of them called Jazzy or all of them called MVP Summoner The same script above is modified to have all the names jazzy no more mvp summoner, which should now show the waitingroom
  20. Nameless2you

    Hlp

    Can you at least try to learn a bit and do it yourself..? It's really sad seeing you request something like this so simple as a name change.. http://upaste.me/f48c219af28945a
  21. Then disable the summoning.. if I remember right there is an option to disable being able to summon monsters
  22. You could've at least copied the entire line so we know what line it is and you really should start doing things on your own especially considering this is one of those errors where the map server tells you what line the error is located in.
  23. I modified the script again, same link just go visit the post above.
  24. Concerning the current script you must be in a party of at least 5 and have the item 31006 else it won't do anything.
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