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frenzmu06

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Everything posted by frenzmu06

  1. Links: Lua Project Decompiled Lua's For 2011-11-22aRagexeRE Client by Rytech
  2. as you have said ->unsupported packet version
  3. it will not show, weapon view while attacking is still hard coded on clients, even on xray (it will only show your custom sprite view after attacking/after attack idle view) but there is one solution if your really are dying to see the attack view for your customs, you can replace original existing items with your custom ones for example you want to make a bow (so the solution would be replace any existing bow in the db with your custom db & clientside(spr) resources so that it would appear for that items as your custom ones (idk if there are still free view IDs for each weapon ranges) try and test to add your custom weapons at the end of each specific weapon(start your custom weapon IDs from the last free id for bow, daggers, swords, etc.)
  4. i have problem with the bakonawa sprite (i dont know if it's corrupted or idk really the prob), i allready opened it using ActOR and no problems and working fine when playing every frame but i have problem on game with it, i can summon it ingame (i can view upon spawn) but when it turns or faces me my ragnarok crashes. using ragre2011-07-13 i thought it was only the spr being currupted but allready tried ripping it from datas of different clients (Miruku,pRO,kRO) but still i get same error. do others experience this?
  5. @FatalEror thanks this is great , but there is one problem, it only works on the map where you are on (putting other map as parameter doesn't show the mobs on that specific map but still the mobs from where you are on) ex. you are at gl_knt then you type "@ml pay_dun04" - it is still showing the monster at gl_knt where it should make an output of pay_dun04 hope you can fix/add the map parameter thing, i know you can this code will be very useful for the community
  6. Patcher - http://rathena.org/b...s-diff-patcher/ Clients - http://supportmii.com/ro1/Clients/ *dl a client then patch it using diff patcher respectively by Shinryo for the Patcher and Judas for the Clients
  7. great your finally here together with your scripts good job, more power
  8. Click the SVN link on rathena website/incase you can't find it LOL, i'll provide links DL here - https://rathena.svn....vnroot/rathena/ How to download? Use (tortoisesvn) from - http://tortoisesvn.net/downloads.html *download and install it, after installing right click on your desktop and you will see "SVN checkout..." *put the DL/SVN link in URL then choose your desired destination folder/where to save(defaults on desktop if you click it right there) just click "ok" that should do it. (by the way you need to compile it after downloading) How to compile?) - Compiling If you want pre-compiled rathena version like in http://svn.games-service.net/ which bowie-bowie provides (which do not need to compile/recompile/already ready to use)then here's the link - http://sourceforge.n...na/files/trunk/ btw rathena uses only sql, don't hesitate to visit the wiki in case you got problems wit this
  9. Request: pk mapflag What will it do: it will make the map on pk mode like setting the server to pk mode but only on the map with pk mapflag if given a value, it will make the damage calculations depending on the given value (affects only PvP calculations/doesn't affect PvM) if value is not given then calculation will do 100% like the pk mode server damage (default) does as written on misc.conf which are: pk_short_attack_damage_rate: 80 pk_long_attack_damage_rate: 70 pk_weapon_attack_damage_rate: 60 pk_magic_attack_damage_rate: 60 pk_misc_attack_damage_rate: 60 Ex: mapflag <flagname> <damage modifier> mapflag pk 80 -->will do 80% damage/-20% less damage from default calculation mapflag pk 90 -->will do 90% damage/-10% less damage from default calculation mapflag pk 120 -->will do 120% damage/20% more damage from default calculation mapflag pk 200 -->will do 200% double the default damage calculation mapflag pk 30 -->will do 30% damage/-70% less damage from default calculation if set to 0 or less (well its obvious that putting 0 is non-sense so it will go to default value as 100% calculation) for those who will help. thanks
  10. Request: @mapmoblist/@ml shows the current monsters and monster counts in the map if given a map value it will show the given map's monsters while if not, it will show the monsters where you are on Ex: --------Monster List-------- Mapname: prt_fild03 >specified map name Monsters: Poring(1002)/20 >monster name(id)/count Fabre(1007)/50 MVP: >mvp if there is/are Ex 2: --------Monster List-------- Mapname: pay_dun04 Monsters: Dokebi(1110)/40 Nine Tail(1180)/30 Horong(1129)/30 Archer Skeleton(1277)/15 Am Mut(1301)/1 Skeleton General(1290)/1 Cat o' Nine Tails(1307)/1 Shining Plant(1083)/2 Red Plant(1078)/10 White Plant(1082)/6 MVP: Moonlight Flower(1150)/1 for those who will help. thanks
  11. or edit at your items.conf located at conf\battle folder // Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card). // For example, if left at 50. An item can give bNoMagicDamage,40; // which reduces magic damage by 40%, but does not blocks status changes. gtb_sc_immunity: 50 set it to higher than 50/the number you want to put on your gtb card
  12. be sure you input the right grf or data directory where the map files are to be read in the grf-files on conf folder or you can use this tool WeeMapCache by Shinryo.
  13. +1 to maluffet, obviously a custom one Hundred Strafing FTW
  14. also, i always get error when entering the custom map... i dunno but some maps work and some errors, all the necessary files are fine. i dint have errors on my 1st rebuild but when i tried to rebuild my map cache again since i (removed about 10 maps from my custom map.grf from the original) i made i got this problem. used the default mapcache builder/weemapcache also but same errors on some map upon warping. (and ofcourse im warping to those map i din't remove) ----------------edited try here from your other post
  15. frenzmu06

    Map Error

    solved mine. try to open your rsw file with notepad and see if the listed mapname.gat', mapname.gnd inside corresponds to your customized map mapname, if no then thats simply the problem. don't rename your map manually use BrowEdit to rename it or else it will still read the resources from the original map which you copied for your custommap. this should fix it if this is the case (hope it helps)
  16. will /effect remove/disable the inverted effect as it did before from the wavy effect?
  17. any plan for english translation sir ziu? we would appreciate it much if you do
  18. how about setting it to: itemid,rate,monsterid this way we can remove the "common_drop.adv_flag" setting and will work same way, but no more config so we can just put 0 in monsterid field instead or an actual monsterid if we want the item to have the global specified drop rate if we put 0 in monsterid then it will affect all monsters with elunium drop eg. 985,1,1150 // it will set moonlight_flower's elunium's drop rate to 0.01% 985,1,0 // it will set elunium's drop rate to 0.01%
  19. PK mapflag with a variable for setting damage penalty for player vs player but doesnt affect pvm on a map specified... sample: mapflag PKON 90 which does: enables pkmode on map specified with pvp damage calculation of 90%
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