Jump to content

Azeroth

Members
  • Posts

    383
  • Joined

  • Days Won

    24

Everything posted by Azeroth

  1. Showevent does not work also, it would be great 1 quest at a time.
  2. Sounds interesting, gonna wait someone will make it
  3. Yah thanks for the point out, i solved that while ago. but the problem is there is a Square in option that needs to be REMOVED then and also spacing in the Cash Shop the one i point out in the image. Untitled.png Also, how can i change the "P" in cash shop? i know it's in hexing anyone can give me a guide? Thank you in advance! try to find in msgstringtable.txt also the 'P#'. Nope, it needs a hexing.
  4. Yah thanks for the point out, i solved that while ago. but the problem is there is a Square in option that needs to be REMOVED then and also spacing in the Cash Shop the one i point out in the image. Also, how can i change the "P" in cash shop? i know it's in hexing anyone can give me a guide? Thank you in advance!
  5. Hello, i'm here to ask for help, about 'Cash Shop' and yes, i don't know if this is could be possibe if yes, i know this is kinda hardcore hexing? as you can see in the image the one i circle , is it possible to REMOVE those via Hexing? if yes, please PM ME, i can make a charge of it, just PM ME.\ i'm currently using 2014-02-05b Client Thank you!
  6. Hello, i'm here to ask for help, about 'Cash Shop' and yes, i don't know if this is could be possibe if yes, i know this is kinda hardcore hexing? as you can see in the image the one i circle , is it possible to REMOVE those via Hexing? if yes, please PM ME, i can make a charge of it, just PM ME. Thank you!
  7. I'm using 2013-08-07 so your gonna need to use idnum and res and disp make sure, in your lua files are exact id's for your custom items.
  8. if you're using 2014 client the idnum and display and res, are goes to iteminfo.lub or lua into System/
  9. it creates a table for `accountlock` for debugmes so nothing to worry about it. It should only create the table once right? But everytime I restart/reload the server, the debug mes always appear.. PLUS the full npc script doesn't work. I already checked the table `accountlock on the database, and it's already created.. But still whenever I restart/reload the server the debug mes still appear. There's a problem with your script itself maybe you can try contact quesoph about this Account Lock System i got bought this also but i haven't try it.
  10. it creates a table for `accountlock` for debugmes so nothing to worry about it.
  11. i'll try this . BUILDIN_FUNC(playertalk) { int display_name; const char* message; char message_output[255]; struct map_session_data *sd = script_rid2sd(st); display_name = script_getnum(st, 2); message = script_getstr(st, 3); if(display_name) sprintf(message_output, "%s: %s", sd->status.name, message); else sprintf(message_output, "%s", message); clif_disp_overhead(sd->bl, message_output); return 0; } 1>..\src\map\script.c(21071): error C2440: 'function' : cannot convert from 'block_list' to 'block_list *' 1>..\src\map\script.c(21071): warning C4024: 'clif_disp_overhead' : different types for formal and actual parameter 1
  12. Thank you my friend Nova, for releasing it i really appreciate you.
  13. two billion? @Aleos, thank you for the great great update i was waiting for this array, since the old one was only limits into 127.
  14. Can you check your @storage? last time i add it won't work. Thank you for the collections.
  15. I guess only aggressive monster will work isn't it? i've try this PORING but sadly, won't attack each other.
  16. Anyone know how to fix this? seems no one even replying to my topic.
  17. Try pm with FXFreitas might he can help you
  18. Yeah it works. but when i set to poring why won't attack each other? 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1{,1,0} 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1{,2,1} 1@prt_are01,0,0,0,0 monster Poring 1002,100,1,1,1{,3,1}
  19. I haven't really tried creating instances but I can try Alright looking forward
  20. Is it possible to make a Instance Script?
  21. this script should need to update to work with latest rAthena.
×
×
  • Create New...