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Posts posted by 312200492
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Hello, now I have successfully converted to RSM file through your software, but now there is a problem. After entering the game, most of the models are flipped vertically, and the height of some models is problematic
Model flipping:
The model is too high:
Model flipping:
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2 hours ago, L1nkZ said:
嗨,谢谢您的反馈!该文件包含两个具有相同名称的节点,但是rag2gltf希望不会发生这种情况,这就是转换不正确的原因。
我发布了一个新版本,应该可以正确转换此文件和其他文件:https : //github.com/L1nkZ/rag2gltf/releases/tag/v0.1.2
Great. Your reply is so timely XD, thank you!
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@L1nkZHello, most of the current use of your developed software to convert the rsm2 format is very normal, but there is a model that cannot be used after exporting the gltf file and has been reporting errors. Please take time to help me check the problem
Model and texture file: stone_s_02.zip
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Thank you. This is very useful for us. I have successfully converted the model
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On 4/4/2021 at 5:35 AM, L1nkZ said:
HI~~I finally see this exciting news. Do you plan to release the conversion program after repairing the animation??
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Great. I hope that the progress of R & D of rsm2 conversion can be brought to the forefront. So far, the most troubling problem for everyone is how to degrade the rsm2 model, resulting in various game maps not working properly. This is not my familiar field, and I can't give much help. Tokei Uploaded an article before, which may serve as a reference
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Hello everyone, with the update of kro, there are more and more models in rsm2 format. At present, we can only open the map to view the content through browedit 2.0, but we can't edit and use it on the custom map. It really bothers us who like to customize maps. Who else knows how to reduce the level of rsm2 model to RMS format, or I can buy conversion tools?
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On 8/5/2020 at 2:13 AM, Waifu said:
有人知道这个错误可能意味着什么吗?我添加了一个自定义地图,当我在那儿变形时得到了它
地图:https : //rathena.org/board/files/file/3927-prontera-mall/
@WaifuI've fixed it. You can download and use the test~~
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@BalfearThank you for sharing. We have solved the problem of "rsm2" transforming "RSM",But when I used brwoedit r586 to open the model "ilusion" and "crazy_i", he collapsed, I know that the previous model "prontera_re" and "pop" are the same. The community has solved the problem "http://www.mediafire.com/file/af2xxb5o3ocl46k/dmodels.grf",Would you know how to deal with "ilusion"and" Crazy "use browedit r586 to crash?( I don't use browedit R620 because it can't use quadtrees).
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21 hours ago, Sage said:
You can use hexed versions of newer models to make them work in 586, then you don't need to use 620 at all. I've compiled hexed versions of the newer models in this package here: Download
Credit to Tokei for making these. I just reuploaded it.
That's great. Although these models are not complete, these models are enough for many maps. Thank you With this, I can finish the beautiful map without using R620. Thanks again.。
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21 hours ago, Sage said:
You can use hexed versions of newer models to make them work in 586, then you don't need to use 620 at all. I've compiled hexed versions of the newer models in this package here: Download
Credit to Tokei for making these. I just reuploaded it.
That's great. Although these models are not complete, these models are enough for many maps. Thank you With this, I can finish the beautiful map without using R620. Thanks again.
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21 hours ago, Sage said:
你可以使用新版本的新版本来使它们在586中工作,那么你根本不需要使用620。我已经在这个包中编译了新版本的hexed版本: 下载
感谢东庆做出这些。我只是重新上传它。
That's great. Although these models are not complete, these models are enough for many maps. Thank you With this, I can finish the beautiful map without using R620. Thanks again.!!
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As everyone knows, browedit r586 can use the "Quadtree", and R620 "Quadtree" will fail, but the new map model of the KRO client must use the R620 can open the map editor, such as LaSana, prontera, POP3, r586 will make the software crash, if the height change of use R620 to make the model, the model of loss or shadow, how should I not only ensure model will not be lost, but also can open these new models will not collapse? Or, there is no one that can modify the ability of R620 to use "Quadtree".
thx,eveyrone~~~
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On 2017/10/1 at 11:39 AM, Olrox said:
The texture should always be BMP, I think you are using TGA on that one
@OlroxI gave up. I tried to use 16 bit and 32 bit BMP pictures, but I still couldn't see the texture. I did other tests too. It took me a lot of time. I stuck to my idea. It was a plugin problem. Thank you for your answer XD。
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On 2017/9/23 at 11:07 AM, Olrox said:
by the screenshot I see that you have bink texture format (4) which is incorrect. In my videos I think I mentioned bink texture format must be either (0) or (1), these parameters are added when you run the granny exporter in 3ds max in texture format.
If you load that gr2 model in RO is going to crash your client.
Edit: if the texture is changed automatically to another format means you have to disable transparency or decrease bit depth.
@Olrox thx XD,I want to not because of Bink (0) or (1) cause, I try to set export plug-in, set it into (1), but still can not display the texture, I still doubt that is the plugin problem, Could you please give me a plugin that you have used?
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Hello everyone! I use 3dmax7 software and granny software to build "Gr2" model, the production process has encountered a problem when I import ".spa" and ".psk" files into 3dmax7 when the display model of texture and movement is normal, but when I use the 3dmax7 plugin export ".Gr2" model, there have been some mistakes, I use Granny Viewer software preview, found it does not display the texture, I suspect that when the export format "Gr2" plugin problems, please tell me how to repair, or who has a better use of plug-in?
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Hello everyone, I want to find or make some beautiful textures, like the inside of the RO, they can be stitched together to form a curved road, I can have them make a beautiful map, I hope you can tell me how to find them, or how to make such a texture. Thank you!
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Please press F5 and select the items you want to delete. It will become red and then use backspace to delete it
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"+" can make the texture larger, and "-" can make the texture smaller
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11 hours ago, Najara said:
Have you tried inserting a hex string? This is not a method commonly practiced but, a long time ago, I managed to create sky effect maps without having to re-name an existing map. I have to admit it was rather tricky because there had to be sufficient spaces (#00) between the map names in order to properly work, but it might just work similar for the starry/space effect.
Worth a shot? Just, please, make a back-up in case it goes wrong.
Insert a string instead of a replacement? The client has a fixed length, and if the insert causes the client to go wrong, and insert how to know whether it's the sky or the stars? Please tell me more details, thank you!
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Thank you, Azura Skyy, but I prefer the night background to the twinkling stars rather than the fixed ones
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thank a lot!!
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thanks, Xenagoras!but The client version I used was 2015-11-04
I know the method in the video, but the map I made is for my friends, and perhaps not convenient to use hex modify the client, do you also know other methods?
GRF: GRF Editor
in Client Releases
Posted · Edited by Mael
Use codebox
Hello, the current GRF editor 1.8.4.1 is not compatible with the latest KrO client 20220119, such as some maps( 1@iwp 、 1@jorchs 、 1@jorlab ), an error prompt will appear directly after opening. Will you update a higher version to view these map contents?