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312200492

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Posts posted by 312200492

  1. Hello, the current GRF editor 1.8.4.1 is not compatible with the latest KrO client 20220119, such as some maps( 1@iwp 、 1@jorchs 、 1@jorlab ), an error prompt will appear directly after opening. Will you update a higher version to view these map contents?

    --------------          Message          --------------
    
    Index out of range. Must be non negative and less than the collection size.
    
    Parameter name: StartIndex
    --------------        Stack trace        --------------
        GrfToWpfBridge.Application.DefaultErrorHandler._reportAnyManagedExceptions(String message, Exception exception, ErrorLevel errorLevel)
        GrfToWpfBridge.Application.DefaultErrorHandler.Handle(Exception exception, ErrorLevel errorLevel)
        GRFEditor.WPF.PreviewTabs.PreviewGnd._load(FileEntry entry)
        GRFEditor.WPF.PreviewTabs.FilePreviewTab._baseLoad(FileEntry entry)
        GRFEditor.WPF.PreviewTabs.FilePreviewTab.<Update>b__2()
        System.Threading.ThreadHelper.ThreadStart_Context(Object state)
        System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
        System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
        System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
        System.Threading.ThreadHelper.ThreadStart()
    
    --------------         Exception         --------------
    
    System. Argumentoutofrangeexception: index out of range. Must be non negative and less than the collection size.
    
    Parameter name: StartIndex
    
        System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
        System.BitConverter.ToInt32(Byte[] value, Int32 startIndex)
        GRF.IO.ByteReader.Int32()
        GRF.FileFormats.RswFormat.Rsw._loadOjbects(IBinaryReader reader)
        GRF.FileFormats.RswFormat.Rsw..ctor(IBinaryReader reader)
        GRF.FileFormats.RswFormat.Rsw..ctor(MultiType data)
        GRFEditor.WPF.PreviewTabs.PreviewGnd._load(FileEntry entry)

     

  2. Great. I hope that the progress of R & D of rsm2 conversion can be brought to the forefront. So far, the most troubling problem for everyone is how to degrade the rsm2 model, resulting in various game maps not working properly. This is not my familiar field, and I can't give much help. Tokei Uploaded an article before, which may serve as a reference

     

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  3. Hello everyone, with the update of kro, there are more and more models in rsm2 format. At present, we can only open the map to view the content through browedit 2.0, but we can't edit and use it on the custom map. It really bothers us who like to customize maps. Who else knows how to reduce the level of rsm2 model to RMS format, or I can buy conversion tools?

    image.png.c4926f41fb4a01a44d9ead79d9d55745.pngimage.png.f3535d47f461e9b98fb47c84623ae16b.pngimage.png.d9139191f691f16f41d747a725e00b2f.pngimage.png.95c0d37f71ec23792239364fac05f053.png

  4. @BalfearThank you for sharing. We have solved the problem of "rsm2" transforming "RSM",But when I used brwoedit r586 to open the model "ilusion" and "crazy_i", he collapsed, I know that the previous model "prontera_re" and "pop" are the same. The community has solved the problem "http://www.mediafire.com/file/af2xxb5o3ocl46k/dmodels.grf",Would you know how to deal with "ilusion"and" Crazy "use browedit r586 to crash?( I don't use browedit R620 because it can't use quadtrees).

  5. 21 hours ago, Sage said:

    You can use hexed versions of newer models to make them work in 586, then you don't need to use 620 at all. I've compiled hexed versions of the newer models in this package here: Download

    Credit to Tokei for making these. I just reuploaded it.

    That's great. Although these models are not complete, these models are enough for many maps. Thank you With this, I can finish the beautiful map without using R620. Thanks again.。

  6. 21 hours ago, Sage said:

    You can use hexed versions of newer models to make them work in 586, then you don't need to use 620 at all. I've compiled hexed versions of the newer models in this package here: Download

    Credit to Tokei for making these. I just reuploaded it.

    That's great. Although these models are not complete, these models are enough for many maps. Thank you With this, I can finish the beautiful map without using R620. Thanks again.

  7. 21 hours ago, Sage said:

    你可以使用新版本的新版本来使它们在586中工作,那么你根本不需要使用620。我已经在这个包中编译了新版本的hexed版本:  下载

    感谢东庆做出这些。我只是重新上传它。

    That's great. Although these models are not complete, these models are enough for many maps. Thank you With this, I can finish the beautiful map without using R620. Thanks again.!!

     

     

  8. As everyone knows, browedit r586 can use the "Quadtree", and R620 "Quadtree" will fail, but the new map model of the KRO client must use the R620 can open the map editor, such as LaSana, prontera, POP3, r586 will make the software crash, if the height change of use R620 to make the model, the model of loss or shadow, how should I not only ensure model will not be lost, but also can open these new models will not collapse? Or, there is no one that can modify the ability of R620 to use "Quadtree".

    @Olrox

    @Syouji

    @Aerie

    @Azura Skyy\

    @Emistry

    thx,eveyrone~~~

  9. On 2017/10/1 at 11:39 AM, Olrox said:

    The texture should always be BMP, I think you are using TGA on that one

    @OlroxI gave up. I tried to use 16 bit and 32 bit BMP pictures, but I still couldn't see the texture. I did other tests too. It took me a lot of time. I stuck to my idea. It was a plugin problem. Thank you for your answer XD。

    59d6d976cdea2_QQ20171006091624.thumb.png.75bb32bf3129ca975b3fbdae2bc4f014.png

  10. On 2017/9/23 at 11:07 AM, Olrox said:

    by the screenshot I see that you have bink texture format (4) which is incorrect. In my videos I think I mentioned bink texture format must be either (0) or (1), these parameters are added when you run the granny exporter in 3ds max in texture format.

    If you load that gr2 model in RO is going to crash your client.

    Edit: if the texture is changed automatically to another format means you have to disable transparency or decrease bit depth.

    @Olrox    thx XD,I want to not because of Bink (0) or (1) cause, I try to set export plug-in, set it into (1), but still can not display the texture, I still doubt that is the plugin problem, Could you please give me a plugin that you have used?

    59c9fed37f091_QQ20170926151604.thumb.png.07a74648f2e464d3a0a2b5bfca648b8c.png

  11. Hello everyone!  I use 3dmax7 software and granny software to build "Gr2" model, the production process has encountered a problem when I import ".spa" and ".psk" files into 3dmax7 when the display model of texture and movement is normal, but when I use the 3dmax7 plugin export ".Gr2" model, there have been some mistakes, I use Granny Viewer software preview, found it does not display the texture, I suspect that when the export format "Gr2" plugin problems, please tell me how to repair, or who has a better use of plug-in?

    59bf7a1947557_QQ20170918154125.jpg.c1519ef2d437759a4f4697fa6a1c9818.jpg59bf7a8490050_QQ20170918154213.jpg.af0b18247a225f68d7cd14bb2eb5b574.jpg

  12. 11 hours ago, Najara said:

    Have you tried inserting a hex string? This is not a method commonly practiced but, a long time ago, I managed to create sky effect maps without having to re-name an existing map. I have to admit it was rather tricky because there had to be sufficient spaces (#00) between the map names in order to properly work, but it might just work similar for the starry/space effect.

    Worth a shot? Just, please, make a back-up in case it goes wrong. ^_^

    Insert a string instead of a replacement? The client has a fixed length, and if the insert causes the client to go wrong, and insert how to know whether it's the sky or the stars? Please tell me more details, thank you!

  13. thanks, Xenagoras!but The client version I used was 2015-11-04  ^_^

              I know the method in the video, but the map I made is for my friends, and perhaps not convenient to use hex modify the client, do you also know other methods?:D

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