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GM Takumirai

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Everything posted by GM Takumirai

  1. you can add a custom drop in svn/db/item/mob_item_ratio.txt
  2. i think this is the link of it.. http://www.eathena.ws/board/index.php?showtopic=246304
  3. I suggest this patch by lilith to be apply in our svn , i think there's no harm putting the patch in our svn , my oppinion is since some of our skills is not yet rebalance and some of the skills cause a huge damage to the server, by putting this patch we can easily decrease the damage of that skill , while waiting the developers to fix those skills, - http://rathena.org/board/topic/62238-manage-skill-damage-20/
  4. you mean a misc. item can have a stat?.. i think theres a release in eAthena before it called a charm item.. its in the misc item cattegory but give stats..
  5. if only i know the format on making a BG script i will make one.. anyway i can try ripping the script for you .. [hope annie will not got mad at me] - script bg_emp#control -1,{ OnInit: set .eventlasting, 20 * 60; // abort the system if there's no progress, 20 mins * seconds set .register_lasting, 10 * 60; // 10 minutes to joins, else abort registration, 10 mins * seconds sleep 1; disablenpc .rednpcname$; disablenpc .bluenpcname$; end; OnStart: if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end; set .red, waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ ); copyarray .team1aid, $@arenamembers, $@arenamembersnum; set .blue, waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ ); copyarray .team2aid, $@arenamembers, $@arenamembersnum; .inprogress = 2; awake strnpcinfo(0); bg_warp .red, "guild_vs3", 13,50; bg_warp .blue, "guild_vs3", 86,50; bg_updatescore "guild_vs3", 0,0; sleep .eventlasting * 1000; if ( .start == 2 ) { if ( .score[1] == .score[2] ) mapannounce "guild_vs3", "Draw !", 0; else if ( .score[1] > .score[2] ) { mapannounce "guild_vs3", " Red side wins !", 0; callsub L_reward, .red; } else if ( .score[1] < .score[2] ) { mapannounce "guild_vs3", " Blue side wins !", 0; callsub L_reward, .blue; } } bg_warp .red, "prontera", 155,182; bg_warp .blue, "prontera", 158,182; bg_kickall .red; bg_kickall .blue; .start = .score[1] = .score[2] = .register_num = 0; deletearray .register_aid; end; L_reward: getbgusers getarg(0); for ( .@i = 0; .@i < $@arenamembersnum; .@i++ ) getitem 501, 1, $@arenamembers[.@i]; // item reward return; Onredout: callsub L_out, 2; Onblueout: callsub L_out, 1; L_out: announce strcharinfo(0) +" is out from the match !", 1; bg_leave; warp "SavePoint", 0,0; .score[ getarg(0) ]++; bg_updatescore "guild_vs3", .score[1], .score[2]; if ( .score[ getarg(0) ] == .min2start ) awake strnpcinfo(0); end; prontera,156,186,5 script gm_start 100,{ if ( getgmlevel() < 99 ) { mes "I only talk to gm"; close; } if ( getvariableofnpc( .inprogress, "bg_emp#control" ) ) { mes "abort ?"; next; if ( select ( "Yes", "No" ) == 2 ) close; set getvariableofnpc( .inprogress, "bg_emp#control" ), 0; awake "bg_emp#control"; killmonster "bat_a01", "bg_emp#control::OnRedDown"; killmonster "bat_a01", "bg_emp#control::OnBlueDown"; announce strcharinfo(0) +" has abort the battleground", 0; close; } mes "select how many players to start"; next; if ( input( .@a, 1, 30 ) ) close; set getvariableofnpc( .minplayer2start, "bg_emp#control" ), .@a; announce strcharinfo(0) +" has hosted "+ .@a +"vs"+ .@a +" battleground", 0; enablenpc getvariableofnpc( .rednpcname$, "bg_emp#control" ); enablenpc getvariableofnpc( .bluenpcname$, "bg_emp#control" ); donpcevent getvariableofnpc( .rednpcname$, "bg_emp#control" ) +"::OnStart"; donpcevent getvariableofnpc( .bluenpcname$, "bg_emp#control" ) +"::OnStart"; set getvariableofnpc( .inprogress, "bg_emp#control" ), 1; donpcevent "bg_emp#control::OnAutoAbort"; close; } prontera,155,182,5 script Red side#bg_emp 100,{ end; OnStart: waitingroom "Red side", getvariableofnpc( .minplayer2start, "bg_emp#control" ) +1, "bg_emp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_emp#control" ); end; OnInit: set getvariableofnpc( .rednpcname$, "bg_emp#control" ), strnpcinfo(0); end; } prontera,158,182,5 script Blue side#bg_emp 100,{ end; OnStart: waitingroom "Blue side", getvariableofnpc( .minplayer2start, "bg_emp#control" ) +1, "bg_emp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_emp#control" ); end; OnInit: set getvariableofnpc( .bluenpcname$, "bg_emp#control" ), strnpcinfo(0); end; } guild_vs3 mapflag battleground 2 guild_vs3 mapflag nosave SavePoint guild_vs3 mapflag nowarp guild_vs3 mapflag nowarpto guild_vs3 mapflag noteleport guild_vs3 mapflag nomemo guild_vs3 mapflag nopenalty guild_vs3 mapflag nobranch guild_vs3 mapflag noicewall
  6. thanks for the response @God, how to do it?.. sorry im noob .. and please check the function script if it's right function script command__ { attachnpctimer getcharid(3); atcommand "@autoattack"; initnpctimer; return;
  7. is't correct if( .status == 0 ) set .@type,atoi(strnpcinfo(2)); if( getd(".n_"+.@type+"_status") == 0 ) { for(set .@i,1;.@i<=.amount;set .@i,.@i+1) if( getd(".n_"+.@i+"_master") == getcharid(3) ) { thanks problem solved
  8. @god it seems there was a problem, - using latest rAthena - using your script without edit and the latest you release, when i hired the poring it follows me, when i click again the poring to open my storage or any option nothing happens??
  9. @god is there a solution to provide in the function of a script to check if the item gone due to expiration the player will force to logout??.. - because it will be abuse if pressing it / using it then the time expire still the player are in auto attack state..
  10. what the.. nice release.. love this.. changing the npc ID to priest as it follow you like a priest.. nice idea..
  11. - I patch the auto attack by God http://rathena.org/b...297-autoattack/ - i make a custom item 30000,AutoAttack_Box,AutoAttack Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ rentitem 30001,604800; },{},{} - and i make a function function script command__ { attachnpctimer getcharid(3); atcommand "@autoattack"; initnpctimer; return; - and i put also 30001,Auto_Attack_Card,Auto Attack,11,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "command__"; },{},{} - my problem is what if the Auto Attack Card will expired?.. is the function enough to stop from auto attacking??.. if the expiration end?
  12. what i did to be red vs blue, i copy the party vs party script, - after the registration team blue will be warp to the location of waiting room A, and team red will be warp to the location of waiting room B, and the rest work... to make it work in other guild_vs map just change the map location set .red, waitingroom2bg( "bat_a01", 171,346, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ ); set .blue, waitingroom2bg( "bat_a01", 162,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ ); also bg_warp .red, "bat_a01", 171,346; bg_warp .blue, "bat_a01", 162,50; and all the bat_a01 maps..
  13. hope this will be fix.. +1
  14. Yes maybe he is not using rathena.. i cant reproduce the problem..
  15. Hope we can add it officialy in our rAthena svn..
  16. i see, is there an alternative way?
  17. so the problem in the command script is that it can be exploited?? it will delete the item right if its usable?.. thanks
  18. Ryokem i know this is offtopic but how about putting a custom item if double click a @command > @autoattack will be used but the with expiration time
  19. how could i patch a diff files using putty.exe - do i need to login on WinCP to put the .diff files or .patch??.. what if i put it in cd /home/updates/patchfile and my server files located at cd /home/ra - how do i patch it? i can't understand this part Linux: cd /path/to/your/server/folder patch -p0 < /path/to/patch/file/filename.extension cd /home/ra patch -p0 /home/updates/patchfile - i did that in putty.exe but nothing happens
  20. you can edit it.. if (BaseLevel < 91) { mes "- This missions can only be -"; mes "- read by those who are -"; mes "- of the correct level. -"; mes "- There might be another -"; mes "- board somewhere for -"; mes "- my level. -"; close; } if (BaseLevel > 99) { change the base level
  21. Jtynne what did you do to rebalance the skills, what if i use pre - renewal edp is't going to fix it temporary?
  22. yeah.. as i saw its already in our svn the eden quest..
  23. is this fix the over power issue?
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