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GM Takumirai

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Everything posted by GM Takumirai

  1. You can also check Euphy guarantee refine ticket,
  2. can someone find a script like this?
  3. http://rathena.org/board/topic/63015-purification-stone-in-endless-tower/ = just edit the dialog
  4. yes like tower defense of Warcraft.. but the case here players are the tower..
  5. - Requesting this kind of Event.. - Check the Picture Below.. - Legend Red Dot - Yellow Dot - Brown Line - --------------------------------------------------- Red Dot - An Emperium Like NPC that can be hit by monster.. 100% HP Yellow Dot - A Monster Will Appear in this area and it has a walk path to attack Red Dot Brown Line - Player can't enter or walk in this line so that player can't attack in the spawning area of monster. -------------------------------------------------- - Mechanics: Monster have a walk path to the area where the Red Dot is locate. Monster Will attack the Red Dot ., if the HP/Life of Red Dot will come to 0% game is over. Monster Will also attack if they saw a player blocking there path.. if the player died they will continue to walk to Red Dot Player will defend the Red Dot. avoiding the Red Dot to be in 0% HP/Life. Player need to survive the 10 waves of random monster. If all player dies game is over. NPC will count 3 minutes before the NPC will close for registration. NPC will warp all participant to the Event Map. NPC will cast 10 wave of random monster. NPC will check the number of player inside if player = 0 the game is over. NPC will also check the HP/Life of Red Dot if = to 0% the game is over. --------------------------------------------------- If you like the idea vote this up ~
  6. - thanks i forgot about the packet_db.txt thanks again.. sorry
  7. - i used client 2012-05-15 when i update my svn today regarding the update of monster purple hp bar. - i recompile w/o errors , then when i login in my server - it say [ server rejected ] - what did i do wrong?.. do i need to configurate something?
  8. - anyone did a translation with this??.. we can use yummy program to get an english script..
  9. - hope someone could continue what lilith started..
  10. do i need to delete something in mob_db.txt?? do i need to configure in /conf/battle/drop ??? do the 100x rate is equal to 1%?
  11. how to setup mob_item_ratio.txt example GTB card i want it 0.01% drop rate?.. in mob_item_ratio.txt - what do i need to input inside?.. do i need to remove anything in mob_db.txt ??? example GTB card ID do i need to remove it there?..
  12. - how to disabled the dual login of client??
  13. go to Emistry Collection http://rathena.org/board/files/file/2505-limited-items/
  14. www.r_dt_be.com WTF!!! - ouch need to edit it .. its againts the rules..
  15. @Khaii You can add map in this list //| ) TYPE=MyISAM; | //| insert into pvpm_map (id,map,type,arena) values (0,'guild_vs3',0); | //| insert into pvpm_map (id,map,type,arena) values (1,'pvp_n_1-5',0); | //| insert into pvpm_map (id,map,type,arena) values (2,'guild_vs1',2); | //| insert into pvpm_map (id,map,type,arena) values (3,'prt_are01',2); | //| insert into pvpm_map (id,map,type,arena) values (4,'guild_vs2',1);
  16. Thanks Emistry Testing it... ----------------------- Another Error npc_parsesrcfile: Unknown syntax in file 'npc/rAthena/party-vs-party.txt', line '1'. Stopping... * w1=prontera,157,187,4 script Team Wars::teamwar 899,{ - wait let me check the tabbing.. - ok done tabbing - but i have another problem http://pastebin.com/0rHf5NnV - when clicking the NPC nothing happens/ i can't click the npc to register.. - no error in map-server i don't know what part of the script stopping it to run.. - i can't click the first part of NPC ~
  17. thanks Emistry Help me with my full script //===== rAthena Script ======================================= //= Party v.s. Party //===== By: ================================================== //===== Current Version: ===================================== //= v.0.1 //===== Compatible With: ===================================== //= rAthena/eAthena //===== Description: ========================================= //= This is a Party War Event. //===== Additional Comments: ================================= //= Thanks to eAthena and rAthena for some script. //============================================================ prontera,157,187,4 script Team Wars::teamwar 899,{ if (getgmlevel() >= 99){ menu "standard menu",-,"reset",lend; } getpartymember(getcharid(1)); set @partymembercount,$@partymembercount; if ( $@start==1) { mes "The Sign Ups are currently unavailable because a match is in progress. Don't hesitate to try again in a few minutes!"; close; } if ( @partymembercount==$@members) { if ($@TeamID1==getcharid(1)) { // here should be a check for the party leader ;O mes "Do you wish to sign out your team?"; next; if (select("I Give up ~.","Never Say Quit !!")==2) close; announce "Team 1 : [ " + getpartyname($@TeamID1) + " ] has sign out. We need another Party to sign up now!",bc_yellow|bc_map; set $@TeamID1, 0; close; } if ($@TeamID2==getcharid(1)) { // here should be a check for the party leader ;O mes "Do you wish to sign out your team?"; next; if (select("I Give up ~.","Never Say Quit !!")==2) close; announce "Team 2 : [ " + getpartyname($@TeamID2) + " ] has sign out. We need another Party to sign up now!",bc_yellow|bc_map; set $@TeamID2, 0; close; } mes "Hello "+strcharinfo(0)+" what do you want?"; if ($@TeamID1 != 0 && $@TeamID2 != 0) { mes "The Sign Ups are currently unavailable because a match is in progress. Don't hesitate to try again in a few minutes!"; close; } if ( getpartyleader(getcharid(1),2) != getcharid(0) ) { mes "Only party leader have the right to sign up / out from the game with me.."; close; } mes "Choose your team to register."; switch(select("Red Team - [" + GetPartyName($@TeamID1) + "] :Blue Team - [" + GetPartyName($@TeamID2) + "]")) { case 1: mes "[ Red Team ]"; if ($@TeamID1==0 || getpartyname($@TeamID1)=="null") { getpartymember(getcharid(1)),1; getpartymember(getcharid(1)),2; copyarray $@partymembercidt1[0],$@partymembercid[0],$@members; copyarray $@partymemberaid1[0],$@partymemberaid[0],$@members; for (set .@i,0; .@i<$@members; set .@i,.@i+1) { if(isloggedin($@partymemberaid1[.@i],$@partymembercidt1[.@i])) set .@count,.@count+1; } if(.@count < $@members) { mes "You need all your party members to be online to Register"; close; } set $@TeamID1, getcharid(1); initnpctimer; mes "Your Party is now subscribed, good luck!"; announce "Team 1 : [ " +getpartyname($@TeamID1)+ " ] has sign up For the Team War!",bc_blue|bc_map; doevent "teamwar::OnSubscriptionTeam"; close; } else { mes "I'm sorry! Another Team has sign up before you..."; close; } case 2: mes "[ Blue Team ]"; if ($@TeamID2==0 || getpartyname($@TeamID2)=="null") { getpartymember(getcharid(1)),1; getpartymember(getcharid(1)),2; copyarray $@partymembercidt2[0],$@partymembercid[0],$@members; copyarray $@partymemberaid2[0],$@partymemberaid[0],$@members; for (set .@i,0; .@i<$@members; set .@i,.@i+1) { if(isloggedin($@partymemberaid2[.@i],$@partymembercidt2[.@i])) set .@count,.@count+1; } if(.@count < $@members) { mes "You need all your party members to be online to Register"; close; } set $@TeamID2, getcharid(1); initnpctimer; mes "Your Party is now subscribed, good luck!"; announce "Team 2 : [ " +getpartyname($@TeamID2)+ " ] has sign up For the Team War!",bc_blue|bc_map; doevent "teamwar::OnSubscriptionTeam"; close; } else { mes "I'm sorry! Another Team has sign up before you..."; close; } } } else { mes "[Event Handler]"; mes "Please contact your party leader."; mes "Your team must have a party consisting of "+$@members+" members."; close; } //////////////////////////////////////////////////////////////////////////// ////Checker Script////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// OnSubscriptionTeam: getpartymember($@TeamID2),1; getpartymember($@TeamID2),2; copyarray $@partymembercidtc2[0],$@partymembercid[0],$@members; copyarray $@partymemberaidc2[0],$@partymemberaid[0],$@members; for (set .@i,0; .@i<$@members; set .@i,.@i+1) { if(isloggedin($@partymemberaidc2[.@i],$@partymembercidtc2[.@i])) set .@countx,.@countx+1; } if(.@countx < $@members) { announce "Team War : "+getpartyname($@TeamID2)+"are not all online the match has been canceled",0; announce "Team War : registration for 2 new teams are now available",0; goto lend; } getpartymember($@TeamID1),1; getpartymember($@TeamID1),2; copyarray $@partymembercidtc1[0],$@partymembercid[0],$@members; copyarray $@partymemberaidc1[0],$@partymemberaid[0],$@members; for (set .@i,0; .@i<$@members; set .@i,.@i+1) { if(isloggedin($@partymemberaidc1[.@i],$@partymembercidtc1[.@i])) set .@countz,.@countz+1; } if(.@countz < $@members) { announce "Team War : "+getpartyname($@TeamID1)+"are not all online the match has been canceled",0; announce "Team War : registration for 2 new teams are now available",0; goto lend; } if($@TeamID1!=0 && $@TeamID2!=0){ announce "Team War : We have 2 Teams signed up now : "+getpartyname($@TeamID1)+" and "+getpartyname($@TeamID2)+".",bc_blue|bc_map; set @win1, 0; set @win2, 0; warpparty "quiz_01",64,183,$@TeamID1; warpparty "quiz_01",229,368,$@TeamID2; goto OnStart; end; } OnTimer50000: if (($@TeamID1!=0) && ($@TeamID2!=0)) { stopnpctimer; end; } stopnpctimer; set $@TeamID1, 0; set $@TeamID1, 0; announce "Team War : we lack teams to start registration for two teams are now available",0; end; //////////////////////////////////////////////////////////////////////////// ////On Start////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// OnStart: set $@start,1; goto OnPub; end; //////////////////////////////////////////////////////////////////////////// ////If Inside Pub Timer///////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// OnPub: announce "Team War : Please Enter the pub to warp inside the arena.",0; sleep2 10000; announce "Team War : [4 min.] Please Enter The Pub to warp inside the Arena.",0; sleep2 10000; announce "Team War : [3 min.] Please Enter The Pub to warp inside the Arena.",0; sleep2 10000; announce "Team War : [2 min.] Please Enter The Pub to warp inside the Arena.",0; sleep2 10000; announce "Team War : [1 min.] Checking Participants...",0; if(getmapusers("quiz_01") > 1) goto OnDQ; if(getmapusers("quiz_01") == 0) { sleep2 10000; announce "Team War: Lets Start in 5.",0; sleep2 5000; announce "Team War: 4",0; sleep2 4000; announce "Team War: 3",0; sleep2 3000; announce "Team War: 2",0; sleep2 2000; announce "Team War: 1",0; sleep2 1000; setcell "guild_vs3",80,55,80,44,cell_walkable,1; setcell "guild_vs3",19,55,19,44,cell_walkable,1; disablenpc "WALL#41"; disablenpc "WALL#42"; disablenpc "WALL#43"; disablenpc "WALL#44"; disablenpc "WALL#45"; disablenpc "WALL#46"; disablenpc "WALL#47"; disablenpc "WALL#48"; disablenpc "WALL#49"; disablenpc "WALL#50"; disablenpc "WALL#51"; disablenpc "WALL#52"; disablenpc "WALL#53"; disablenpc "WALL#54"; disablenpc "WALL#55"; disablenpc "WALL#56"; disablenpc "WALL#57"; disablenpc "WALL#58"; disablenpc "WALL#59"; disablenpc "WALL#60"; disablenpc "WALL#61"; disablenpc "WALL#62"; disablenpc "WALL#63"; disablenpc "WALL#64"; announce "Team War: Ready to Rumble",0; end; //////////////////////////////////////////////////////////////////////////// ////Waiting Room Red Team/////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// quiz_01,52,182,3 script Red Team#01 467,{ end; OnInit: waitingroom "Waiting room 1",2,"Red Team#01::OnRoomFull",2; //Create a waitingroom enablewaitingroomevent; //Enable the event trigger for the waiting room end; OnRoomFull: if(!getwaitingroomstate(32,"Blue Team#01")) end; //Check if the other waiting room is full, if not end the script. donpcevent "Blue Team#01::OnRoomWarp"; //Warp the second room callsub OnRoomWarp; //Warp this room. end; OnRoomWarp: doevent "teamwar::OnSubscriptionTeam"; warpwaitingpc "guild_vs3",14,51; end; } //////////////////////////////////////////////////////////////////////////// ////Waiting Room Blue Team////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// quiz_01,220,368,3 script Blue Team#01 467,{ end; OnInit: waitingroom "Waiting room 2",2,"Blue Team#01::OnRoomFull",2; enablewaitingroomevent; end; OnRoomFull: if(!getwaitingroomstate(32,"Red Team#01")) end; donpcevent "Red Team#01::OnRoomWarp"; callsub OnRoomWarp; end; OnRoomWarp: doevent "teamwar::OnSubscriptionTeam"; warpwaitingpc "guild_vs3",84,51; end; } //////////////////////////////////////////////////////////////////////////// ////If Disqualified///////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// OnDQ: announce "Team War : No Party won due to player still not Entering the Waiting Room.!",0; mapwarp "quiz_01","prontera",156,191; mapwarp "guild_vs3","prontera",156,191; stopnpctimer; set $@members,7; // number of party members change this to your party size you want set $@TeamID1,0; set $@TeamID2,0; set $@start,0; set .@win1,0; set .@win2,0; setcell "guild_vs3",19,55,19,44,cell_walkable,0; setcell "guild_vs3",80,55,80,44,cell_walkable,0; enablenpc "WALL#41"; enablenpc "WALL#42"; enablenpc "WALL#43"; enablenpc "WALL#44"; enablenpc "WALL#45"; enablenpc "WALL#46"; enablenpc "WALL#47"; enablenpc "WALL#48"; enablenpc "WALL#49"; enablenpc "WALL#50"; enablenpc "WALL#51"; enablenpc "WALL#52"; enablenpc "WALL#53"; enablenpc "WALL#54"; enablenpc "WALL#55"; enablenpc "WALL#56"; enablenpc "WALL#57"; enablenpc "WALL#58"; enablenpc "WALL#59"; enablenpc "WALL#60"; enablenpc "WALL#61"; enablenpc "WALL#62"; enablenpc "WALL#63"; enablenpc "WALL#64"; end; //////////////////////////////////////////////////////////////////////////// ////Arena End Script//////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// lend: stopnpctimer; set $@members,2; // Number of Party Members Change This in your party size.. - don't forget to change also the pub number size.. set $@TeamID1,0; set $@TeamID2,0; set $@start,0; set .@win1,0; set .@win2,0; setcell "guild_vs3",19,55,19,44,cell_walkable,0; setcell "guild_vs3",80,55,80,44,cell_walkable,0; enablenpc "WALL#41"; enablenpc "WALL#42"; enablenpc "WALL#43"; enablenpc "WALL#44"; enablenpc "WALL#45"; enablenpc "WALL#46"; enablenpc "WALL#47"; enablenpc "WALL#48"; enablenpc "WALL#49"; enablenpc "WALL#50"; enablenpc "WALL#51"; enablenpc "WALL#52"; enablenpc "WALL#53"; enablenpc "WALL#54"; enablenpc "WALL#55"; enablenpc "WALL#56"; enablenpc "WALL#57"; enablenpc "WALL#58"; enablenpc "WALL#59"; enablenpc "WALL#60"; enablenpc "WALL#61"; enablenpc "WALL#62"; enablenpc "WALL#63"; enablenpc "WALL#64"; announce "Thanks for playing",0; end; } //////////////////////////////////////////////////////////////////////////// ////Arena Timer Script////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// OnTimer250000: Announce "Team War : No Party won due to time limit!",0; mapwarp "guild_vs3","prontera",156,191; goto lend; OnPCKillEvent: getmapxy(.@map$,.@x,.@y,0); if(.@map$=="guild_vs3") { set .@guser, getmapguildusers("guild_vs3",getcharid(1)); if ( getcharid(1) == $@TeamID2 ) { if (.@guser) end; // Checks if 0 guild member of teamid2 left warpparty "prt_in",284,132,$@TeamID2; announce "Team War :"+GetPartyName($@TeamID2)+" won",0; goto lend; } if ( getcharid(1) == $@TeamID1 ) { if (.@guser) end; // Checks if 0 guild member of teamid1 left warpparty "prt_in",284,132,$@TeamID1; announce "Team War :"+GetPartyName($@TeamID1)+" won",0; goto lend; } } end; OnPCDieEvent: OnPCLogoutEvent: if(strcharinfo(3) != "guild_vs3") end; for(set .@i, 0; .@i < $@members; set .@i, .@i + 1) { if ( $@partymembercidt1[.@i] == getcharid(0)) { deletearray $@partymembercidt1[.@i], 1; if( getarraysize($@partymembercidt1) == 0 ) { // Team of Party 1 has been defeated goto T2Win; } } if ( $@partymembercidt2[.@i] == getcharid(0) ) { deletearray $@partymembercidt2[.@i], 1; if( getarraysize($@partymembercidt2) == 0 ) { // Team of Party 2 has been defeated goto T1Win; } } } end; //////////////////////////////////////////////////////////////////////////// ////Arena Wall////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// guild_vs3,19,55,0 script WALL#41 1905,{ guild_vs3,19,54,0 duplicate(WALL#41) WALL#42 1905 guild_vs3,19,53,0 duplicate(WALL#41) WALL#43 1905 guild_vs3,19,52,0 duplicate(WALL#41) WALL#44 1905 guild_vs3,19,51,0 duplicate(WALL#41) WALL#45 1905 guild_vs3,19,50,0 duplicate(WALL#41) WALL#46 1905 guild_vs3,19,49,0 duplicate(WALL#41) WALL#47 1905 guild_vs3,19,48,0 duplicate(WALL#41) WALL#48 1905 guild_vs3,19,47,0 duplicate(WALL#41) WALL#49 1905 guild_vs3,19,46,0 duplicate(WALL#41) WALL#50 1905 guild_vs3,19,45,0 duplicate(WALL#41) WALL#51 1905 guild_vs3,19,44,0 duplicate(WALL#41) WALL#52 1905 guild_vs3,80,55,0 duplicate(WALL#41) WALL#53 1905 guild_vs3,80,54,0 duplicate(WALL#41) WALL#54 1905 guild_vs3,80,53,0 duplicate(WALL#41) WALL#55 1905 guild_vs3,80,52,0 duplicate(WALL#41) WALL#56 1905 guild_vs3,80,51,0 duplicate(WALL#41) WALL#57 1905 guild_vs3,80,50,0 duplicate(WALL#41) WALL#58 1905 guild_vs3,80,49,0 duplicate(WALL#41) WALL#59 1905 guild_vs3,80,48,0 duplicate(WALL#41) WALL#60 1905 guild_vs3,80,47,0 duplicate(WALL#41) WALL#61 1905 guild_vs3,80,46,0 duplicate(WALL#41) WALL#62 1905 guild_vs3,80,45,0 duplicate(WALL#41) WALL#63 1905 guild_vs3,80,44,0 duplicate(WALL#41) WALL#64 1905 //////////////////////////////////////////////////////////////////////////// ////Winner Script/////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// T2Win: warpparty "prt_in",284,132,$@TeamID2; warpparty "prontera",156,191,$@TeamID1; announce "Team War :"+GetPartyName($@TeamID2)+" won",0; goto lend; T1Win: warpparty "prt_in",284,132,$@TeamID1; warpparty "prontera",156,191,$@TeamID2; announce "Team War :"+GetPartyName($@TeamID1)+" won",0; goto lend; } //////////////////////////////////////////////////////////////////////////// ////Map Flag//////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// guild_vs3 mapflag nosave guild_vs3 mapflag nomemo guild_vs3 mapflag nobranch guild_vs3 mapflag pvp_noguild guild_vs3 mapflag nocommand 99 guild_vs3 mapflag noicewall guild_vs3 mapflag pvp guild_vs3 mapflag nowarp 99 prt_in mapflag nosave prt_in mapflag nomemo prt_in mapflag nobranch prt_in mapflag pvp_noparty prt_in mapflag nocommand 99 prt_in mapflag nowarp 99 quiz_01 mapflag nosave quiz_01 mapflag nomemo quiz_01 mapflag nocommand 99 quiz_01 mapflag nowarp 99 //////////////////////////////////////////////////////////////////////////// ////Prize Giver///////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// prt_in,289,135,0 script #prizegiver 111,5,5,{ //OnTouch2: OnTouch: getitem 909,rand(1,2); warp "prontera",156,196; close; } } - Emistry i also have a request can you modify the prize giver??..
  18. //////////////////////////////////////////////////////////////////////////// ////Waiting Room Red Team/////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// quiz_01,52,182,3 script Red Team#01 467,{ end; OnInit: waitingroom "Waiting room 1",2,"Red Team#01::OnRoomFull",2; //Create a waitingroom enablewaitingroomevent; //Enable the event trigger for the waiting room end; OnRoomFull: if(!getwaitingroomstate(32,"Blue Team#01")) end; //Check if the other waiting room is full, if not end the script. donpcevent "Blue Team#01::OnRoomWarp"; //Warp the second room callsub OnRoomWarp; //Warp this room. end; OnRoomWarp: doevent "teamwar::OnSubscriptionTeam"; warpwaitingpc "guild_vs3",14,51; end; } //////////////////////////////////////////////////////////////////////////// ////Waiting Room Blue Team////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// quiz_01,220,368,3 script Blue Team#01 467,{ end; OnInit: waitingroom "Waiting room 2",2,"Blue Team#01::OnRoomFull",2; enablewaitingroomevent; end; OnRoomFull: if(!getwaitingroomstate(32,"Red Team#01")) end; donpcevent "Red Team#01::OnRoomWarp"; callsub OnRoomWarp; end; OnRoomWarp: doevent "teamwar::OnSubscriptionTeam"; warpwaitingpc "guild_vs3",84,51; end; } i have an error in this line script error on npc/rAthena/party-vs-party.txt line 225 parse_line: expect command, missing function name or calling undeclared function 220 : end; 221 : 222 : //////////////////////////////////////////////////////////////////////////// 223 : ////Waiting Room Red Team/////////////////////////////////////////////////// 224 : //////////////////////////////////////////////////////////////////////////// * 225 : 'q'uiz_01,52,182,3 script Red Team#01 467,{ 226 : end; - also if room 1 is full and room 2 is full they don't warp the players inside the waiting room to their designated warp area - can someone fix it thanks.. - i will share my party v.s. party event when its done - to contribute in rAthena.. thanks
  19. use the custom drop by Emistry - script Sample -1,{ function CustomRateCard; OnNPCKillEvent: // CustomRateCard( <MobID>,<CardID>,<Rate> ); // Rate : 1 = 0.01% / 1000 = 10% / 10000 = 100% CustomRateCard( 1634,673,1500 ); CustomRateCard( 1635,671,1000 ); CustomRateCard( 1636,673,1500 ); CustomRateCard( 1637,671,1000 ); CustomRateCard( 1638,673,1500 ); CustomRateCard( 1582,4174,500 ); CustomRateCard( 1120,4047,500 ); CustomRateCard( 1096,4054,500 ); CustomRateCard( 1086,4128,1 ); CustomRateCard( 1002,673,300 ); end; function CustomRateCard { if( killedrid == getarg(0) && rand( 10000 ) <= getarg(2) ){ getitem getarg(1),1; announce "[ "+strcharinfo(0)+" ] get 1 "+getitemname( getarg(1) ),0; } return; } } - dont forget this go to your mob_db.txt - remove the cards that is drop by the monster.. make it 0,0
  20. Someone ddos you, that ip, lets trace that ip, and ddos him
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