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Everything posted by Mabuhay
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View File Poring Catcher - Yet another version UPDATE: version 1 = I removed all my modifications on this script version 2 = Has timers and will most likely be in-conflict with other event scripts i made. Same old same old. I made revision on old poring catcher event by sandbox. It works similarly with the Dice Event V2 I recently posted. Nothing more is modified on the script. Feel free to edit and adjust as you wish. This will have conflict with dice event because i made this ran hourly too. I may or may not be making an Event Manager but who knows. Compatibility is your Responsibility. PS : if there are any broken event scripts ( due to old versions ), just DM me the link and I might be interested in updating it. PPS: I will only FIX it and not modify it at all. ? Submitter Mabuhay Submitted 11/08/2019 Category Games, Events, Quests Video Content Author Sandbox, Mabuhay
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Quests, Games: Dice Event - Yet another version
Mabuhay replied to Mabuhay's topic in Game, Event, Quest Script Releases
Ah yes you're right. If it is on cd, it wont start. I might do some changes later to make it force start regardless of the cd time. Took me a while to realize. This should be the one : (Untested but surely it should work.) Dice_Event_v2.txt -
err here is how.. find .@s = select(.@menu$)-1*5; replace .@sel = select(.@menu$)-1; .@s = .@sel * 5;
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my bad.. here is the update : find .@s = select(.@menu$)-1; change to .@s = select(.@menu$)-1*5; or redownload my previous post.
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Version 1.0.0
539 downloads
In response to this post : I just added success rate function. Enjoy! Original Script is by Euphy and I just added some functions to this. PS : if there are any broken event scripts ( due to old versions ), just DM me the link and I might be interested in updating it. PPS: I will only FIX it and not modify it at all. ?Free -
help with NPC, multiple options dialog
Mabuhay replied to IsabelaFernandez's question in Scripting Support
@IsabelaFernandez Euphy's original quest shop. I modified it for you and added success rates. quest_shop_modified.txt I added SuccessRate option if you want to disable or enable the system easily. // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. set .SuccessRate,1; // Enable Success Rates? ( 1: yes / 0: no) Edit : Fixed not reading the success rate -
Quests, Games: Dice Event - Yet another version
Mabuhay replied to Mabuhay's topic in Game, Event, Quest Script Releases
Dice_Event_v2.txt My bad. seems like i forgot to add proper end to the event. That should be fixed Edit : updated to v 1.0.3 -
Version 1.0.2
287 downloads
This is a reply from this post : Can trade multiple item with success or fail rates. // < ITEM FOR TRADE >, < AMOUNT >, < ITEM TRADED >, < AMOUNT >, < SUCCESS RATE >.. setarray .@trade, 501, 10, 502, 1, 50, // 10 red potions = 1 orange potion @ 50 % 601, 10, 902, 1, 100, // and so on.. @ 100% 701, 10, 702, 1, 75; // 75% I will fix any old scripts that arent working as of date. Just leave me DM so I can check. I dont attend any modifications unless I am interested to add it myself. I also work for free for the interest of many. If you have any personal request for your own personal work and asking for free fix, i will ignore you right away. Thanks and enjoy!Free -
item_trader.txt NOTE : Fixed some issues on 2nd item options being null item_trader.txt NOTE : Re-Fixed some issues on 2nd item options being null Enjoy. I will be posting this soon. I really hope mods are active. I still have 2 pending free scripts to be approved.
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Quests, Games: Dice Event - Yet another version
Mabuhay replied to Mabuhay's topic in Game, Event, Quest Script Releases
Thanks for that, I have recently made changes. We'll have to wait for mods to approve.. If you cant wait, here is the copy : Dice_Event_v2.txt (recent update down below) Change : for ( .@j = 0; .@j < .@amt; .@j += 2 ) getitem .item[.@j], .item[.@j+1]; To simple F_Rand function: getitem F_Rand(501,502,503), 1; // random 501, 502, 503 x 1 pc -
Version 1.0.7
505 downloads
UPDATE: version 1 = I removed all my modifications on this script version 2 = Has timers and will most likely be in-conflict with other event scripts i made. Same old same old. I made revision on old poring catcher event by sandbox. It works similarly with the Dice Event V2 I recently posted. Nothing more is modified on the script. Feel free to edit and adjust as you wish. This will have conflict with dice event because i made this ran hourly too. I may or may not be making an Event Manager but who knows. Compatibility is your Responsibility. PS : if there are any broken event scripts ( due to old versions ), just DM me the link and I might be interested in updating it. PPS: I will only FIX it and not modify it at all. ?Free -
View File Dice Event - Yet another version UPDATE: version 1 = I removed all my modifications on this script version 2 = Has timers and will most likely be in-conflict with other event scripts i made. In response to this post : OnInit: // item reward setarray .item, 501, 10, 502, 5; // @dicestart - gm manual start bindatcmd "dicestart", strnpcinfo(0)+"::OnStart",60,60; // @dice - player join event bindatcmd "dice", strnpcinfo(0)+"::OnJoinEvent"; // Mapflags setarray .@mapflag, mf_nowarp, mf_nowarpto, mf_noskill, mf_noteleport, mf_nomemo, mf_nosave, mf_noicewall, mf_nobranch, mf_noreturn; for ( .@i = 0; .@i < getarraysize(.@mapflag); .@i++) setmapflag "quiz_02", .@mapflag[.@i]; .event_time_m = gettime(DT_MINUTE); .event_time_s = gettime(DT_SECOND); end; I took some dice script by someone named sandbox and modified it the way how I understand this posts suggests to make. instead of using @event to check the time schedule of dice, I incorporate it to @dice command. This will show you an hourly countdown as to when will the event will be re-starting. And this dice event should be working on latest rathena. Compatibility is your Responsibility. PS : if there are any broken event scripts ( due to old versions ), just DM me the link and I might be interested in updating it. PPS: I will only FIX it and not modify it at all. ? Submitter Mabuhay Submitted 11/06/2019 Category Games, Events, Quests Video Content Author Sandbox, Mabuhay
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That's obviously an event manager script. It's quite tedious to do. I will have to think about making a simple one for free.
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Version 1.0.6
739 downloads
UPDATE: version 1 = I removed all my modifications on this script version 2 = Has timers and will most likely be in-conflict with other event scripts i made. In response to this post : OnInit: // item reward setarray .item, 501, 10, 502, 5; // @dicestart - gm manual start bindatcmd "dicestart", strnpcinfo(0)+"::OnStart",60,60; // @dice - player join event bindatcmd "dice", strnpcinfo(0)+"::OnJoinEvent"; // Mapflags setarray .@mapflag, mf_nowarp, mf_nowarpto, mf_noskill, mf_noteleport, mf_nomemo, mf_nosave, mf_noicewall, mf_nobranch, mf_noreturn; for ( .@i = 0; .@i < getarraysize(.@mapflag); .@i++) setmapflag "quiz_02", .@mapflag[.@i]; .event_time_m = gettime(DT_MINUTE); .event_time_s = gettime(DT_SECOND); end; I took some dice script by someone named sandbox and modified it the way how I understand this posts suggests to make. instead of using @event to check the time schedule of dice, I incorporate it to @dice command. This will show you an hourly countdown as to when will the event will be re-starting. And this dice event should be working on latest rathena. Compatibility is your Responsibility. PS : if there are any broken event scripts ( due to old versions ), just DM me the link and I might be interested in updating it. PPS: I will only FIX it and not modify it at all. ?Free -
You could try my own version of dice. I just took an old dice event script and modified it the way how I understand how your script works. https://pastebin.com/UZ1R2ZM1 I will be posting my own version in rathena downloads in a bit.
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PVP, WoE, GVG: Automated GvG Event v2
Mabuhay replied to Mabuhay's topic in PvP, GvG, WoE, Battleground Script Releases
Its only been like hours since i promised to make this script >.< -
View File Automated GvG Event v2 Version 1.0 = stop support UPDATED to 2.0 // Automated GvG Event 2.0 Beta version // Event runs every hour via OnMinute timer. // Feel free to edit as you wish // By : Mabuhay // Free release // Dont remove credit // Updated to v 2.0 /* - Added gepard support and check to every members - More flexible options - Can set cash, members, timer, and winpoints if gm starts the command. New mechanics. - When using @gvgeventjoin, all your members must be around you by 5x5 cell. NOTE: item rewards are only to be set here in script because adding them in the GM option would be quite troublesome for me :D */ // Tested and working except for Gepard function. ( But it must be working without any problem ) Compatibility is your responsibily. Backward compatibility is not supported. Update your trunk to latest for this to work. Enjoy Submitter Mabuhay Submitted 11/06/2019 Category PvP, GvG, WoE, Battleground Video Content Author Mabuhay
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Change the variables from global permanent to global temp $EVT_Dice_Timer to $@EVT_Dice_Timer
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7v7 or Guild vs Guild Automated Event Script
Mabuhay replied to Ukiram's question in Script Requests
I have uploaded the script. Just have to wait for moderators to approve. -
Version 2.0.0 BETA
852 downloads
Version 1.0 = stop support UPDATED to 2.0 // Automated GvG Event 2.0 Beta version // Event runs every hour via OnMinute timer. // Feel free to edit as you wish // By : Mabuhay // Free release // Dont remove credit // Updated to v 2.0 /* - Added gepard support and check to every members - More flexible options - Can set cash, members, timer, and winpoints if gm starts the command. New mechanics. - When using @gvgeventjoin, all your members must be around you by 5x5 cell. NOTE: item rewards are only to be set here in script because adding them in the GM option would be quite troublesome for me :D */ // Tested and working except for Gepard function. ( But it must be working without any problem ) Compatibility is your responsibily. Backward compatibility is not supported. Update your trunk to latest for this to work. EnjoyFree -
7v7 or Guild vs Guild Automated Event Script
Mabuhay replied to Ukiram's question in Script Requests
If you give me a bit of time to be bored, i might will be making this one for free. It will take a few days tho. /wink PS to forum moderators : Yes I will be doing this request please dont tag this reply as useless xD -
search for "@name$" replace to ".@name$" of course without the " ". EDIT: PS: I didnt read the whole script because i am quite tired right now.. Maybe it will need to use a temp global var so you might need to change the .@name$ to $@name$. this is just an assumption. just give me feed back on the result.
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Check : Add(3,30168,1,1000000,200,32054,10,12016,100,5033,1,5062,1,1,4001,30,7019,300,7295,30,7620,10,7619,10); change to Add(3,30168,1,1000000,200,32054,10,12016,100,5033,1,5062,1,4001,30,7019,300,7295,30,7620,10,7619,10); and Add(3,32015,1,1000000,200,32054,10,12016,100,5033,1,5062,1,30,7156,300,7290,30,7620,10,7619,10); Add(3,30069,1,1000000,200,32054,10,12016,100,5033,1,5062,1,30,7155,300,7294,30,7620,10,7619,10); change to Add(3,32015,1,1000000,200,32054,10,12016,100,5033,1,5062,1,7156,300,7290,30,7620,10,7619,10); Add(3,30069,1,1000000,200,32054,10,12016,100,5033,1,5062,1,7155,300,7294,30,7620,10,7619,10);
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If you could post your whole script, i will fix it for you.
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View File @itemrain command I know it exists somewhere in the forum but for the sake of lazy people searching in forum, here is @itemrain command as what the command name says, it will make / drop items around the one who used the command on 14 cells wide ( about the size of the screen ) @item <item_id> <amount> Items created by this command is limited to 100 only just to put a little bit of cap into it. use at your own risk. Compatibility is your responsibility. Submitter Mabuhay Submitted 11/04/2019 Category Utilities Video Content Author Mabuhay