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Everything posted by Mabuhay
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yeah but just automatically open the sell shop. you dont have to choose between buy/sell
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I believe you mean this: (from eA, i think) just change this part: OnHour02: //CHANGE THIS TO THE HOUR YOU WOULD LIKE THIS EVENT TO LOAD! OnHour05: OnHour09: OnHour14: OnHour17: OnHour20: OnHour23: to this: OnClock<hour><minute>:
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yes, judging by its name. Anyone knows how to make an NPC that directly opens sell shop without selecting between with buy shop? if i didnt make my self clear. here is what i meant: NPC would hopefully open that immediately. Thanks
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should have thought of that @_@ thanks again
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Thanks emistry. PS: btw, how about this part sir emistry?
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if( battle_config.afk_timeout ) { int timeout = atoi(message); status_change_start(NULL, &sd->bl, SC_AUTOTRADE, 10000,0,0,0,0, ((timeout > 0) ? min(timeout,battle_config.afk_timeout) : battle_config.aa_timeout)*60000,0); } can anyone explain that code for me? as much as possible, line by line. cuz i wanna learn src mod :3
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may i know where exactly to find that? just to be more specific.
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How to increase the movement and attack speed reduction for this skill
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how do i lessen the chance of autocast spear boomerang to 10% nvm found it
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Err, so this is what i did. I have 2 server files. 1 is rA 17339 and the other is rA 17343(the latest). The older rev shows perfectly the status and stuff but the problem is that the skill cooldown dont work. Skills are spammable even if it is on cooldown. So, i setup another one. I used the later one. Pretty much same setup, same packet_db, but diff revisions. The problem this time in the newer one is this. http://rathena.org/board/topic/82221-cashshop-for-2012-07-16aragexe/?hl=packet_db
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I have a problem regarding this. As I use any skill(like endure, tension relax, ect..), their corresponding status doesn't show up. How do I fix this?
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err, successfully diffed but when monster is around 9x9, the character stops moving instead of attacking. Sorry, fixed already. Packet was the problem. I used OPTION_AUTOATTACK = 0x40000000, instead PS: Will it be possible that when PM-ed by player, it will automatically reply: Person is currently using @autoattack command. This is to determine @autoattack from botters. In-addition, I hope when the player logs out, the @autoattack command also stop
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Hi guys i was wondering if anyone uses http://gameonhost.com/ I would love to hear your reviews. Im also looking for asia based servers with ddos protection. Anyone who can help me?
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Can someone do this for me? Every time WoE Ends, the guild will receive the so called 'Agit Points'. It can be attained thru conquering castle. for example. Guild One has conquered the Swanhild Castle after the WoE ends, guild one receives 2 Agit points. Castles will have corresponding points. Kriem = 3 Agit points Swan = 2 Agit points Other castles = 1 Agit points And I was wondering if it can be stored as SQL so that it can be edited anytime. The purpose of this script will help determine what guild really rules. and also to put up some thrills and motivation for players to play. thanks
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Okay, i want to modify this part a little bit from annieruru's devil square. Ondevil4: .round = 4; .mob = 10; monster "ordeal_1-1",231,250,"Treasure Box",1324,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",234,247,"Treasure Box",1328,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",237,244,"Treasure Box",1332,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",240,241,"Treasure Box",1336,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",243,238,"Treasure Box",1340,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",246,235,"Treasure Box",1344,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",249,232,"Treasure Box",1348,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",252,229,"Treasure Box",1352,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",249,241,"Treasure Box",1356,1,strnpcinfo(0)+"::Onboxdead"; monster "ordeal_1-1",240,249,"Treasure Box",1360,1,strnpcinfo(0)+"::Onboxdead"; end; Onboxdead: .mob--; announce "Devil Square : "+ strcharinfo(0) +" has opened the treasure box at Devil Square", bc_all; if ( !.mob ) goto L_End; end; So, i want that at randomly one of these treasure boxes will give a special reward to the surviving players when they kill it. how can that be?
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How do i code this. sample: if a mob(poring) has been killed, it randomly gives any of these items 607,608, or 609. Thanks.
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About this topic from AnnieRuru's, how can i make it fixed players to play. I mean, like it wont need a GM to set players to start/host the event. Perhaps like 5v5 and i like to do the shuffling of players when they join
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2 Script Requests! :D (Mount2, Party List ~npc's)
Mabuhay replied to Azul Destino's question in Script Requests
#1 you can use rentitem. do some basic exchanger npcs found here. then instead of getitem, make it to rentitem Edit: Halter's Lead is available. it gives you the new mounts. i dont see the point of making a bracelet. -
How can i limit the Kaupe, kaahi, and kaite to 3 times to be casted only? like it SL has used it 3 times, it will have to wait until the other one's buff getts of,
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Try this: 1288,EMPELIUM,Emperium,Emperium,90,68430,0,0,0,1,60,71,40,50,1,17,80,50,26,20,10,12,0,8,26,0x120,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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The icons doesnt seem to show up when the item is used, why is that? help please
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I had this idea before. If you want to have it that way, it will cause a server lag bro. Im happy to share to you my little script i made. //Script by MrVandalBus prontera,156,191,0 script mapheal#1::mapheal -1,2,2,{ OnTouch: [size=4]sc_start SC_ASPDPOTION2,360000,0;[/size] sc_start SC_STRFood,360000,10; sc_start SC_AGIFood,360000,10; sc_start SC_VITFood,360000,10; sc_start SC_INTFood,360000,10; sc_start SC_DEXFood,360000,10; sc_start SC_LUKFood,360000,10; sc_start SC_HitFood,1200000,30; sc_start SC_FleeFood,1200000,30; sc_start SC_BATKFood,1200000,10; sc_start SC_MATKFood,120000,10; skilleffect 383,0; sc_start SC_WINDWALK,360000,5; skilleffect 74,0; sc_start SC_MAGNIFICAT,360000,5; skilleffect 75,0; sc_start SC_GLORIA,360000,5; skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10; percentheal 100,100; } // other town duplicates morocc,156,93,0 duplicate(mapheal) mapheal#2 -1,2,2 geffen,119,59,0 duplicate(mapheal) mapheal#3 -1,2,2 payon,162,233,0 duplicate(mapheal) mapheal#4 -1,2,2 izlude,128,114,0 duplicate(mapheal) mapheal#5 -1,2,2 aldebaran,140,131,0 duplicate(mapheal) mapheal#6 -1,2,2