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Everything posted by mR L
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hello, I want to request simple pvp warper but with the following requirement can enter if you have party with 4 members inside and online so you can warp at the map but if you don't have party or you have party with 6 members but 4 member online & 2 member offline you still can't warp at the map (so you must have 4 members inside & must be online too) only player has party with 4 members online inside the party can warp Thank you for helping ?
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Use mapflag prontera mapflag nocostume
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Not like that Like exchange npc on ragnarok mobile ?
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*bump* I need this script too ?
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After : Add : if(checkweight(2504,1) == 0 ) { mes "Over weight !!"; close; } # but I don't know this your mean or not Just help ?
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Add item directly to storage (getitemstorage)
mR L replied to Siberian's question in Source Requests
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same problem
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Sorry, may I ask what the difference between 2 option above ? because in another server, the script work perfectly using getmapxy .@map$,.@x,.@y,0; but I don't know why in my server can't use this script
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I need too
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haha, I use old script because some old script work perfectly at rAthena :))
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SOLVED ! Big thanks @melv0
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Hello rAthena, anyone can help me about my script PvP dotasound I got an error about getmapxy invisible / not on map so the map not appear when you kill / killed someone at pvp zone thank you very much ~
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hahaha, hajar gan makin suram aja ragnarok indonesia butuh bimbingan di dunia rAthena >_<
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//===== Hourly Points Script ========================================= //===== By: ========================================================== //= nostafu //===== Current Version: ============================================= //= 1.3 //===== Compatible With: ============================================= //= Any eAthena Version //===== Description: ================================================= //= Get Points every successful hours of gameplay, you cannot get //= the points even if you miss a second or a minute. A player will //= get a very big bonus if they played 12 hours consecutively //= or without logging out of the game. If the player is vending //= the script will then stop. //==================================================================== - script OnlineReward#1 -1,{ //--Start of the Script OnPCLoginEvent: attachnpctimer ""+strcharinfo(0)+""; initnpctimer; end; OnTimer30000: //Check if Vending (normal or @at) if(checkvending() >= 1) { dispbottom "The rewards has stopped because you were vending . Please relog if you wish to start again."; stopnpctimer; end; } OnTimer60000: set @minute, @minute + 1; //Check for 1 Minute if(@minute == 1){ set @minute,0; set #CASHPOINTS,#CASHPOINTS+100; dispbottom "You received 100 Cash Points. Current Cash Points: " + #CASHPOINTS; } stopnpctimer; initnpctimer; end; } hello, may you help me about this script I edited some, and I can't make this script only map prontera & payon you can receive the cash point maybe you can help me about this script Thank you advance~
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I'm Here ... haha orang indonesia ?
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what this script work ?
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I can't removed this card if I wrong in lhz card more than 2
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like little fathum card on renewal ?
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yupp,, I will try by the way, I'm using rathena from anacondaq https://rathena.org/board/topic/109823-ragnarok-online-complete-offline-server-client-pack-2018-make-your-ro-server-in-less-then-5-minutes/ when the first I started the ragnarok, the issue stuck npc was appear, you can try ~ I was try without custom npc, but nothing change anything hmm, I use version 2015-11-04
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I don't know where the error because every I reload the script, server console no problem & nothing any warning >.<
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nice, perfect ..
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yes, some script had close2; but the first problem about secure timeout / stuck even click the npc https://pastebin.com/jn53LDWV I think the first problem not in npc had close2;
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yes, the most people answer like this, but I was try to disable or increase the timer and recompile server nothing change you have more solution ?
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Fix Devotion for r17013. Reflect goes to atker not pally.
mR L replied to Kiritoryu's question in Source Requests
conf/battle/skill.conf // Using 'old' behavior for devotion vs reflect damage? (Note 2) // Default is 0 (official). If 'devotion_rdamage' is > 0 (chance to devote the reflected damage), // when player with devotion attacks player with reflect damage ability (item bonus or skill), // the damage will be taken by the person who provides devotion instead the attacker. devotion_rdamage: 100 // Officially, reflecting shield (SC_REFLECTDAMAGE) reflects physical damage by skill or normal attack. // But if the target is being devoted, it ONLY reflects the damage for melee skill. (Note 1) devotion_rdamage_skill_only: no -
I want to ask, I have problem with NPC I think this old problem, if not any "mes" sometime the chat will dissapear and I got stuck. I must @go 0 or re-login to back normal again thank your if you can help me to solve this problem ~