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Poring King

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Everything posted by Poring King

  1. Invest on Ads. Ratemyserver.net : Post your server there Use Social Media Ads: Promote your Server thru Social Media Flatform.
  2. Go to your item_db.yml if u are using new rAthena if not go to your item_db.txt find the item you want to change and change . Change the value of the Weight to your desire one example: This is for new rAthena-Master with item_db.yml format Structure of Database: ########################################################################### # Item Database ########################################################################### # # Item Settings # ########################################################################### # - Id Item ID. # AegisName Server name to reference the item in scripts and lookups, should use no spaces. # Name Name in English for displaying as output. # Type Item type. (Default: Etc) # SubType Weapon or Ammo type. (Default: 0) # Buy Buying price. When not specified, becomes double the sell price. (Default: 0) # Sell Selling price. When not specified, becomes half the buy price. (Default: 0) # Weight Item weight. Each 10 is 1 weight. (Default: 0) # Attack Weapon's attack. (Default: 0) # MagicAttack Weapon's magic attack. (Default: 0) # Defense Armor's defense. (Default: 0) # Range Weapon's attack range. (Default: 0) # Slots Available slots in item. (Default: 0) # Jobs Jobs that can equip the item. (Map default is 'All: true') # Classes Upper class types that can equip the item. (Map default is 'All: true') # Gender Gender that can equip the item. (Default: Both) # Locations Equipment's placement. (Default: None) # WeaponLevel Weapon level. (Default: 0) # EquipLevelMin Minimum required level to equip. (Default: 0) # EquipLevelMax Maximum level that can equip. (Default: 0) # Refineable If the item can be refined. (Default: false) # View View sprite of an item. (Default: 0) # AliasName Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null) # Flags: Item flags. (Default: null) # BuyingStore If the item is available for Buyingstores. (Default: false) # DeadBranch If the item is a Dead Branch. (Default: false) # Container If the item is part of a container. (Default: false) # UniqueId If the item is a unique stack. (Default: false) # BindOnEquip If the item is bound to the character upon equipping. (Default: false) # DropAnnounce If the item has a special announcement to self on drop. (Default: false) # NoConsume If the item is consumed on use. (Default: false) # DropEffect If the item has a special effect when on the ground. (Default: None) # Delay: Item use delay. (Default: null) # Duration Duration of delay in seconds. # Status Status Change used to track delay. (Default: None) # Stack: Item stack amount. (Default: null) # Amount Maximum amount that can be stacked. # Inventory If the stack is applied to player's inventory. (Default: true) # Cart If the stack is applied to the player's cart. (Default: false) # Storage If the stack is applied to the player's storage. (Default: false) # GuildStorage If the stack is applied to the player's guild storage. (Default: false) # NoUse: Conditions when the item is unusable. (Default: null) # Override Group level to override these conditions. # Sitting If the item can not be used while sitting. (Default: false) # Trade: Trade restrictions. (Default: null) # Override Group level to override these conditions. # NoDrop If the item can not be dropped. (Default: false) # NoTrade If the item can not be traded. (Default: false) # TradePartner If the item can not be traded to the player's partner. (Default: false) # NoSell If the item can not be sold. (Default: false) # NoCart If the item can not be put in a cart. (Default: false) # NoStorage If the item can not be put in a storage. (Default: false) # NoGuildStorage If the item can not be put in a guild storage. (Default: false) # NoMail If the item can not be put in a mail. (Default: false) # NoAuction If the item can not be put in an auction. (Default: false) # Script Script to execute when the item is used/equipped. (Default: null) # EquipScript Script to execute when the item is equipped. (Default: null) # UnEquipScript Script to execute when the item is unequipped or when a rental item expires. (Default: null) ########################################################################### - Id: 501 AegisName: Red_Potion Name: Red Potion Type: Healing Buy: 50 Weight: 70 Script: | itemheal rand(45,65),0; This is for the old rAthena-Master with item_db.txt file // Structure of Database: // ID,AegisName,Name,Type,Buy,Sell,Weight,ATK,DEF,Range,Slots,Job,Class,Gender,Loc,wLV,eLV[:maxLevel],Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script } 501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(45,65),0; },{},{}
  3. I think the close NPC to your request is my Shower event . But you need to revise it and make it to NPC base
  4. Here try this i just made it not tested but i hope you get the idea i try to make it more informative so you can understand prontera,x,y script Test 99{ mes "Welcome"; mes "Let me check if you have zeny"; next; //To check if the player have zeny if ( Zeny > 5000){ // This is the condition if true then proceed if false then end the conversation set Zeny,Zeny-5000; // Deduct 5,000z mes "I see you have zeny now what should i do?"; next; switch(select("Process:Exit")){ case 1: mes "You select Process this is the start for the menu process"; end; case 2: mes "You select Exit this is the start for the menu exit"; end; } end; } mes "Sorry you dont have zeny to process"; end; // To end conversation }// End of script
  5. Spend time reading the rAthena-Master/doc/script_commands.txt to answer your question find this inside the file *stopnpctimer
  6. Check your connection carefully in char_athena.conf and map_athena.conf
  7. Goto rAthena-Master/doc/script_commands for guide everything you need for scripting is there Ex: switch(select("This is Label and it will go to Case 1:This is Label and it will go to Case 2")) { case 1: mes "You said yes!"; break; case 2: mes "Aww, why?"; break; } close;
  8. I say that because you can grant all player a reward thru SQL or You can make a NPC and do some scripting like create npc ingame that will accept a reward from Beta test . Meaning if the account is register during beta they are allowed to get a reward from npc
  9. Get all player register with in this date up to end of beta . Run sql or click and NPC with a code that will grant them a Item or its up to you how you do the tweek
  10. Do you mean when a monster die it will announce to the server ?
  11. This is how we made a tweek on event This is how we do the controls OnInit: .Event = 0 // Meaning 0 = close | 1 = Open end; So that mean when the event start we will do like this . We set .Event,1; to make it open set .Event,1; After this you will add broadcast right ? after the broadcast countdown when the broadcast say it close this time we will set it to 0 This time the event is now close. set .Event,0; Now we will add condition statement if (.Event = 1){ mes "Add something here if the event is Open"; mes "Ok i will warp you now to event warper }else{ mes "Add something here if the event is close"; mes "Sorry the event are now close"; end; } end;// to end the statement
  12. Try this i just made this on my phone mes "Welcome Admin"; next; switch((""+((!$EVENT)?"^ff0000Start Event!^000000":"^00AA00Finish Event^000000")+"^000000:Exit")){ case 1: set $EVENT, ((!$EVENT)?1:0); if ($EVENT == 1){ mes "Event Started"; warp "mapname",x,y; announce "test",BC_ALL; sleep 5000; end; }else{ mes "Event Ended!"; end; } end; } end; case 2: end; }
  13. Then create a new post for this matter Source support
  14. I think its worth to try to your self so you know the difference
  15. Yes to be exact 20151104 is the most stable if im not mistaken
  16. Get system folder from chris https://github.com/llchrisll/ROenglishRE
  17. Used renewal item_db.yml or import it if you are using pre-re server setup.
  18. rAthena support 2 things . Our developer is trying to replicate all kRO updates . But doesn't mean everything on rAthena is 100% same as the original . I think rAthena is 1-2 years away from kRO . But rAthena is the most stable and close to kRO pre-re = Classic RO renewal = Base on kRO
  19. If im not mistaken there is a thread that below 2015 will be unsupported and remove from rAthena
  20. Well for me even you are from old eAthena rAthena is also using the item_db.txt you can specifically find it but now its YML format more informative than bunch of txt . Item_db2 is always at the import folder same thing at eAthena -.-
  21. Check this section on your item_db.txt / item_db.yml # Script Script to execute when the item is used/equipped. (Default: null) # EquipScript Script to execute when the item is equipped. (Default: null) # UnEquipScript Script to execute when the item is unequipped or when a rental item expires. (Default: null)
  22. Diff / Hex it using Nemo-Master Select Restore Cash Shop button all related to Cash shop button Adding Cash Shop Button Item To add item inside your cash shop you need to go to item_cash_db.txt // Structure of Database: // Type,ItemID,Price // Cash Shop Database // Contains the items sold in the ingame cash shop. // // Structure of Database: // Type,ItemID,Price // // Type: // 0: New // 1: Hot // 2: Limited // 3: Rental // 4: Gear // 5: Buff // 6: Heal // 7: Other // 8: Sale // // Price: // Item cost, in cash points (#CASHPOINTS). Ex: 8,7227,10 // 8 - Sale Tab // 7227 - TCG Card // Cost - 10 cash points
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