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Melvinizer

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    Philippines
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    HelloRO
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  1. Hi, how can I add announcement after a player created the item, please help. thank you. Here's the script. prt_monk,132,163,0 script Glorious Fist 123,{ mes "Greetings Brother, you seek strength from within, but ignore the fact that there's simpler ways to beat some foes."; menu "I want to create Glorious Fist!!",-; next; mes "Bring me the following to unlock inhuman strength!"; mes "250 Gold"; mes "250 Trunk"; mes "350 Jellopy"; mes "120 Burnt Tree"; mes "100 Steel"; next; menu "I have them right now!",-; if(countitem(969) < 250 || countitem(1019) < 250 || countitem(909) < 350 || countitem(7068) < 120 || countitem(999) < 100) goto Lne; mes "Okay, here you go!"; delitem 969,250; delitem 1019,250; delitem 909,350; delitem 7068,120; delitem 999,100; getitem 1827,1; close; Lne: mes "Are you trying to fool me!? Go away shooo shooo"; close; }
  2. Hi guys. Can you help me to make an NPC that can be use every 3 hours. It will ask for an item then if I give the item to the NPC, it will summon a monster. Thank you so much in advance for your help.
  3. Hi guys. I need help. I am trying to use this script but it is not letting me click the NPC. Need a little help here. Thank you! prt_in,59,55,3 script Great Balthazar 813,{ callfunc "highrefinemain","Balthazar"; end; } morocc_in,73,35,3 script Great Galadrel 813,{ callfunc "highrefinemain","Galadrel"; end; } payon,147,173,3 script Great Adramelech 813,{ callfunc "highrefinemain","Adramelech"; end; } alberta_in,25,63,3 script Great Azrael 813,{ callfunc "highrefinemain","Azrael"; end; } yuno_in01,167,23,3 script Great Lannor 813,{ callfunc "highrefinemain","Lannor"; end; } ein_in01,23,82,3 script Great Baulfor 813,{ callfunc "highrefinemain","Baulfor"; end; } lhz_in02,278,20,3 script Great Kandror 813,{ callfunc "highrefinemain","Kandror"; end; } prt_in,59,55,3 script Great Balthazar 99,{ mes "[" + getarg(0) + "]"; mes "Looking for more power, eh? I can high refine your equipments."; mes "That is, attempt to refine them past +10 refine rates."; mes "^0000FFJust have equipped your +10 gear, and they will be shown in the list.^000000"; next; setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; set .@menu$,""; for( set .@i,1; .@i <= 10; set .@i,.@i+1 ) { if( getequipisequiped(.@i) && (getequiprefinerycnt(.@i) >= 10) ) set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; set .@menu$, .@menu$ + ":"; } if (!M_quickref) set .@menu$, .@menu$ + "^0000FFTurn ^009933ON^0000FF Quick Refining^000000"; else set .@menu$, .@menu$ + "^0000FFTurn ^FF0000OFF^0000FF Quick Refining^000000"; set .@part,select(.@menu$); if (.@part == .@i ) { mes "[" + getarg(0) + "]"; if (!M_quickref) { mes "The ^0000FFQuick Refine^000000 Function has been Turned ^009933ON^000000"; set M_quickref, 1; } else { mes "The ^0000FFQuick Refine^000000 Function has been Turned ^FF0000OFF^000000"; set M_quickref, 0; } close; } if(!getequipisequiped(.@part)) { mes "[" + getarg(0) + "]"; mes "Hey, you must have equipped +10 or above gears so that they can be highly refined."; emotion 6; close; } //Check if the item is refinable... if(!getequipisenableref(.@part)) { mes "[" + getarg(0) + "]"; mes "I don't think I can"; mes "refine this item at all..."; close; } //Check if the item is identified... (Don't know why this is in here... but kept it anyway) if(!getequipisidentify(.@part)) { mes "[" + getarg(0) + "]"; mes "You can't refine this"; mes "if you haven't appraised"; mes "it first. Make sure your"; mes "stuff is identified before"; mes "I can refine it."; close; } //Check to see if the items are bellow +10 (Double check?) if(getequiprefinerycnt(.@part) < 10) { mes "[" + getarg(0) + "]"; mes "I can't refine this."; mes "Talk to the normal blacksmith to"; mes "refine this up to +10 first."; close; } set .@refineitemid, getequipid(.@part); // save id of the item set .@refinerycnt, getequiprefinerycnt(.@part); //save refinery count switch(getequipweaponlv(.@part)){ // ----------- Refine Prices, Materials and Safe Refines ---------- // case 0: //Refine Armor set .@price,50000; set .@material,6223; break; case 1: //Refine Level 1 Weapon set .@price,10000; set .@material,6224; break; case 2: //Refine Level 2 Weapon set .@price,20000; set .@material,6224; break; case 3: //Refine Level 3 Weapon set .@price,60000; set .@material,6224; break; case 4: //Refine Level 4 Weapon set .@price,120000; set .@material,6224; break; case 5: //Refine other stuff? set .@price,50000; set .@material,6223; break; // ------------------------------------------------------------------ // } next; mes "[" + getarg(0) + "]"; mes "So how many times would you like me to high refine your item?"; next; input .@refinecnt; set .@refinecheck,.@refinecnt + getequiprefinerycnt(.@part); if (.@refinecnt < 1 || .@refinecheck > 20) { mes "[" + getarg(0) + "]"; mes "I can't high refine this item that many times."; close; } mes "["+strnpcinfo(1)+"]"; mes "Alright, I can do it for only your currently equipped item, or ALL ^0000FF"+getequipname(.@part)+"^000000 you have in your inventory. What would you like to do?"; next; if (select ("Currently Equipped:All Items in Inventory") == 2) set .@allinv, 1; if (.@allinv) set .@refinecnt, getequiprefinerycnt(.@part) + .@refinecnt; mes "[" + getarg(0) + "]"; if ( !.@allinv) mes "This will try to high refine the equipment " + (.@refinecheck - getequiprefinerycnt(.@part)) + " times. If it fails, your equipment will be pulverized."; else mes "Remember this will attempt to high refine to ^009933+"+.@refinecnt+"^000000 ^FF0000ALL^000000 the ^0000FF"+getequipname(.@part)+"^000000 items you have in your inventory!!"; next; if(select("Accept","Reject") == 2){ mes "[" + getarg(0) + "]"; mes "Ha, just as I thought!"; close; } if (.@allinv) { deletearray @inventorylist_refine; deletearray @inventorylist_id; getinventorylist; set .@i, 0; for (set .@j, 0; .@j < @inventorylist_count; set .@j, .@j + 1) { if (( @inventorylist_id[.@j] == getequipid(.@part) ) && (@inventorylist_refine[.@j] >= 10)) { set .@temp[.@i], @inventorylist_refine[.@j]; set .@i, .@i + 1; } } deletearray @inventorylist_refine; deletearray @inventorylist_id; } set .@fullprice, 0; if ( !.@allinv ) set .@fullprice,.@price * .@refinecnt; else { set .@j, 0; for ( set .@k, 0; .@k < .@i ; set .@k, .@k + 1) { if ( .@temp[.@k] < .@refinecnt ) { set .@fullprice, .@fullprice + ( ( .@refinecnt - .@temp[.@k] ) * .@price ); set .@j, .@j + (.@refinecnt - .@temp[.@k]); } } deletearray .@temp; } mes "[" + getarg(0) + "]"; if ( !.@allinv ) mes "That will cost you " + .@refinecnt + " " + getitemname(.@material) + " and " + .@fullprice + " Zeny. Is that ok?"; else mes "That will cost you " + .@j + " " + getitemname(.@material) + " and " + .@fullprice + " Zeny. Is that ok?"; next; if(select("Yes","No...") == 2){ mes "[" + getarg(0) + "]"; mes "You said so..Hmm so be it..."; close; } if ( !.@allinv ) { if(countitem(.@material) < .@refinecnt || Zeny < .@fullprice) { mes "[" + getarg(0) + "]"; mes "I only work with ^0000FFBradiums^000000, ^009933Kaluniums^000000 and ^FF0000Zeny^000000, pal."; close; } set Zeny,Zeny - .@fullprice; delitem .@material,.@refinecnt; while(.@refinecnt){ if (getequipisequiped(.@part) == 0) { mes "[" + getarg(0) + "]"; mes "Look here... you don't have any Items on..."; close; } if (getequipid(.@part) != .@refineitemid) { mes "[" + getarg(0) + "]"; mes "What, you changed your equipment!?!"; mes "You moron!"; next; atcommand "@nuke "+strcharinfo(0); end; } mes "Clang, clang!!!"; if(getequippercentrefinery(.@part) <= rand(100)) { failedrefitem .@part; emotion 23; mes "[" + getarg(0) + "]"; mes "Hey, it broke, but don't blame me. Your item sucked."; set .@refinecnt,.@refinecnt - 1; if(.@refinecnt == 0) close; mes "Here's the unused Zeny and Material back."; getitem .@material,.@refinecnt; set .@fullprice,.@refinecnt * .@price; set Zeny,Zeny + .@fullprice; close; } successrefitem .@part; emotion 21; set .@refinecnt,.@refinecnt - 1; next; } } else { if ( getbrokenid (.@refineitemid) ) { mes "[" + getarg(0) + "]"; mes "Sorry but I can't work to high refine an equipment if you have another of the same kind of item that's not repaired in your inventory."; close; } if(countitem(.@material) < .@j || Zeny < .@fullprice) { mes "[" + getarg(0) + "]"; mes "You have no zeny or materials. Get lost."; close; } set .@breakme, 0; while(1){ for (set .@c, 0; .@c < .@re; set .@c, .@c + 1) deletearray getd(".@equip_inf"+.@c); if ( getequipisequiped(.@part) == 0 ) { equip .@refineitemid; set .@re, 0; while ( getequiprefinerycnt(.@part) >= .@refinecnt ) { for (set .@c, 0; .@c < 4; set .@c, .@c + 1) if (getequipcardid(.@part,.@c) != 0) setd ".@equip_inf"+.@re+"[.@c]", getequipcardid(.@part,.@c); setd ".@equip_inf"+.@re+"[4]", getequiprefinerycnt(.@part); unequip .@part; delitem2 .@refineitemid,1,1,getd(".@equip_inf"+.@re+"[4]"),0,getd(".@equip_inf"+.@re+"[0]"), getd(".@equip_inf"+.@re+"[1]"),getd(".@equip_inf"+.@re+"[2]"),getd(".@equip_inf"+.@re+"[3]"); equip .@refineitemid; set .@re, .@re + 1; } if (.@re) { for (set .@c, 0; .@c < .@re; set .@c, .@c + 1) { getitem2 .@refineitemid,1,1,getd(".@equip_inf"+.@c+"[4]"),0,getd(".@equip_inf"+.@c+"[0]"), getd(".@equip_inf"+.@c+"[1]"),getd(".@equip_inf"+.@c+"[2]"),getd(".@equip_inf"+.@c+"[3]"); } } for (set .@c, 0; .@c < .@re; set .@c, .@c + 1) deletearray getd(".@equip_inf"+.@c); } if (checkweight(.@refineitemid,1) == 0 ) { next; mes "[" + getarg(0) + "]"; mes "Hey you are overweight, try storing some items first."; close; } if (getequipid(.@part) != .@refineitemid) { mes "[" + getarg(0) + "]"; mes "What, you changed your equipment!?!"; mes "You moron!"; next; atcommand "@nuke "+strcharinfo(0); end; } if (getequiprefinerycnt(.@part) < 10) { next; mes "[" + getarg(0) + "]"; mes "You changed your equipment!"; mes "You douchebag!!"; next; atcommand "@nuke "+strcharinfo(0); end; } if (!M_quickref) { set .@rand, rand(1,4); if (.@rand == 1) mes "WaCLANG clang CLANG!"; else if (.@rand == 2) mes "Crack clang CLaNG ClAnG!"; else if (.@rand == 3) mes "CRaCk ClAnG ClANg!"; else if (.@rand == 4) mes "CraCK CrAck CLaNG!!"; } else if (!.@breakme) { mes "ClAng ClanG ^FF0000CRACK^000000 ClanG Clangg CLAgn ^FF0000CRACK^000000 Cnaglnac CLnacnlnagCALNGa ClangaglnaCLAnagacalNCagaCLNAangCRACKalncalclanCLANGlancLANgacln!!!"; mes "^FF0000(Please do not Log-Off while in this process)^000000"; set .@breakme, 1; } set Zeny, Zeny - .@price; delitem .@material, 1; if(getequippercentrefinery(.@part) <= rand(100)) { set .@breakgap, .@refinecnt - getequiprefinerycnt(.@part) ; set .@j, .@j - .@breakgap ; failedrefitem .@part; if(.@j <= 0) close; } else { successrefitem .@part; set .@j, .@j - 1; if(.@j <= 0) close; set .@re, 0; while ( getequiprefinerycnt(.@part) >= .@refinecnt ) { for (set .@c, 0; .@c < 4; set .@c, .@c + 1) if (getequipcardid(.@part,.@c) != 0) setd ".@equip_inf"+.@re+"[.@c]", getequipcardid(.@part,.@c); setd ".@equip_inf"+.@re+"[4]", getequiprefinerycnt(.@part); unequip .@part; delitem2 .@refineitemid,1,1,getd(".@equip_inf"+.@re+"[4]"),0,getd(".@equip_inf"+.@re+"[0]"), getd(".@equip_inf"+.@re+"[1]"),getd(".@equip_inf"+.@re+"[2]"),getd(".@equip_inf"+.@re+"[3]"); equip .@refineitemid; set .@re, .@re + 1; } if (.@re) { for (set .@c, 0; .@c < .@re; set .@c, .@c + 1) { getitem2 .@refineitemid,1,1,getd(".@equip_inf"+.@c+"[4]"),0,getd(".@equip_inf"+.@c+"[0]"), getd(".@equip_inf"+.@c+"[1]"),getd(".@equip_inf"+.@c+"[2]"),getd(".@equip_inf"+.@c+"[3]"); } } } if (!M_quickref) next; else { set .@clang, .@clang + 1; sleep2 300; } } } mes "[" + getarg(0) + "]"; mes "All finished... Come again soon."; close; }
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