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Mystery

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Everything posted by Mystery

  1. Mystery

    big problem!

    With your packet_db, it's probably set at 'default' which makes the server read the very latest packet available in the packet_db and the latest I believe is 2012-04-10? I suggest you delete the packets that doesn't apply to your client or set a packet_ver: under your 2010-07-07 packet.
  2. Mystery

    Help

    What's your clients date? That'd be helpful.
  3. Mystery

    please help

    Very simple. @ban 1y (Year) 1m (Month) 1d (Day) 1min(I believe? Minute) <player's name>.
  4. I believe you want the skins? Download skins and put them in your skin folder. Or, if you wanna manually do yours.. you can find the equipment window in your data folder and edit it to your liking.
  5. Make sure your IP is allowed to access your database.
  6. There are multiple render topics out there to customize your servers' webpages: 3rd Job Renders Ragnarok Renders
  7. In order for you to know how to do it for future reference, you need to learn. . Not everyone on this board will help do things for you. You will need to be taught once in awhile on how to do things. But since I'm nice.. you could do it like so: mes "It is currently:" mes gettimestr("%Y-%m/%d %H:%M:%S",21); close; } If you don't want the time, you can remove it. ^ This has the time in it.
  8. https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/script_commands.txt --------------------------------------- *gettimestr(<format string>,<max length>) This function will return a string containing time data as specified by the format string. This uses the C function 'strfmtime', which obeys special format characters. For a full description see, for example, the description of 'strfmtime' at http://www.delorie.com/gnu/docs/glibc/libc_437.html All the format characters given in there should properly work. Max length is the maximum length of a time string to generate. The example given in rAthena sample scripts works like this: mes gettimestr("%Y-%m/%d %H:%M:%S",21); This will print a full date and time like 'YYYY-MM/DD HH:MM:SS'. ---------------------------------------
  9. With clients under 2012, they need the read data/lua first diffs. 2012+ clients don't need those diffs.
  10. The best solution is to disable your anti-virus. For some reasons some anti-viruses think a lot of things contain viruses etc just because of they way it was designed. I had a problem with a patcher awhile ago where my anti-virus thought it contained malcious viruses :<
  11. You would wanna disable GvG in those maps first: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/conf/mapflag/gvg.txt then add those maps to your https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/conf/mapflag/pvp.txt PvP Flag.
  12. When you've logged into your map server or when you've went to your character selection screen? or what? Normally when people get gravity errors, they're either caused by missing files in your GRF. Whether it could be a NPC Sprite, Mob Sprite, Player sprites, equipment, hair styles, etc.
  13. You either merge the maps with your existing Main GRF or you ADD them to your back'd data folder.
  14. Not really unless you plan on digging through the source.
  15. //map: moc_fild04 //map: moc_fild05 //map: moc_fild06 map: moc_fild07 //map: moc_fild08 //map: moc_fild09 //map: moc_fild10 map: moc_fild11 map: moc_fild12 map: moc_fild13 //map: moc_fild14 //map: moc_fild15 https://rathena.svn....aps_athena.conf Uncomment them.
  16. Mystery

    Error !

    Why dont you overwrite the old morocc?.. o_o. Or do you wanna keep the ugly destroyed one?
  17. Mystery

    need

    No what? No as in that's not what you want or what the topic owner wants? Or, that's the wrong link? Or, what? Note that what Euphy linked to WORKS well if you take the snippet of code where allows GM to generate code and where the player can input the code :>
  18. In either your re/pre folder, mobs/fields/morocc.txt: //================================================== // moc_fild08 - Sograt Desert //================================================== moc_fild08,0,0,0,0 monster Magnolia 1138,30,0,0,0 moc_fild08,0,0,0,0 monster Scorpion 1001,80,0,0,0 moc_fild08,0,0,0,0 monster Desert Wolf 1106,30,0,0,0 moc_fild08,0,0,0,0 monster Anacondaq 1030,30,0,0,0 moc_fild08,0,0,0,0 monster Baby Desert Wolf 1107,10,0,0,0 moc_fild08,0,0,0,0 monster Drops 1113,10,0,0,0 //================================================== // moc_fild09 - Sograt Desert //================================================== moc_fild09,0,0,0,0 monster Desert Wolf 1106,10,0,0,0 moc_fild09,0,0,0,0 monster Metaller 1058,70,0,0,0 moc_fild09,0,0,0,0 monster Magnolia 1138,50,0,0,0 moc_fild09,0,0,0,0 monster Ant Egg 1097,10,0,0,0 moc_fild09,0,0,0,0 monster Andre 1095,5,0,0,0 moc_fild09,0,0,0,0 monster Deniro 1105,5,0,0,0 moc_fild09,0,0,0,0 monster Piere 1160,5,0,0,0 moc_fild09,0,0,0,0 monster Ant Egg 1097,10,0,0,0 moc_fild09,0,0,0,0 monster Frilldora 1119,6,0,0,0 moc_fild09,332,341,5,5 monster Yellow Plant 1081,2,180000,90000,1 moc_fild09,240,313,5,5 monster Yellow Plant 1081,2,180000,90000,1 moc_fild09,305,62,5,5 monster Yellow Plant 1081,2,180000,90000,1 moc_fild09,64,78,5,5 monster Yellow Plant 1081,2,180000,90000,1 moc_fild09,54,325,5,5 monster Yellow Plant 1081,2,180000,90000,1 //================================================== // moc_fild10 - Sograt Desert //================================================== moc_fild10,0,0,0,0 monster Drops 1113,30,0,0,0 moc_fild10,0,0,0,0 monster Peco Peco Egg 1047,70,0,0,0 moc_fild10,0,0,0,0 monster Picky 1049,50,0,0,0 moc_fild10,0,0,0,0 monster Picky 1050,50,0,0,0 moc_fild10,0,0,0,0 monster Magnolia 1138,1,0,0,0 moc_fild10,0,0,0,0 monster Ant Egg 1097,10,0,0,0 moc_fild10,198,150,40,30 monster Yellow Plant 1081,10,180000,90000,1 moc_fild10,198,150,40,30 monster Green Plant 1080,5,180000,90000,1 and //================================================== // moc_fild14 - Sograt Desert //================================================== moc_fild14,0,0,0,0 monster Desert Wolf 1106,80,0,0,0 moc_fild14,0,0,0,0 monster Side Winder 1037,20,0,0,0 moc_fild14,0,0,0,0 monster Baby Desert Wolf 1107,40,0,0,0 moc_fild14,0,0,0,0 monster Magnolia 1138,25,0,0,0 moc_fild14,124,93,5,5 monster Shining Plant 1083,1,1800000,900000,1 moc_fild14,85,271,0,0 monster Yellow Plant 1081,1,180000,90000,1 moc_fild14,165,282,0,0 monster Yellow Plant 1081,1,180000,90000,1 moc_fild14,149,333,0,0 monster Yellow Plant 1081,1,180000,90000,1 moc_fild14,64,342,0,0 monster Yellow Plant 1081,1,180000,90000,1 moc_fild14,160,366,0,0 monster Yellow Plant 1081,1,180000,90000,1 //================================================== // moc_fild15 - Sograt Desert //================================================== moc_fild15,0,0,0,0 monster Hode 1127,30,0,0,0 moc_fild15,0,0,0,0 monster Scorpion 1001,10,0,0,0 moc_fild15,0,0,0,0 monster Desert Wolf 1106,10,0,0,0 moc_fild15,0,0,0,0 monster Magnolia 1138,25,0,0,0 moc_fild15,0,0,0,0 monster Andre 1095,40,0,0,0 moc_fild15,0,0,0,0 monster Ant Egg 1097,10,0,0,0 moc_fild15,0,0,0,0 monster Phreeoni 1159,1,7200000,3600000,1 moc_fild15,40,126,0,0 monster Yellow Plant 1081,1,180000,90000,1 moc_fild15,57,39,0,0 monster Yellow Plant 1081,1,180000,90000,1 moc_fild15,46,250,0,0 monster Yellow Plant 1081,1,180000,90000,1 moc_fild15,104,347,0,0 monster Yellow Plant 1081,1,180000,90000,1 moc_fild15,195,373,0,0 monster Yellow Plant 1081,1,180000,90000,1 moc_fild15,341,365,0,0 monster Yellow Plant 1081,1,180000,90000,1 moc_fild15,353,230,0,0 monster Yellow Plant 1081,1,180000,90000,1 moc_fild15,341,164,0,0 monster Yellow Plant 1081,1,180000,90000,1 moc_fild15,370,85,0,0 monster Yellow Plant 1081,1,180000,90000,1 moc_fild15,158,144,0,0 monster Yellow Plant 1081,1,180000,90000,1 moc_fild15,232,126,0,0 monster Yellow Plant 1081,1,180000,90000,1 moc_fild15,294,74,0,0 monster Yellow Plant 1081,1,180000,90000,1
  19. 563. Earthquake Effect (Juperos Elevator) https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/effect_list.txt I believe for the timing.. You would have to use the effect multiple times in sleep timers. I don't think you can make an effect "Last" for that long without using some sort of sleep timers to "refresh" the earthquake. Because, in-game, Earthquake's effect lasts for like 5 seconds? or so.
  20. Mystery

    EARTHQUAKE

    You could use this: https://rathena.svn....rc/map/battle.c case NPC_EARTHQUAKE: skillratio += 100 + 100 * skill_lv+100*(skill_lv/2) + sstatus->int; break; So that it's based on your INT. Or this for less (potential high damage): case NPC_EARTHQUAKE: skillratio += 100 + 100 * skill_lv + sstatus->int; break;
  21. I was editing my post when you replied D:
  22. You could use this for example: xxxx,xxx,xxx,0 script Out#Portal 45,4,2,{ OnTouch: mes "[Portal]"; mes "Where would you like to go?"; next; switch(select("prontera.:morocc.:geffen.:payon.:alberta.:Cancel.")) { case 1: warp "prontera",107,60; end; case 2: warp "morocc",157,96; end; case 3: warp "geffen",120,36; end; case 4: warp "payon",96,100; end; case 5: warp "alberta",41,243; end; case 6: close; } } If you wanna do it your way, you're gonna have to get the warper who sent players into that map to save their last position by using: *getmapxy("<variable for map name>",<variable for x>,<variable for y>,<type>{,"<search string>"}) This function will locate a character object, NPC object or pet's coordinates and place their coordinates into the variables specified when calling it. It will return 0 if the search was successful, and -1 if the parameters given were not variables or the search was not successful. Type is the type of object to search for: 0 - Character object 1 - NPC object 2 - Pet object 3 - Monster object 4 - Homunculus object 5 - Mercenary object 6 - Elemental object While 3 is meant to look for a monster object, no searching will be done if you specify type 3, and the function will always return -1. The search string is optional. If it is not specified, the location of the invoking character will always be returned for types 0 and 2, the location of the NPC running this function for type 1. If a search string is specified, for types 0 and 1, the character or NPC with the specified name will be located. If type is 3, the search will locate the current pet of the character who's name is given in the search string, it will NOT locate a pet by name. In a variable and then get the NPC to warp back those players using their saved map in the variable. Refer to the post http://rathena.org/board/topic/68349-warping-back-to-departure-point/#entry124791 below mine :>
  23. Do not use this diff.. [Fix] HKLM to HKCU and also download the Blue Ghostring setup and specified in older posts in this topic.
  24. You should use the Search function first.. =/ http://rathena.org/b...h&fromMainBar=1 http://mysterious-project.googlecode.com/svn/trunk/npc/CoinExchanger.txt
  25. Oh right, your event. Have you tried changed 100 to 101? o_o. Though, as stated, 100 should be 1% and not 0.9%.. o_o
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