Jump to content

Mystery

Members
  • Posts

    2192
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by Mystery

  1. According to: https://rathena.svn....rc/common/mmo.h rAthena currently supports the client: #define PACKETVER 20120410 2012-04-10 clients. You can find unhexed clients here: http://supportmii.com/ro1/Clients/ while diffing them with this: http://rathena.org/b...3958#entry53958 There is currently no-pre hexed (diffed) clients. Well, there are on eA.. but they're extremely outdated.
  2. As for your Buff Icons, those are dealt with Lua/Lub files. Suggest you get updated/English ones. http://svn6.assembla.com/svn/ClientSide/Lua_Project/lua%20files/
  3. That won't fit. If you add it and save it, your client will error. Create Player has just enough characters to fit the gap
  4. Client side files go to your client side, while the rest go to your server. Get the mapcache and overwrite yours (if you do't have already custom maps that is) and just upload the Map files VIA client side.
  5. I've personally noticed it ever since eAthena. Im not sure if it is official or it's something with the Emulator. The only way to find out is if we do it on iRO or kRO =/ Unless someone can confirm otherwise?
  6. Alright, then the best thing to do is to keep the HP damage formula and just change it so that it deals less damage towards yourself for every hit =/
  7. You're a GM Char.. use a normal account.
  8. The wiki is a useful tool as well. http://rathena.org/w...#Msgstringtable
  9. Download this: http://rathena.org/board/files/file/2487-new-izlude-town-map-files-models/ http://rathena.org/board/files/file/2437-new-izlude-town/
  10. What I did should remove the HP damage done to yourself. TO add damage when SC_FUSION is on, find: case TK_DOWNKICK: skillratio += 60 + 20*skill_lv; break; add this above TK_DOWNKICK: case SC_FUSION: skillratio += 60 + 20*skill_lv; break; Test at your own will =/
  11. Indeed. To do what you want, you will need to use these: OnPCLoginEvent: OnPCLogoutEvent: Though, what's the point on the logout? I believe there's already a sound people hear when surrounding the player whose leaving. When a player logs out, theres some sort of teleport sound that goes off.
  12. Mystery

    who?

    As Jelly mentioned, the best way to see the player's statistics is through that Database. However, you're able to see additional information in-game by 3 simple commands: who: "Params: [<name>]\n" "Shows a list of online players and their party and guild." who2: "Params: [<name>]\n" "Shows a list of online players and their job." who3: "Params: [<name>]\n" "Shows a list of online players and their location."
  13. Although this is probably near last on my list (as people usually don't have more than one theme), may I know your reasoning for why only logged in users should be able to change themes? Just wondering =p Just because I think it should be privlleged to players who play the server rather than just "people" who pass by the site. Although, you can make it a function/configuration for us to allow either players who are logged in to (which would be set to 1 in the config file) see it or it would be set to 0 for players who don't need to be logged in to change themes
  14. http://rathena.org/board/topic/67641-drop-rates/#entry120540
  15. Theme selector should be used only for players who are registered and logged in
  16. Mystery

    STR Formula

    Formula in our source does match what was said in Renewal Changes: http://ro.doddlercon..._Attack_Formula iRO's wiki: http://irowiki.org/wiki/Renewal links directly to Doddler that specific article. http://forums.irowik...ead.php?t=33450
  17. What client are your codes applicable for? F: eb0233c083ceff6a106a408bc88975fc R: eb0233c083ceff6a006a008bc88975fc And this to get rid of the grey box behind/around it: F: 688e8e8e006a1283ea336a42526a6d8bce R: 688e8e8e006a0083ea336a00526a6d8bce Are they working with a lot of the newer clients? Because your topic was 2 years ago =/
  18. Sorry, try this: if(skill_num == ASC_BREAKER) { //Breaker's int-based damage (a misc attack?) struct Damage md = battle_calc_misc_attack(src, target, skill_num, skill_lv, wflag); wd.damage += md.damage; } if( sc ) { hp = 2*hp/100; //2% hp loss per hit status_zap(src, hp, 0); } /** * affecting non-skills **/ if( !skill_num ) { /** * RK Enchant Blade Just removing the HP modification =/ I think that should work.. from the union.
  19. Link you to a guide for recompiling? How to recompile (Debian) How to recompile (CentOS) Here's an overall Compiling guide http://rathena.org/wiki/Compiling
  20. For the sql logs part, you need to change that in your SQL db. The rest is a new DB addition and source changes. For source changes you need to recompile your server.
  21. Mystery

    @go listing

    Don't touch the /n. I believe it's there so that it breaks the sentences into new lines when you do @go so that it shows in the chatbox. Basically, think of it as <br> in HTML.
  22. I would only think of it being fixed in Browedit o_O
  23. This was implemented in rAthena r15521.. =/ Im guessing you're using eAthena or 3CeAM? Or maybe rAthena thats 6 months outdated? o_o But, with that trac changelog, you can implement it yourself by following the changes and applying it manually into your server.
  24. You would wanna look at this part of the code: if( sc ) { //SG_FUSION hp penalty [Komurka] if (sc->data[sC_FUSION]) { int hp= sstatus->max_hp; if (sd && tsd) { hp = 8*hp/100; if (100*sstatus->hp <= 20*sstatus->max_hp) hp = sstatus->hp; } else hp = 2*hp/100; //2% hp loss per hit status_zap(src, hp, 0); } https://rathena.svn....rc/map/battle.c Remove that entire part so that you're left with: if(skill_num == ASC_BREAKER) { //Breaker's int-based damage (a misc attack?) struct Damage md = battle_calc_misc_attack(src, target, skill_num, skill_lv, wflag); wd.damage += md.damage; } /** * affecting non-skills **/ if( !skill_num ) {
  25. What's your SVN revision? What's your clients date? Your Packet_db version? Your mmo.h version? o_o
×
×
  • Create New...