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Alayne

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Everything posted by Alayne

  1. Well mine is just one week or two old. Can you provide a more complete screenshot of the error? But still, that's a source code issue, not script so...
  2. @hendra814 sorry, don't know either. The item is referenced as "Unknown item" on divine pride... https://www.divine-pride.net/database/item/7654
  3. Here's the base of what you asked. You just have to fill the town array with the maps names, and change the World Boss Id, the reward Id and the reward amount. wBoss.txt
  4. Version 1.0.1

    428 downloads

    Hey peoples! This script is an instance based over the manga D.Gray Man Your goal here is to defeat the Maker, which create monsters from dead bodies. But he's invincible, as long as you won't have defeated his family, the Noas. For that, find one, kill him and seal him in the Akuma Factory. Also, I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode. FInally, 4 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard and Apocalypse (all big) Have fun
    Free
  5. Version 1.0.1

    401 downloads

    Hey peoples! This script is an instance based over the Voluspa, the Devineress. You'll have to fight against her anger against the God, to free her from her grief. For this, you'll have to fight against the ordeal she'll raise against you and your team. Also, I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode. FInally, 4 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard and Apocalypse (all big) Have fun
    Free
  6. Version 1.0.1

    801 downloads

    Hey peoples! This script is an instance based over the Nine Worlds of Nordic Mythology. You'll have to go over the 5 most dangerous Realm, Jotunheim, Muspelheim, Helheim, Niflheim and Asgard to defeat the 4 Evil Rulers and Protect the Valhalla Gardens. Also, I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode. FInally, 3 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard. Have fun
    Free
  7. Version 1.0.1

    531 downloads

    Hey peoples! This script is an instance based over the weakest mob: the Poring. You'll be asked by the Poring Realm to help the poring race to fight against Devilikan, the Evil Poring. But for that, and to prove that you're worth the fight, you'll have to encounter the life of a Poring! Also, I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode. FInally, 4 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard and Apocalypse (all big) Have fun
    Free
  8. Version 1.0.1

    620 downloads

    Hey peoples! This script is an instance based over Bilbo The Hobbit's story. You'll have to defeat the Dragon ruling the Mountain to free it and allow peoples to get back to it. But he's invincible as long as you don't kill and seal all the army leaders he has under his command. Also, I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode. FInally, 3 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard. Have fun
    Free
  9. Version 1.0.2

    979 downloads

    Hey peoples! This script is the Devil Square instances rewritten for rAthena. I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode. FInally, 3 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard. Have fun
    Free
  10. Version 1.0.2

    545 downloads

    Hey peoples! This script is an instance based over mobs level. You'll have to crawl over the levels to kill all monsters, and the matching guardians. Each level is harder than the previous one, and the mobs and guardian level increase with it, starting to lvl 50 up to lvl 100. Also, I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode. FInally, 4 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard and Apocalypse (all big) Have fun
    Free
  11. Version 1.0.2

    596 downloads

    Hey peoples! This script is an instance based over mobs race. You'll have to crawl over the levels to kill all monsters, starting by insect type to Demi Human one. Each level has it's own guardian, which must be defeated to reach next one. Also, I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode. FInally, 4 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard and Apocalypse (all big) Have fun
    Free
  12. Version 1.0.2

    841 downloads

    Hey peoples! Here's one of the first instances I ever made, and finally release after years. This one is based over Saint Seya - Battle of the Sanctuary and the Zodiac Hats. It's purpose is to go over the 12 Zodiac Houses to defeat guardians and progress til the Horde Master, who attacked and corrupted the Temple. For this, you'll have to activate the Stars, spread around the floor, which represents the constellation, and guarded by monsters, matching the Zodiac House you're in, to call the guardian. The one defeating it get some chance to get the matching Zodiac Hat. Also, I use a function of mine to give special points. It is therefor possible to give some points when fulfiling and instance, but you'll have to define a "AddPoints" function (I can release it too if necessary), or to change the reward mode. FInally, 4 level are available, with increasing monster count and influencing mobs size: Easy, Normal, Hard and Apocalypse (all big) Have fun
    Free
  13. Oh okay. So basically, you choose an instance in the list, and it removes the instance. Right.
  14. Hello peoples, After years and years of scripting and administrating several server, I think I'm out of motivation today to start a new one. I've so decided to release a bunch of content, but I've also another idea in mind. I've allready encountered a lot of people having good ideas, but being unable to make it, simply abandonned it. So i'd like to know if other peoples might be interested into writing down some lessons (we're not pro, so don't mind us for not being 100% efficient over this), in different ro services like spriting, scripting, networking, whatever, to allow more people to gain in knowledge and being able to improve the community. If you're interested, feel free to answer here or to contact me.
  15. what's your emu version? I didn't encountered this error on any of my instances.
  16. My bad in the script, find this section //check that nobody else is inside for(set .@i,0; .@i<getarraysize(.map$); set .@i,.@i+1) { set .@map$, instance_mapname(.map$[.@i]); if (.@map$ != "" && getmapusers(.@map$) > 0) { mes "Another team is already in the " + .instance_name$ + ". I can't send you there, sorry."; close; } } and remove it. I though I allready did it, but apparently not...
  17. Hum I think you should develop a bit more. Maybe that's just me, but I really don't understand what you're expecting ^^'
  18. Hey peoples! I've been working on this for quite a long time now, so here's the project I'm currently working on. Concept It's an adaptation of Greed Island game, from Hunter x Hunter manga. Base StoryLine For those who could possibily not know this wonderful manga and this extraordinary arc, here's the storyline, directly taken from the manga: Greed Island (グリードアイランド, Gurīdo Airando) is a fictional video game in Hunter × Hunter. It is played on the "Joystation", a videogame console, is out of print, and sells at auctions for at least 8 billion Jenny. The game transports its players' physical bodies into the world of Greed Island, only releasing them when they die (at which point they die in "real life" too), when they win, or when they use a special card in the game that lets them out. It can only be played by people who can use Nen. In actuality, it is a real place, an island located east of the Yorbian continent. All items that are picked up on the island transform into cards. These items can be materialized into item form again by holding it and saying "Gain". If the item is not placed in the binder within a minute, cards that are turned into items cannot be returned into their card form again and the player would need to find the same item once more to get the card version again. Cards cannot be used outside of Green Island, and will not respond to "Gain," unless they are one of the three placed in a special binder obtained by clearing the game. Then they may be used in real life. There are four distinctive sets of different cards. These are the 100 Restricted Slot Cards, the 40 Spell Cards, the Unrestricted Slot Cards and the Game Master only Cards. Each card has a difficulty level that's written on the upper right of the card. There are a total of 9 levels that's listed below, from the most difficult to the most easiest to get in the game. SS S A B C D E F G H There is a limit on how many items can be transformed into cards. Once that limit is reached other players that acquire the same item will not get it into its card form. The higher the card rank is, the lower its Card Transformations Limit would be. The only solution to gain the card is to steal it from another player, or kill someone which owe one, which will result in Book deletion. Explanations Even if the concept itself is not entirely usable in RO world, we can easily have it adapted to the universe. The death party should be replaced with partial deletion, for example. On the other hand, each other point can technically be adapted: The card transformation, the questing, the hided section, the difficulty to obtain a card... Requirements To adapt GI to ragnarok world, we will need: -To create the Ring and Book concept -To create the 100 Fixed Cards -To create n other cards, to be detected as "common" -To code the spells cards effect -To create at least the 100 quests for the fixed card That's the basic line of the coding concept. What about "RO" as we know it? The main ro system can entirely be kept: The monster hunting can became a part of the GI system. The PvP will be used to get cards from players. The GvG will simply disabled the card dropping system for the duration of the fights The questing is clearly part of GI etc... Current Project progress? As I said at the very start, the project did start a long time ago, stopping and starting over and over again. Here's the actual state: -Card functions => 100%, even if it still needs some modifications. Right now for instance, you need to provide the name of the targeted player in an input when prompted. Thought it's corresponding to GI system itself, it'll be more intuitive to use some custom skills. I'm still wandering about this -Book functions ==> 95%. Main functions are allready done. I still need to update and improve some, but most of it are done. -Quests process ==> 75%. most of the quest have been made, but some still needs to be added -General pvp process ==> 50%. Killing process is made. I've also added a feature to enable / disable the pvp on certain maps, and prevent the whole server to turn pk. Therefor, the more time passes without death, the more maps will turn pvp and allow players hunting. Still need woe / gvg deconnexion. -Effects / Graphics ==> 50% using only cutin, I've enabled some effects to show which player is part of the GI project or not. I'm also willing to show the book page you're on, but this still doesn't work -System progress ==> 0%. I still need to determine a big bunch of things and how to make them work (correct use of gain, transforming item to cards, gain limit...) Need help? I won't say now to some help. As that's a long shot project, the main help may come from quest ids or allready available scripts for quest, as I must still add a big bunch of it. Also, I'm only running this on my test server, so don't expect to be able to test it right now, I can't afford a server online ^^ But I'll release the content once it'll be finished.
  19. Version 1.0.0

    1014 downloads

    Hello peoples, I've been asked recently to create instances that aren't release on rathena yet So here's my version of Endless Cellar instance, based over infos took here and there, videos and divine-pride database. In the rar, you'll find all you need, including Instance file, mob, item and quest db. You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side. Have fun. Please, leave the credits and do not claim my work as yours.
    Free
  20. Version 1.0.0

    1170 downloads

    Hello peoples, I've been asked recently to create official instances that aren't release on rathena yet. So here's my version of Temple of Demon God instance, based over infos took here and there, videos and divine-pride database. In the rar, you'll find all you need, including Instance file, mob, item and quest db. You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side. Have fun. Please, leave the credits and do not claim my work as yours.
    Free
  21. Version 1.0.0

    414 downloads

    Hello peoples, I've been asked recently to create official instances that aren't release on rathena yet. So here's my version of Room of Consciouness instance, based over infos took here and there, videos and divine-pride database. In the rar, you'll find all you need, including Instance file, mob, item and quest db. You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side. Have fun. Please, leave the credits and do not claim my work as yours.
    Free
  22. Version 1.1.0

    418 downloads

    Hello peoples, I've been asked recently to create official instances that aren't release on rathena yet. So here's my version of Morse Cave instance, based over infos took here and there, videos and divine-pride database. In the rar, you'll find all you need, including Instance file, mob, item and quest db. You'll still need up to date client (I personnaly use 20160201) to ensure the mobs are created client side. Have fun. Please, leave the credits and do not claim my work as yours.
    Free
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