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EvilPuncker

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Everything posted by EvilPuncker

  1. http://rathena.org/board/topic/53421-weediffgen/page__st__100#entry135295
  2. using harmony shield is the easiest way
  3. LOL, very nice not going to use that but thanks anyway, I'm pretty sure that some people will use it for sure!
  4. You probably couldn't see for the lights but you were staring straight at me

  5. Ai4rei is currently updating broken diffs and it includes it, you just need to be patient
  6. bump for Reins of mount
  7. "In the Greek Version, Orpheus was a beautiful singer and lyre player. When his love, the nymph Eurydice, died, he went to Hades (underworld) to convince Hades (the God of the underworld) to give Eurydice back. Hades couldn't resist the music. He promised Orpheus Eurydice back, but only if he could walk all the way back without looking back once. He managed to get back to the gates of the underworld, but just before going trough, he wanted to make sure she was still following him, and...

    1. EvilPuncker

      EvilPuncker

      my face when what I pasted got cut @_@

  8. this error is only because mob_db.txt since the server didn't parsed npc script files yet lol
  9. the problem is in your mob_db
  10. it is working already
  11. Hi, does this apply to both Base and Job EXP? I have to add all the races from 1 - x? I don't really know, but I'm pretty sure that it does and yes you have to add all races
  12. bonus2 bExpAddRace,n,x; Increase exp gained by x% vs. enemies of race n
  13. my bad, maybe this then:
  14. --------------------------------------- *statusup <stat>; This command will bump a specified stat of the invoking character up by one permanently. Stats are to be given as number, but you can use these constants to replace them: bStr - Strength bVit - Vitality bInt - Intelligence bAgi - Agility bDex - Dexterity bLuk - Luck --------------------------------------- *statusup2 <stat>,<amount>; This command will bump a specified stat of the invoking character up by the specified amount permanently. The amount can be negative. See 'statusup'. // This will decrease a character's Vit forever. statusup bVit,-1; ---------------------------------------
  15. conf/battle/client.conf
  16. monster aura
  17. change the coordinates in the script since the map got changed
  18. http://eathena.ws/forum/topic/8-hourly-playtime-minder-remove-hex-v12-last-updated-20120719/
  19. update your WDGTranslateClientIntoEnglish.dll and diff your client again
  20. set to 1 (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
  21. // Units types affected by max_lv and aura_lv settings. (Note 3) // Note: If an unit type, which normally does not show an aura, is // set it will obtain an aura when it meets the level requirement. // Default: 0 (none) client_limit_unit_lv: 0
  22. if(getcharid(3) == 3005983) {do it} else {do that}
  23. yes
  24. the pallet name should be body_1.pal the number should be changed to the number of each color style
  25. bad file name maybe?
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