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tr0n

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Everything posted by tr0n

  1. easy, with 14 I made a lot of warrock hacks lol warrock is full of it because of us.
  2. @Emistry for this the command @trigger already exists in Source releases. Mine is for: If you @loadnpc something on your server you don't want to reloadscript cause the player don't like it and the mvps respawn. With my command you can bypass it with using @oninit npcname to trigger the oninit label.
  3. >My fault< EDIT: Goto confmap_athena.conf and change line 57: //timestamp_format: [%d/%b %H:%M] into: timestamp_format: %I:%M:%S %p
  4. tr0n

    How to manage

    do you use re or pre-re ? look in "/db" the folder pre-re OR re. (there you'll find item_db.txt) It depends on what you use AND if you use SQL or TXT. default is txt.
  5. tr0n

    How to manage

    Just change the item script in database (sql or txt): default is: bonus2 bSubRace,RC_DemiHuman,30; i think it should be this: bonus2 bSubRace,RC_DemiHuman,18;
  6. Well as I see it was the Hairstyle. Just changing the hairstyle number in char table would fix that, but okay. Their must be something wrong with your hairstyles then.
  7. when exactly do you get it?
  8. does it freeze after you speak with npcs ? maybe you didn't ended your script correctly.
  9. example: if have only 27 hair styles and you have set max hairstyle in conf to 28 and use hairstyle 28 with stylist you get a sprite error. try to set min hairstyle to 1 (sometimes there is a error in hairstyle 0) or try to find out how much is your max hairstyle and correct it in conf AND script. If you get sprite errors in char select maybe your character is wearing a not available hairstyle. (change it in sql database in table char)
  10. Did you changed any files ? customs, exe ?
  11. You don't want to wait because of @reloadscript only for reloading OnInit ?, you used @loadnpc and OnInit doesn't get triggered ?, You don't want to respawn your mvps with @reloadscript because you're player will kill them again ? and you players don't like delay cause of @reloadscript ? With this command it's possible to trigger OnInit for you without all of these problems. Just patch your source with my diff file. If you insert a script with @loadnpc just load the OnInit label with @oninit Syntax: @oninit <npcname> oninit.diff
  12. Modify Emistrys chain quest script if you want it hourly: http://pastebin.com/raw.php?i=zm8eFXcn
  13. The effect is realized by using more cutins for 1 town. like some official ones.
  14. Kriege komische Zeichen als error im chat wenn ich das buch versuche zu öffnen. hmm.
  15. öffne "clientinfo.xml" im data ordner/grf und stelle das: <langtype>0</langtype> auf das: <langtype>10</langtype> EDIT: Sry post nicht GENAU durchgelesen, hast es wohl selbst gelöst.
  16. dude i think the original script was mine haha ! i made the itemizer xD
  17. I'm working on a file. my question is, how should we highlight everything? do we add ALL scriptcommands ? do we use different colors for different scriptcommands ? like the difference between "next, mes, message, set, setarray", cause if we make everything blue it will look extremly ugly. maybe "mes, if, for, etc." blue and commands like "next, set, setarray, setd/getd" red what do you think ?
  18. yes, I know that. The concept is and was "add easy quests in script" BUT I will think about making a SQL version.
  19. To explain it to everyone: the goal of this script was to add new quests in script and not SQL. This will not be changed (example: you never would add sql support into your warper for adding new maps) I won't make it that easy for you. I will think about some suggestions, maybe something will be useful. I won't add everything, cause I want the script clean. If you want features you like personaly, please feel free to edit the script. (don't re-release the modified-script without any credits)
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