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tr0n

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Everything posted by tr0n

  1. Label "L_LadderMove: " is not a function. try using callfunc and make it a function instead of callsub and label.
  2. tr0n

    Host Security

    maybe a SQL Injection in your homepage ?! Check things like: login, password reset, account deletion, etc.
  3. I recommend you to use this: jobchange >job number<;
  4. we can use "@i ++" now and set var by "@var, 5" ?
  5. no, this would need client modifications.
  6. UPDATE: 1.0.1 - Fixed first monster spawn
  7. i didn't implement a feature for not reapting quests. actually they can do it over and over again.
  8. 1. set 0 if you want to deactivate and 1 if you want to activate it. 2. don't touch this. default is 1 not 3. I implemented this to prevent out of index after putting in some duplicates. 3. first item id then item amount of it, if you want more items just add them to the end with the same syntax, first item id then item amount of it
  9. Guardian Hunter (warning: bad english) This is a small minigame I made where you can play forever until you die or relog. SQL TOP 10 List included. The goal is to stay alive as long as you can. Every round one guardian more will be spawned where it gets harder and harder. For each kill you get a amount of zeny. You can set the maps, monster ids and the amount of zeny. The script is dynamic + spawns the monster ids randomly but with the correct amount for each round. Have Fun with it Files guardian_hunter_1.0.0.txt guardian_hunter_1.0.1.txt guardian_hunter_1.1.1.txt guardian_hunter_1.1.2.txt Changelogs 1.0.0 Release 1.0.1 Fixed first monster spawn 1.1.1 Added '@currentroom$' into monsterspawn to prevent spawning mobs outside guardian rooms after fast relog 1.1.1 Added 'x Guardians left' notification after every kill 1.1.1 Changed '(0/1)' & '(1/1)' into '(Free)' & '(Full)' 1.1.2 Added autowarp after death Features Configurable maps, monster ids, zeny reward Everything is dynamic SQL TOP 10 List How can you help me ? Give me feedback Report bugs Tell me if you like it tr0n
  10. http://www.assembla.com/code/ClientSide/subversion/nodes/Lua_Project
  11. yes. do it with script: getmapxy (.@Map$,.@X,.@Y,0); savepoint .@Map$,.@X,.@Y;
  12. I dunno know but maybe it's because he already saved there before the "no save" was activ. VVVVV
  13. you tried with only "nosave" ?
  14. just use: que_moon mapflag nosave Without the SavePoint thingy. Wiki: nosave mapflag will prevent auto-saving in the map. If the character logs off in a map set with this mapflag, he/she will return to the map or point specified in the last field. SavePoint returns the character to their last Kafra or @save savepoint. Example for SavePoint: warp "SavePoint",0,0;
  15. tr0n

    Functions

    for function outside npc script, it must use "callfunc" I didn't read that. mkay..
  16. tr0n

    Functions

    function script plus { return getarg(0) + getarg(1); } prontera,100,100,4 script Plus NPC 508,{ function plus; mes "5 + 6 = " + plus(5, 6); close; }
  17. tr0n

    Functions

    It is possible to call the function with the functionname only. That's what I'm telling you all the time.
  18. http://www.rathena.org/wiki/Main_Page
  19. tr0n

    Functions

    outside the script: function script func_name { } you can call it like the other functions.
  20. tr0n

    Functions

    you can call the function by just using the functionname in script. Read my snippet. ^ - script sample -1,{ function func_sample; func_sample(param1,param2,...); function func_sample { blablabla getarg(0) blabla getarg(1)... } }
  21. tr0n

    Functions

    you can actually do it. function functionname; functionname(param1, param2, param3,...);
  22. now it's correct. oh man I was too tired to write this easy sh*t
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