Dead Branch:
if(getgmlevel()>=20) { end; } else { monster "this",-1,-1,"--ja--",-1,1,""; }
Bloody Dead Branch:
if(getgmlevel()>=20) { end; } else { monster "this",-1,-1,"--ja--",-3,1,""; }
I just made this @04:13AM,
I'm tired and I don't know If this works, you can give it a try.
Put it in script of item.