Jump to content

Bringer

Members
  • Posts

    745
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Bringer

  1. Sorry for That but i'm Requeting for Custom Skill Like that on the Video
  2. i got error when recompile anyone help me? skill.c:21173: warning: conflicting typesfor ‘DOTASWAPfu’ skill.c:6306: warning: previous implicit declaration of ‘DOTASWAPfu’ was here case DOTASWAP: DOTASWAPfu(src,bl); clif_skill_nodamage(src,bl,skill_id,skill_lv,0); break; void DOTASWAPfu (struct block_list *src, struct block_list *bl){ int x=0, y=0; x=src->x; y=src->y; unit_movepos(src, bl->x, bl->y, 1, 1); clif_slide(src,bl->x,bl->y); unit_movepos(bl, x, y, 1, 1); clif_slide(bl,x,y); clif_specialeffect(bl,34,AREA); clif_specialeffect(src,34,AREA); return; }
  3. Hello rathena i have Custom skill but i want requesting for Quest Skill NPC BUT Need item The Skill is upgradeable to Lvl 4 Requirements: 1x 21218#Level 1# 21219#Level 2# 21220#Level 3# 21221#Level 1# You Need to Leve The Books inorder anyone?
  4. if ( sc->data[SC_REFLECTSHIELD] ) { // Don't reflect non-skill attack if has SC_REFLECTSHIELD from Devotion bonus inheritance if (!skill_id && battle_config.devotion_rdamage_skill_only && sc->data[SC_REFLECTSHIELD]->val4) rdamage = 0; else { rdamage += damage * sc->data[SC_REFLECTSHIELD]->val2 / 100; if (rdamage < 1) rdamage = 1; } } if (sc->data[SC_DEATHBOUND] && skill_id != GN_HELLS_PLANT_ATK && !status_bl_has_mode(src,MD_STATUS_IMMUNE)) { if (distance_bl(src,bl) <= 0 || !map_check_dir(map_calc_dir(bl,src->x,src->y), unit_getdir(bl))) { int64 rd1 = 0; rd1 = min(damage,status_get_max_hp(bl)) * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage. *dmg = rd1 * 30 / 100; // Received damage = 30% of amplified damage. clif_skill_damage(src, bl, gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1, DMG_SKILL); skill_blown(bl, src, skill_get_blewcount(RK_DEATHBOUND, 1), unit_getdir(src), 0); status_change_end(bl, SC_DEATHBOUND, INVALID_TIMER); rdamage += rd1 * 70 / 100; // Target receives 70% of the amplified damage. [Rytech] } } if( sc->data[SC_SHIELDSPELL_DEF] && sc->data[SC_SHIELDSPELL_DEF]->val1 == 2 && !status_bl_has_mode(src,MD_STATUS_IMMUNE) ){ rdamage += damage * sc->data[SC_SHIELDSPELL_DEF]->val2 / 100; if (rdamage < 1) rdamage = 1; } } } i already Remove the WS_CARTTERMINATION But Still Reflect
  5. Max Level : 1 Type : Active Target : Player/Emperium Effect : Swaps location with target unit. SAMPLE VIDEO
  6. Screen shot want to revert this setting by droping the items on the floor even my inventory is FULL
  7. Bringer

    Vip System

    i did but some of script not compti on latest rathena even the sql script
  8. how to make like ? "Lv 1 - Summons 2 Monsters (LK + Prof)", "Lv 2 - Summons 3 Monsters (LK + Prof + Sniper)", "Lv 3 - Summons 4 Monsters (LK + Prof + Sniper + Stalker)", "Lv 4 - Summons 5 Monsters (LK + Prof + Sniper + Stalker + Creator)", "Lv 5 - Summons 6 Monsters (LK + Prof + Sniper + Stalker + Creator + Champion)",
  9. Bringer

    Vip System

    i want script to buy th vip acocunt heh
  10. Bringer

    Vip System

    anyone have a Script VIP account system? Base EXP: +50% Job Exp: +50% Hourly Reward: +50% No Death Penalty 85% HP and SP restoration when respawn (4,000 Pvp Points – 7 Days Premium) (7,000 PvP Points – 14 Days Premium) (10,000 PvP Points – 30 Days Premium
  11. how to add buffs icon of Bragi and Apple idun?
  12. itested still better my version hehe Pm Send compare your code on my code check what is better
  13. Working 99% But the Problem is Knockback issue Can anyone How to Remove the Knockback Problem ? #ifndef RENEWAL case NJ_ISSEN: #endif case MO_EXTREMITYFIST: { //struct block_list *mbl = bl; // For NJ_ISSEN //short x, y, i = 2; // Move 2 cells (From target) //short dir = map_calc_dir(src,bl->x,bl->y); skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); if (skill_id == MO_EXTREMITYFIST) { status_set_sp(src, 0, 0); status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER); status_change_end(src, SC_BLADESTOP, INVALID_TIMER); #ifdef RENEWAL sc_start(src,src,SC_EXTREMITYFIST2,100,skill_lv,skill_get_time(skill_id,skill_lv)); #endif } else { status_set_hp(src, 1, 0); status_change_end(src, SC_NEN, INVALID_TIMER); status_change_end(src, SC_HIDING, INVALID_TIMER); } //Client expects you to move to target regardless of distance //{ struct unit_data *ud = unit_bl2ud(src); short dx,dy; int i,speed; i = skill_id == MO_EXTREMITYFIST?1:2; //Move 2 cells for Issen, 1 for Asura dx = bl->x - src->x; dy = bl->y - src->y; if (dx < 0) dx-=i; else if (dx > 0) dx+=i; if (dy < 0) dy-=i; else if (dy > 0) dy+=i; if (!dx && !dy) dy++; if (map_getcell(src->m, src->x+dx, src->y+dy, CELL_CHKNOPASS)) { dx = bl->x; dy = bl->y; } else { dx = src->x + dx; dy = src->y + dy; } if(unit_walktoxy(src, dx, dy, 2) && ud) { //Increase can't walk delay to not alter your walk path ud->canmove_tick = tick; speed = status_get_speed(src); for (i = 0; i < ud->walkpath.path_len; i ++) { if(ud->walkpath.path[i]&1) ud->canmove_tick+=7*speed/5; else ud->canmove_tick+=speed; } } } break;
  14. case AM_SPHEREMINE: case AM_CANNIBALIZE: { int summons[5] = { MOBID_G_MANDRAGORA, MOBID_G_HYDRA, MOBID_G_FLORA, MOBID_G_PARASITE, MOBID_G_GEOGRAPHER }; int class_ = skill_id==AM_SPHEREMINE?MOBID_MARINE_SPHERE:summons[skill_lv-1]; int ai = (skill_id == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA; struct mob_data *md; // Correct info, don't change any of this! [celest] md = mob_once_spawn_sub(src, src->m, x, y, status_get_name(src), class_, "", SZ_SMALL, ai); if (md) { md->master_id = src->id; md->special_state.ai = (enum mob_ai)ai; if( md->deletetimer != INVALID_TIMER ) delete_timer(md->deletetimer, mob_timer_delete); md->deletetimer = add_timer (gettick() + skill_get_time(skill_id,skill_lv), mob_timer_delete, md->bl.id, 0); mob_spawn (md); //Now it is ready for spawning. } } break; case AM_CANNIBALIZE: case AM_SPHEREMINE: { int c=0; int summons[5] = { MOBID_G_MANDRAGORA, MOBID_G_HYDRA, MOBID_G_FLORA, MOBID_G_PARASITE, MOBID_G_MANDRAGORA }; int maxcount = (skill_id==AM_CANNIBALIZE)? 6-skill_lv : skill_get_maxcount(skill_id,skill_lv); int mob_class = (skill_id==AM_CANNIBALIZE)? summons[skill_lv-1] :MOBID_MARINE_SPHERE; if(battle_config.land_skill_limit && maxcount>0 && (battle_config.land_skill_limit&BL_PC)) { i = map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill_id, &c); if(c >= maxcount || (skill_id==AM_CANNIBALIZE && c != i && battle_config.summon_flora&2)) { //Fails when: exceed max limit. There are other plant types already out. clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return false; } } break; } i want to change it Per Level There will 2 monster Monster will Increase by Level
  15. i have but 99% only having knockback PM Sent hehe 1% problem knockback issue
×
×
  • Create New...