Bringer
Members-
Posts
745 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Everything posted by Bringer
-
Sorry for That but i'm Requeting for Custom Skill Like that on the Video
-
Thanks For This
-
i got error when recompile anyone help me? skill.c:21173: warning: conflicting typesfor ‘DOTASWAPfu’ skill.c:6306: warning: previous implicit declaration of ‘DOTASWAPfu’ was here case DOTASWAP: DOTASWAPfu(src,bl); clif_skill_nodamage(src,bl,skill_id,skill_lv,0); break; void DOTASWAPfu (struct block_list *src, struct block_list *bl){ int x=0, y=0; x=src->x; y=src->y; unit_movepos(src, bl->x, bl->y, 1, 1); clif_slide(src,bl->x,bl->y); unit_movepos(bl, x, y, 1, 1); clif_slide(bl,x,y); clif_specialeffect(bl,34,AREA); clif_specialeffect(src,34,AREA); return; }
-
Hello rathena i have Custom skill but i want requesting for Quest Skill NPC BUT Need item The Skill is upgradeable to Lvl 4 Requirements: 1x 21218#Level 1# 21219#Level 2# 21220#Level 3# 21221#Level 1# You Need to Leve The Books inorder anyone?
-
mine have relfect
-
bump
-
if ( sc->data[SC_REFLECTSHIELD] ) { // Don't reflect non-skill attack if has SC_REFLECTSHIELD from Devotion bonus inheritance if (!skill_id && battle_config.devotion_rdamage_skill_only && sc->data[SC_REFLECTSHIELD]->val4) rdamage = 0; else { rdamage += damage * sc->data[SC_REFLECTSHIELD]->val2 / 100; if (rdamage < 1) rdamage = 1; } } if (sc->data[SC_DEATHBOUND] && skill_id != GN_HELLS_PLANT_ATK && !status_bl_has_mode(src,MD_STATUS_IMMUNE)) { if (distance_bl(src,bl) <= 0 || !map_check_dir(map_calc_dir(bl,src->x,src->y), unit_getdir(bl))) { int64 rd1 = 0; rd1 = min(damage,status_get_max_hp(bl)) * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage. *dmg = rd1 * 30 / 100; // Received damage = 30% of amplified damage. clif_skill_damage(src, bl, gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1, DMG_SKILL); skill_blown(bl, src, skill_get_blewcount(RK_DEATHBOUND, 1), unit_getdir(src), 0); status_change_end(bl, SC_DEATHBOUND, INVALID_TIMER); rdamage += rd1 * 70 / 100; // Target receives 70% of the amplified damage. [Rytech] } } if( sc->data[SC_SHIELDSPELL_DEF] && sc->data[SC_SHIELDSPELL_DEF]->val1 == 2 && !status_bl_has_mode(src,MD_STATUS_IMMUNE) ){ rdamage += damage * sc->data[SC_SHIELDSPELL_DEF]->val2 / 100; if (rdamage < 1) rdamage = 1; } } } i already Remove the WS_CARTTERMINATION But Still Reflect
-
can you help me?
-
Max Level : 1 Type : Active Target : Player/Emperium Effect : Swaps location with target unit. SAMPLE VIDEO
-
Opening OBB OPB Gift Box Drop item when your Inventory is Full
Bringer replied to Bringer's question in Source Requests
Screen shot want to revert this setting by droping the items on the floor even my inventory is FULL -
i did but some of script not compti on latest rathena even the sql script
-
how to make like ? "Lv 1 - Summons 2 Monsters (LK + Prof)", "Lv 2 - Summons 3 Monsters (LK + Prof + Sniper)", "Lv 3 - Summons 4 Monsters (LK + Prof + Sniper + Stalker)", "Lv 4 - Summons 5 Monsters (LK + Prof + Sniper + Stalker + Creator)", "Lv 5 - Summons 6 Monsters (LK + Prof + Sniper + Stalker + Creator + Champion)",
-
i want script to buy th vip acocunt heh
-
anyone have a Script VIP account system? Base EXP: +50% Job Exp: +50% Hourly Reward: +50% No Death Penalty 85% HP and SP restoration when respawn (4,000 Pvp Points – 7 Days Premium) (7,000 PvP Points – 14 Days Premium) (10,000 PvP Points – 30 Days Premium
-
what next if i extract it
-
how to add buffs icon of Bragi and Apple idun?
-
itested still better my version hehe Pm Send compare your code on my code check what is better
-
Working 99% But the Problem is Knockback issue Can anyone How to Remove the Knockback Problem ? #ifndef RENEWAL case NJ_ISSEN: #endif case MO_EXTREMITYFIST: { //struct block_list *mbl = bl; // For NJ_ISSEN //short x, y, i = 2; // Move 2 cells (From target) //short dir = map_calc_dir(src,bl->x,bl->y); skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); if (skill_id == MO_EXTREMITYFIST) { status_set_sp(src, 0, 0); status_change_end(src, SC_EXPLOSIONSPIRITS, INVALID_TIMER); status_change_end(src, SC_BLADESTOP, INVALID_TIMER); #ifdef RENEWAL sc_start(src,src,SC_EXTREMITYFIST2,100,skill_lv,skill_get_time(skill_id,skill_lv)); #endif } else { status_set_hp(src, 1, 0); status_change_end(src, SC_NEN, INVALID_TIMER); status_change_end(src, SC_HIDING, INVALID_TIMER); } //Client expects you to move to target regardless of distance //{ struct unit_data *ud = unit_bl2ud(src); short dx,dy; int i,speed; i = skill_id == MO_EXTREMITYFIST?1:2; //Move 2 cells for Issen, 1 for Asura dx = bl->x - src->x; dy = bl->y - src->y; if (dx < 0) dx-=i; else if (dx > 0) dx+=i; if (dy < 0) dy-=i; else if (dy > 0) dy+=i; if (!dx && !dy) dy++; if (map_getcell(src->m, src->x+dx, src->y+dy, CELL_CHKNOPASS)) { dx = bl->x; dy = bl->y; } else { dx = src->x + dx; dy = src->y + dy; } if(unit_walktoxy(src, dx, dy, 2) && ud) { //Increase can't walk delay to not alter your walk path ud->canmove_tick = tick; speed = status_get_speed(src); for (i = 0; i < ud->walkpath.path_len; i ++) { if(ud->walkpath.path[i]&1) ud->canmove_tick+=7*speed/5; else ud->canmove_tick+=speed; } } } break;
-
case AM_SPHEREMINE: case AM_CANNIBALIZE: { int summons[5] = { MOBID_G_MANDRAGORA, MOBID_G_HYDRA, MOBID_G_FLORA, MOBID_G_PARASITE, MOBID_G_GEOGRAPHER }; int class_ = skill_id==AM_SPHEREMINE?MOBID_MARINE_SPHERE:summons[skill_lv-1]; int ai = (skill_id == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA; struct mob_data *md; // Correct info, don't change any of this! [celest] md = mob_once_spawn_sub(src, src->m, x, y, status_get_name(src), class_, "", SZ_SMALL, ai); if (md) { md->master_id = src->id; md->special_state.ai = (enum mob_ai)ai; if( md->deletetimer != INVALID_TIMER ) delete_timer(md->deletetimer, mob_timer_delete); md->deletetimer = add_timer (gettick() + skill_get_time(skill_id,skill_lv), mob_timer_delete, md->bl.id, 0); mob_spawn (md); //Now it is ready for spawning. } } break; case AM_CANNIBALIZE: case AM_SPHEREMINE: { int c=0; int summons[5] = { MOBID_G_MANDRAGORA, MOBID_G_HYDRA, MOBID_G_FLORA, MOBID_G_PARASITE, MOBID_G_MANDRAGORA }; int maxcount = (skill_id==AM_CANNIBALIZE)? 6-skill_lv : skill_get_maxcount(skill_id,skill_lv); int mob_class = (skill_id==AM_CANNIBALIZE)? summons[skill_lv-1] :MOBID_MARINE_SPHERE; if(battle_config.land_skill_limit && maxcount>0 && (battle_config.land_skill_limit&BL_PC)) { i = map_foreachinmap(skill_check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill_id, &c); if(c >= maxcount || (skill_id==AM_CANNIBALIZE && c != i && battle_config.summon_flora&2)) { //Fails when: exceed max limit. There are other plant types already out. clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return false; } } break; } i want to change it Per Level There will 2 monster Monster will Increase by Level
-
i have but 99% only having knockback PM Sent hehe 1% problem knockback issue
-
this file pk_mod_rA_r16215.PATCH?