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Bringer

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Everything posted by Bringer

  1. my bad same error
  2. global_reg_value not table exist
  3. can anyone update SQL Capuche prontera,145,150,5 script Sample 56,{ if( BaseLevel == 99 && reward_lvl == 0 && Upper && .count < 100 ){ if( .count < 3 ) getitem 714,1; if( .count < 100 ) getitem 7227,1; reward_lvl++; .count++; announce "Congratulations " + strcharinfo(0) + " for receiving the level 99 reward, there are only "+ (100-.count) +" rewards left!",0; } else if ( reward_lvl ) { mes "you already get your reward"; close; } else if ( BaseLevel != 99 ) { mes "you are not lvl 99"; close; } end; OnInit: .count = query_sql( "select `value` from `global_reg_value` where `str`= 'reward_lvl'", .@value ); if ( .count >99 ) end; // limit to 127 players online here .@size = query_sql( "select `account_id` from `char` where `char_id` not in ( select `char_id` from `global_reg_value` where `str`= 'reward_lvl' ) and `online`=1", .@account_id ); for ( .@i = 0; .@i < .@size; .@i++ ) { attachrid .@account_id[.@i]; if ( reward_lvl ) { .count++; if ( .count >99 ) end; } } end; }
  4. same problem
  5. no more option for us using old client to you use this sprite? Yes, the hard way like I said before, but after you answer, the situation changed, you'll need to cut.each frame from each animation from each existing job to match their bodies, this will take ALOT of time, if you start now, with a bit of pratice, in something close to 3 months it can be finished, or maybe you will be give up in half way. Well your choice, renew the client or take some time with the paint's pencil because you'll need to know how to use him soon as possible. Or you can pay someone to do this, this world.have many lazy people. well my gepard harmony already install on my client already and i ask the onwer of gepard it cost another 20$ maybe giveup or next time to upgrade my client
  6. no more option for us using old client to you use this sprite?
  7. same as normal char
  8. same problem im using 2010 client help please
  9. Bringer

    Quest NPC

    Requesting Quest Npc Like this 1.NPC LOCATE @ prontera you need items and zeny next you go the 2nd npc @ nif town you pass the next quest item and go to 3rd npc give the items and zeny and back @2nd npc to get the your quest hat
  10. the problem announce hehe awlwys name announce the problem announce hehe awlwys same announce
  11. yes i did
  12. i already change the itemdb but still the npc still announce same name 26298,Rabbit Headdress [Stats],Rabbit Headdress [Stats],4,0,0,1,,0,,1,0xFFFFFFFF,7,2,1024,,,,2209,{ bonus bAllStats,3; },{},{} 26299,Rabbit Headdress [Elements],Rabbit Headdress [Elements],4,0,0,1,,0,,1,0xFFFFFFFF,7,2,1024,,,,2209,{ bonus2 bSubEle,Ele_Neutral,3; bonus2 bSubEle,Ele_Water,3; bonus2 bSubEle,Ele_Earth,3; bonus2 bSubEle,Ele_Fire,3; bonus2 bSubEle,Ele_Wind,3; bonus2 bSubEle,Ele_Poison,3; bonus2 bSubEle,Ele_Holy,3; bonus2 bSubEle,Ele_Dark,3; bonus2 bSubEle,Ele_Ghost,3; bonus2 bSubEle,Ele_Undead,3; },{},{} 26300,Rabbit Headdress [Reduce],Rabbit Headdress [Reduce],4,0,0,1,,0,,1,0xFFFFFFFF,7,2,1024,,,,2209,{ bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; },{},{} 26301,Rabbit Headdress [Increase],Rabbit Headdress [Increase],4,0,0,1,,0,,1,0xFFFFFFFF,7,2,1024,,,,2209,{ bonus2 bAddRace,RC_DemiHuman,3; bonus2 bAddRace,RC_Player,3; },{},{} 26302,Rabbit Headdress [Magic],Rabbit Headdress [Magic],4,0,0,1,,0,,1,0xFFFFFFFF,7,2,1024,,,,2209,{ bonus bMatkRate,3; },{},{} 26303,Rabbit Headdress [Physical],Rabbit Headdress [Physical],4,0,0,1,,0,,1,0xFFFFFFFF,7,2,1024,,,,2209,{ bonus2 bAddClass,Class_All,3; },{},{} 26304,Rabbit Headdress [HP&SP],Rabbit Headdress [HP&SP],4,0,0,1,,0,,1,0xFFFFFFFF,7,2,1024,,,,2209,{ bonus bMaxHPrate,3; bonus bMaxSPrate,3; },{},{} 26305,Rabbit Headdress [DEF],Rabbit Headdress [DEF],4,0,0,1,,0,,1,0xFFFFFFFF,7,2,1024,,,,2209,{ bonus bDef,5; },{},{} 26306,Rabbit Headdress [MDEF],Rabbit Headdress [MDEF],4,0,0,1,,0,,1,0xFFFFFFFF,7,2,1024,,,,2209,{ bonus bMdef,5; },{},{}
  13. delitem 2227,1; delitem 1059,40; delitem 978,1; delitem 975,1; delitem 976,1; set Zeny, Zeny - 10000000; setarray .@ItemID[0],607,608,512; getitem .@ItemID[ rand( getarraysize( .@ItemID ) ) ],1; emotion e_grat; announce ""+strcharinfo(0)+" has finished the " + ( .@ItemID ) + " ",0; close; i have same costume hat but 9 different effects i want the to announce what kind of hat is will get i try that .@ItemID but the npc announce id# of the hat not the name of the item like this GM Drew has finished the Costume:_Rabbit_Headdress_[stats] or Costume:_Rabbit_Headdress_[Elements]
  14. These is what I've done for 36 (example) max guild members : /src/common/mmo.h : #define MAX_GUILD 16+10*6 // increased max guild members +6 per 1 extension levels [Lupus] changed to #define MAX_GUILD 16+20*1 // increased max guild members +6 per 1 extension levels [Lupus] And /src/char/int_guild.c : g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6; changed to g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 1; the problem i cant find this code g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 1;
  15. prontera,145,150,5 script Sample 56,{ if( BaseLevel == 99 && reward_lvl == 0 && Upper && .count < 100 ){ if( .count < 3 ) getitem 714,1; if( .count < 100 ) getitem 7227,1; reward_lvl++; .count++; announce "Congratulations " + strcharinfo(0) + " for receiving the level 99 reward, there are only "+ (100-.count) +" rewards left!",0; } else if ( reward_lvl ) { mes "you already get your reward"; close; } else if ( BaseLevel != 99 ) { mes "you are not lvl 99"; close; } end; OnInit: .count = query_sql( "select `value` from `global_reg_value` where `str`= 'reward_lvl'", .@value ); if ( .count >99 ) end; // limit to 127 players online here .@size = query_sql( "select `account_id` from `char` where `char_id` not in ( select `char_id` from `global_reg_value` where `str`= 'reward_lvl' ) and `online`=1", .@account_id ); for ( .@i = 0; .@i < .@size; .@i++ ) { attachrid .@account_id[.@i]; if ( reward_lvl ) { .count++; if ( .count >99 ) end; } } end; } can anyone update the sql i got error in global_reg_value
  16. VANRO CUSTOM SKILLS FIRE IVY Max Level : 1 Type : Active Target : Player/Emperium Effect : Swaps location with target unit.
  17. not working on eamod no menu for costume upper mid lower
  18. requesting for just like card remover but for costume hat eamod script please
  19. 13423,Fire_Blazed_Sword,Fire Blazed Sword,5,20,,1200,85,,1,0,0x000654E2,7,2,2,4,40,1,2,{ if(Class == Job_Whitesmith) { bonus bStr,10; bonus2 bSkillAtk,"WS_CARTTERMINATION",20; } else if(Class == Job_Creator) { bonus bInt,10; bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",20; } else if(Class == Job_Lord_Knight) { bonus bStr,10; bonus2 bSkillAtk,"KN_BOWLINGBASH",20; } else if(Class == Job_Assassin_Cross) { bonus bStr,10; bonus2 bSkillAtk,"ASC_METEORASSAULT",20; } },{},{} @stolao Thanks its Working Now
  20. anyone help me about this item script not working 13423,Fire_Blazed_Sword,Fire Blazed Sword,5,20,,1200,85,,1,0,0x000654E2,7,2,2,4,40,1,2,{ if(BaseJob == Job_Whitesmith) { bonus bStr,10; bonus2 bSkillAtk,"WS_CARTTERMINATION",20; } else if(BaseJob == Job_Creator ) { bonus bInt,10; bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",20; } else if(BaseJob == Job_Lord_Knight ) { bonus bStr,10; bonus2 bSkillAtk,"KN_BOWLINGBASH",20; } else if(BaseJob == Job_Assassin_Cross ) { bonus bStr,10; bonus2 bSkillAtk,"ASC_METEORASSAULT",20; } },{},{} A One-handedd Sword made to rush at the enemy's position, especially designed for battles against Demihumans. [^0000FFWhitesmith^000000] Strength + 10 Increase Damage Cart Termination by 20% [^0000FFCreator^000000] Intelligence + 10 Increase Damage Acid Demonstration by 20% [^0000FFLord Knight^000000] Strength + 10 Increase Damage Bowling Bash damage by 20% [^0000FFAssasin Cross^000000] Strength + 10 Increase Damage Meteor Assault damage by 20% Class :^777777 Sword^000000 Attack :^777777 150^000000 Weight :^777777 60^000000 Weapon Level :^777777 4^000000 Required Level :^777777 40^000000 Applicable Job :^777777 Swordman Class, Merchant Class, Thief Class^000000
  21. 12028,Box_Of_Thunder,Box of Thunder,2,1000,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_SpeedUp0,20000,0; },{},{} 12016,Speed_Up_Potion,Speed Potion,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_SpeedUp1,5000,0; },{},{} not giving any movement speed at all
  22. anyone have src code old setting for asura and final strike slide effect?
  23. skill unit
  24. try grf editor
  25. can anyone help me?
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