1. Status.C
StatusIconChangeTable[SC_VIP] = SI_VIP;
2. Status.H
SC_VIP,
SI_VIP = 991,
stateicon folder done
now i add this on my vip script
OnPCLoginEvent:
if (vip_status(1)) { sc_start SC_VIP,180000000,0; }
}
why i'm Getting Stone ? can anyone help what is my mistake about adding new sc_start?
i'm Using The Offical @vip Command of Rathena
Request for Script VIP Rental
(Choices)
(4,000 #CASHPOINTS or Proof of Donation – 7 Days Premium)
(7,000 #CASHPOINTS or Proof of Donation – 14 Days Premium)
(10,000 #CASHPOINTS or Proof of Donation – 30 Days Premium)
players have two Option can buy using #CASHPOINTS or Proof of Donation
//===================================
// VIP system
//===================================
// Storage slot increase. Setting to 0 will disable.
// Give more storage slots above the MIN_STORAGE limit.
// Note: MIN_STORAGE + vip_storage_increase cannot exceed MAX_STORAGE.
// Default: 300
vip_storage_increase: 300
// Base experience rate increase. Setting to 0 will disable. (Note 2)
// Default: 50
vip_base_exp_increase: 50
// Job experience rate increase. Setting to 0 will disable. (Note 2)
// Default: 50
vip_job_exp_increase: 50
// Experience penalty rate multiplier for non-VIP accounts.
// Multiplies the 'death_penalty_base' and 'death_penalty_job' settings in 'conf/battle/exp.conf'.
// Default: 3 (3*100 = 3% penalty)
vip_exp_penalty_base_normal: 100
vip_exp_penalty_job_normal: 100
// Experience penalty rate multiplier for VIP accounts.
// Multiplies the 'death_penalty_base' and 'death_penalty_job' settings in 'conf/battle/exp.conf'.
// Default: 1 (1*100 = 1% penalty)
vip_exp_penalty_base: 0
vip_exp_penalty_job: 0
// Item drop increase. Setting to 0 will disable.
// Note: 50 = 50% item_drop increase.
// For item_rate = 200: 200 * 50 / 100 = 100 bonus rate added to the 200 base giving total rate of 300.
// Default: 50
vip_drop_increase: 50
// Gemstone requirement. Setting to false will disable.
// Can the VIP Group ignore Gemstone requirement for skills?
// Default: yes
vip_gemstone: no
// Will display rate information (EXP, Drop, and Death penalty message)? (Note 1)
vip_disp_rate: yes
which what will trigger the bonus ? and what party will trigger the normal exp rate
OnInit:
OnFri2200:
OnSat2400:
OnSun2400:
callsub( L_rate,1 );
end;
OnFri1900:
callsub( L_rate,2 );
end;
OnSat1900:
OnSun1900:
callsub( L_rate,3 );
end
;
The reason i say that bcuz i got problem using that the euphy script every time i click will get stack @ menu script i already search the problem here @ rathena i aleady disbale the npc timer but still same problem thats why i'm looking for simple NPC
When opening OBBs with a full inventory, it wont let me open unless I free up a slot. Its a hassle to do if you want to open a lot of OBB. Items should just naturally drop on the map if you have a full inventory.
@Playtester can help me how to revert this setting to OLD style ??
I need shop can buy items sample
Menu Blue Potion Blessing Scroll Agi Scroll
Cost 5 / 10 / 10 Cash point i can input how many i want to buy
+ can use @cpshop but they will cost 2 cash point .. but there will be WARNING MSG BEFORE THEY LOSE there 2 cash points
should be 4 Barricade will be on this cell new_1-1 68,113 New_1-1 68,112 New_1-1 68,111 New_1-1 68,110
setwall "new_1-1",68,110,4,6,0,"barrier1";
what part i need to edit?