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Bringer

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Everything posted by Bringer

  1. hello can i request for this script npc warper any gm team can trigger the npc and can cancel the event Menu will be 7 vs 7 up to 12 vs 12 players cant talk the npc if the event is not running they will be warped at this room BUT RANDOM WARP OR AUTO BALANCE WARP "bat_room",85,223; "bat_room",85,207;
  2. problem is Player 1 using GTB Card Player 2 using Maya Card When the player 1 use magic attack on player 2 using Maya Card Magic attack dmg around 200k each but when magic attack return on Player 1 Using GTB Card the magic Damage will reduce not fully reflect damage on player 1? should me same damage on Player 2 Right? Devotion Skill Magic Attack still By Pass Even player on Devotion Status For Example Paladin Devo on Ninja When the ninja Use Final Strike his HP goes down at 1HP and other Paladin Use Pressure on Ninja With Devo that ninja will die... but since he is on devotion status ninja down to 1hp should still be alive even if other players will attack him, as long as ninja's devo status is active and pally is alive
  3. im looking for a script that will automatic warp back to their save point if a player hasnt completed quest map ------ meaning player is not auhorized to be on that map Note: authorized players are those who have completed the map quest- they are the only ones who can land on that map
  4. StrifeROlook on your guild.conf change yes to no // Activate guild skills delay by relog? (Note 1) // Official setting is "yes", otherwise allow guild leaders to relog to cancel the 5 minute delay. guild_skill_relog_delay: yes
  5. removed the final NPC ( The one who needs a guitar ) because I'm too lazy to code it. can anyone have that script code ? http://www.eathena.ws/board/index.php?act=attach&type=post&id=10217
  6. i have custom monster but the problem monster attack speed too slow and i want the monster spam skill per 1 sec anyone help about this?
  7. // The rate of time it takes to cast a spell (Note 2, 0 = No casting time) casting_rate: 100 // Delay time after casting (Note 2) delay_rate: 0 // Does the delay time depend on the caster's DEX and/or AGI? (Note 1) // Note: On Official servers, neither Dex nor Agi affect delay time delay_dependon_dex: no delay_dependon_agi: no // Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) // Note: Setting this to anything above 0 can stop speedhacks. min_skill_delay_limit: 10 // This delay is the min 'can't walk delay' of all skills. // NOTE: Do not set this too low, if a character starts moving too soon after // doing a skill, the client will not update this, and the player/mob will // appear to "teleport" afterwards. default_walk_delay: 300 //Completely disable skill delay of the following types (Note 3) //NOTE: By default mobs don't have the skill delay as specified in the skill // database, but follow their own 'reuse' skill delay which is specified on // the mob skill db. When set, the delay for all skills become // min_skill_delay_limit. no_skill_delay: 1 //-- MO_EXTREMITYFIST 271,4000:3500:3000:2500:2000,0:0:0:0:0,0,0,300000 i cant spam it i need double click before asura strike? anyone can help me
  8. WOR - War over Rune 1. The NPC will broadcast " War Of Rune Registration will start at 5 minutes " 2. After 5 minutes, the NPC will broadcast again " War Of Rune registration has been started you may now register! in 5 minutes" 3. Player can start registering, after clicking the NPC "War of rune" it have 2 choices "Join or Leave" 4. If they choose join they will randomize join 50% to Blue and 50% to Red Team ex. You will be in Blue Team! *(change the cloth color to green - To show he is in Blue team. else You will be in Red Team! *(Change the cloth color to red - To show he is in Red Team. 5. After 5 minutes, The npc will broadcast "War of Rune Registration has been ended" at the same time all Blue Team the 2 teams will have their own room then there will be an npc they can talk to to enter the arena if they die they goe back to their respective rooms exiting WoR was allowed but not allowed to rejoin the npc inside the respective team's rooms will have an option to show the current scores of the teams their total kills and deaths at the end each members from the winning team will receive 50 bonus kill points all the players who joined will be warped to a non-pk area the npc for exit will be there and gives them 20 Cash Points warped to protnera players from the same team can attack each other so they need to make parties there is always 1 player who is colored brown from the 2 teams the king when he is killed he gives more points than normal players when a brown player dies he will be replaced by a teammate as soon as the teammate enters the arena. Thank you in advance!
  9. SG doesn't stack that is why the other SG will not work unless the first SG is done. i mean even first Storm Gust never hit monster or player Did u check the Element or Property of the monster before using SG on it? maybe that monster is a water property. i see storm gust @ Alarm Monster even on players
  10. poring_w02,93,102,4 script Castle Rewards 871,{ if ( agitcheck() ) { mes "[WoE Reward]"; mes "A war is currently in progress"; close; } set .@menu, select(.menu$) -1; if ( getcastledata( .castlemap$[.@menu], 1) == getcharid(2) ) { if ( $castle_claimed & pow(2, .@menu) ) { mes "[WoE Reward]"; mes "Your guild already received the reward for "+ .castlename$[.@menu]; close; } else if ( getguildmasterid( getcharid(2) ) == getcharid(0) ) { mes "[WoE Reward]"; mes "Receiving the reward for "+ .castlename$[.@menu]; getitem 677, 300; set $castle_claimed, $castle_claimed | pow(2, .@menu); close; } else { mes "[WoE Reward]"; mes "Ask your guild master to see me"; close; } } mes "[WoE Reward]"; mes "Your guild failed to take "+ .castlename$[.@menu]; mes "if your guild owned a castle ask your guild master to claim reward from me"; close; OnInit: setarray .castlemap$, "prtg_cas01","prtg_cas02","prtg_cas03"; for ( set .@i, 0; .@i < 3; set .@i, .@i +1 ) { set .castlename$[.@i], getcastlename(.castlemap$[.@i]); set .menu$, .menu$ + .castlename$[.@i] +":"; } OnClock1200: set $castle_claimed, 0; // everytime woe ends the variable resets end; } Every time the server restarts and/or we reload scripts all guildmasters are still receiving castle rewards even if it was already claimed by them, therefore getting double rewards whenever we reload scripts or restart the server
  11. SG doesn't stack that is why the other SG will not work unless the first SG is done. i mean even first Storm Gust never hit monster or player
  12. can anyone help me about storm gust not hitting monster or players? i need use 12x Storm Gust before the skill hit the monster anyone? Cart Termination Reflect ? how to remove it
  13. vlad paki check kung tama Cat o 9 { bonus2 bMagicAddSize,1,50; if( isequipped( 4365,4441 ) ) bonus2 bMagicAddSize,1,-20; while( isequipped( 4365,4441 ) ){ sc_end SC_DOUBLECAST; sleep2 1000; }; },{},{}
  14. Cat09Tails Hat 50% more magic dmg on medium monsters [+High Wizard + Hibram] only 20% more magic dmg Removes Double Casting (prof) Valkyrie Helm All stats +2, Mdef +5 [swordman, Merchant, Thief] Str +1, Agi +1, Vit +1, Int -1, Dex -1, Luk -1 [Mage, Archer, Acolyte] Str -1, Agi -1, Vit -1, Int +1, Dex +1, Luk +1 [+valk set] all stats +2 Chopper's Hat Gives Level 10 Potion Pitcher [Creator Class] Slim Potion Pitcher Effect +15% Maya Helm all stats -1 HP + 20% - Vit/4 % SP + 20% - Int/4% [+ Maya Card] 10% less damage from magic attacks [+ Maya Purple Card] Lvl 1 Ruwach [+ Both] casting time -10%, 5% chance to cast Strip Shield when attacking Skeggiold Cap +5% resistance against DemiHuman 20% chance to drain enemy's sp by 10% when attacking
  15. i want to remove the slide effect, its works but the champion and Ninja are not moving even 1 cell when spamming asura/final Strike here is the video that i what to happen https://www.youtube.com/watch?v=T_u71NxpXyo
  16. can anyone guide me if i got 300 luk immune to frost like stormy knight card frost driver storm gust any skill
  17. can you add this msg please thanks You've already reach the Maxinmum STR or Vit like that
  18. As far as I know, it is not possible to buy direct stat points. You could have an NPC that sells status points, but without a serious SRC mod, there is no way for an NPC to sell you a single STR/AGI/VIT/INT/DEX/LUK because the number of status points required changes. Regards, ~Azura Skyy i already found it yes using statusup2
  19. hello can i need stats seller something like this 1stats for 400k Menu is like this if input the # 20 like this
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