depend on which new clients you're using, some still can use it together with the iteminfo.lub
yes, basically it's a all-in-one package of these txt files.
whatever you add ... you have to edit it.
yes, iteminfo.lub read by new client, but it's not loaded in grf. it's the /System/ folder
yes, your client still read and may show errors if you done it in a incorrect way.
LOL, that's bias, honestly speaking, I am just nothing more than a fool sometime.
Anyway, forum is for discussion. If you feel good about it then you join the discussion, if not then just ignore the post or leave the topic.
If you have a better solution to share, then just share it if you want to.
It's also true that it may not be feel good when you criticize other's work without showing your own works that has a better solution than others.
although I alway do it ... xD
Keep the environment peace.
you cant sell anything for free, that's not something you call with "SELL". You totally violated the term "SELL".
just set a minimum value of 1 or set another NPC that give away the items for free.
is that a cutin ??
nothing really impressed O__O because the original worldmap from the client itself can do far better than this.
@about old client add custom with edit grf
huh?? does it even possible ?? i never tried any client older than 2009. It sound like mission impossible for me since you required the client to read the files to link the sprite files with the character.
Description
Players are able to click on the Ores items to refine the selected equipment. They can refine their Equipment at anywhere anytime they want.
Based on requirement of Weapon Level and Type, different ores might be needed as well as Zeny.
Preview
View File
Usable Refinery Ores
Description
Players are able to click on the Ores items to refine the selected equipment. They can refine their Equipment at anywhere anytime they want.
Based on requirement of Weapon Level and Type, different ores might be needed as well as Zeny.
Preview
Submitter
Emistry
Submitted
01/18/16
Category
Utilities
Content Author
Description :
Players are able to click on the Enchant items to provide custom bonus to the selected equipment.
Varies of bonus could be done especially use together with a *getequippedon script command to provide a wide range of bonuses.
The current items and bonuses display in the video is just a sample for demo.
The origin of the idea come from Diablo and 張阿神.
Sample Usage:
callfunc("F_UsableEnchantItem", <delete_item_id>, <enchant_item_id>{, <card_index>});
Item Database :
Create a custom item for enchant
- Id: 501
AegisName: Red_Potion_Enchant_Usable
Name: Red Potion
Type: DelayConsume
Buy: 10
Weight: 70
Script: |
callfunc("F_UsableEnchantItem", 501, 909, 3);
Create a custom enchant item with special bonuses.
- Id: 909
AegisName: Jellopy_Enchant_Item
Name: Jellopy
Type: Etc
Buy: 6
Weight: 10
Flags:
BuyingStore: true
Script: |
.@eqp = getequippedon();
if (.@eqp & EQP_ARMOR) { bonus bVit,100; }
if (.@eqp & EQP_HEAD_TOP) { bonus bInt,100; }
if (.@eqp & EQP_SHOES) { bonus bAgi,100; }
Preview :
View File
Usable Enchant Item
Description :
Players are able to click on the Enchant items to provide custom bonus to the selected equipment.
Varies of bonus could be done especially use together with a *getequippedon script command to provide a wide range of bonuses.
The current items and bonuses display in the video is just a sample for demo.
The origin of the idea come from Diablo and 張阿神.
Sample Usage:
callfunc("F_UsableEnchantItem", <delete_item_id>, <enchant_item_id>{, <card_index>});
Item Database :
Create a custom item for enchant
- Id: 501
AegisName: Red_Potion_Enchant_Usable
Name: Red Potion
Type: DelayConsume
Buy: 10
Weight: 70
Script: |
callfunc("F_UsableEnchantItem", 501, 909, 3);
Create a custom enchant item with special bonuses.
- Id: 909
AegisName: Jellopy_Enchant_Item
Name: Jellopy
Type: Etc
Buy: 6
Weight: 10
Flags:
BuyingStore: true
Script: |
.@eqp = getequippedon();
if (.@eqp & EQP_ARMOR) { bonus bVit,100; }
if (.@eqp & EQP_HEAD_TOP) { bonus bInt,100; }
if (.@eqp & EQP_SHOES) { bonus bAgi,100; }
Preview :
Submitter
Emistry
Submitted
01/17/2016
Category
Utilities
Video
https://www.youtube.com/watch?v=dFivhLs1zeE
Content Author
Emistry
i think your idea is pretty much similar to the Find the Mushroom event
npc/custom/events/mushroom_event.txt
you can edit the mushroom id into a emperium to fulfill what you wanted.
just enable the GVG mapflag in case you want to allow GVG battle within the event map.
Please elaborate the problem you currently facing. Provide us with the following or more details if possible: - Run-time server console errors/warnings (if any). - Client side errors/warnings (if any). - Any edits to scripts or source mods (if any).
or post a GDB report.
Please elaborate the problem you currently facing. Provide us with the following or more details if possible:
- Run-time server console errors/warnings (if any).
- Client side errors/warnings (if any).
- Any edits to scripts or source mods (if any).