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Emistry

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Everything posted by Emistry

  1. maybe you have certain script that increase Skill Points ?
  2. boring..... i never play Facebook games....>.<
  3. The default one,....you have to edit at this table.. db/exp.txt Spinning when saw that haha ~ //Job - Novice & Baby Novice 10,.......... //Job - 1st Classes & Baby 1st Classes 50,....... //Job - 2nd Classes & Baby 2nd Classes 50,...... and etc....
  4. update your db/statspoint.txt so that it compatible with your current 255/120 cap. the default one is 150 level.. for skills Point amount..you have to edit here db/exp.txt ( Wiki )
  5. Aw...sorry..a little mistake.... change to if( BaseJob == Job_Bard || BaseJob == Job_Dancer ){ then it should be work fine...tested and working ~
  6. Please make sure you have put the Correct Map Name for your scripts..... these error displayed due to the wrong usage of invalid Map
  7. Well, you can try this simple one... prontera,155,181,5 script Sample 757,{ mes "Wanna go in hunt Item ?"; if( select("Yes:No") == 2 ) close; warp "guild_vs5",0,0; end; OnInit: monster "guild_vs5",0,0,"--ja--",1002,100,strnpcinfo(0)+"::OnMobKill"; setarray .Item[0],12114,12115,12116,12117; end; OnMobKill: getitem .Item[ rand( getarraysize( .Item ) ) ],1; monster "guild_vs5",0,0,"--ja--",1002,1,strnpcinfo(0)+"::OnMobKill"; end; } or this Topic Link : Farm Zone Farm Zone [ Version 2 ] Changelog : Scripts : View ♥ Download
  8. try this - script Sample -1,{ OnPCLoginEvent: if( BaseClass == Job_Bard || BaseClass == Job_Dancer ){ atcommand "@option 2"; sc_start SC_BERSERK,10000000,1; mes "Please Red Colour Key in the Code..."; set .Code,rand(1000,99999); mes "^0000FF"+rand(1,9999)+"^FF0000"+.Code+"^0000FF"+rand(1,9999)+"^000000"; input @Code; if( @Code != .Code ){ atcommand "@kick "+strcharinfo(0); }else{ atcommand "@option 0"; sc_end SC_BERSERK; } close; } end; }
  9. change this into this menu "Last Warp",lastmap,"Towns",town,"Dungeons",dungeon,"Fields",field,"Guild Dunguen",GDungeon; then add this label at below.... GDungeon: menu "Guild Dunguen 1",gdungeon1, "Guild Dunguen 2",gdungeon2, "Guild Dunguen 3",gdungeon3, "Guild Dunguen 4",gdungeon4; After that..add this.. edit the mapname...... gdungeon1: set lastmap$,"gdungeon1"; set lastx,190; set lasty,206; warp "gdungeon1",190,206; end; gdungeon2: set lastmap$,"gdungeon2"; set lastx,190; set lasty,206; warp "gdungeon2",190,206; end; gdungeon3: set lastmap$,"gdungeon3"; set lastx,190; set lasty,206; warp "gdungeon3",190,206; end; gdungeon4: set lastmap$,"gdungeon4"; set lastx,190; set lasty,206; warp "gdungeon4",190,206; end;
  10. it sound just like a POD exchanger or trader.....so..go search for POD exchanger / trader in the forum.
  11. for the item delay...you can make use of the db/item_delay.txt 12221,10000 // 10 Seconds delay
  12. Emistry

    This or That?

    Daydreaming RO 1 or RO 2
  13. add this announce "The PVP is On By "+strcharinfo(0)+" from "+getguildname( getcharid(2) ),0; if( getcharid(2) != getcastledata( .Map$,1 ) ){ mes "You are not allow to use this NPC."; announce "Get Lost Intruder - "+strcharinfo(0),0; npctalk "Get Lost Intruder - "+strcharinfo(0); close; }
  14. switch( select("Headgear:Armor:Weapon:Shield:Garment:Boots:Accessory") ){ Case 1: ...Headgear script.... Case 2: ...Armor Scripts..... Case 3: ...Weapon Scripts..... Case 4: ...Shield Scripts..... Case 5: ...Garment Scripts..... Case 6: ...Boots Scripts..... Case 7: ...Accessory Scripts..... }
  15. maybe the problems is here ? try this switch( select( .gm_menu$ ) ){
  16. Ouch..forget to mention that you saved your Menu in Integer..... it is suppose to be a string variables... set .menu$, .menu$ + (.gmevents_menu$); your .menu should change to .menu$
  17. you didnt close this line with a semi column... ( ; )
  18. Emistry

    This or That?

    One Piece Espada or Shinigami ?
  19. here ?? conf/battle/drops.conf // If an item is dropped, does it go stright into the users inventory? (Note 1) item_auto_get: no
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