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Emistry

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Everything posted by Emistry

  1. change your into this OnInit: waitingroom "Blablabla",0; end; and add at the very bottom of the script
  2. er.....My Script.....you have to click on the NPC to answer....i didnt use defpattern
  3. Wow..a Queue System ~ This is nice ~ Great Idea ^^
  4. try using a GM Level 80 or Above to answer.... and answer the Questions using the Answer Provided by the NPC... after you answered....and it still continue counting... or not working as it should have.. try check is there any error and post here if you cant solve it.. so far, i have tested it several times...i didnt facing this problems.
  5. well...you can try this Job Class Helper but since you are looking for NPC type instead of Item type... you need to do some modifications.... find this change it to this header...with coordinate and npc sprite prontera,155,181,5 script ClassHelper 718,{ for the ChatRoom above NPC... at the very bottom of the script...add this OnInit: waitingroom " Job Changer",0; end;
  6. Emistry

    @go (Rework)

    erm..ya i know..but...seem that he is requesting a Menu type...i guess it would be a bit different ? not sure... however, i just cant understand...... coz.. he say..when players use @go...no town.... ..LOL ?? i mean ...we use @go to warp to town right usually... but in his case...he dont want it warp to town ? but gm is okay with the town warp... and this is inside the Warp Menu... so, i was thinking to build a simple npc with menu to choose the warp place... and use @command to call the script perhap this might fit what he want...but of course not using @go unless he really decide to remove the original one..
  7. Emistry

    @go (Rework)

    yeah...same opinion as you..xD i think it is easier with npc scripting since i have a way to do it..( cant confirm it work well ) but i had some issue with your requests.... If Players do @go ---> No Town ??? i though @go usually warp to Town ??
  8. All Goddameit's Script is listed under his Signature there with a link to his own site...
  9. Emistry

    WOE WARPER

    =='' because you didnt explain your request very well.... this things happen when you dont want to spend your time to try explain / elaborate your requests.. so, next time please remember to elaborate it...
  10. in my script...if you want name only...then find this change to set .Mode,0; the 30 seconds too long.....? then find this
  11. Haha..Holiday ~~ but it will end after next week in my country ~ xD
  12. mind to show us the error message ==''
  13. Emistry

    WOE WARPER

    prontera,155,181,5 script Sample 718,{ switch( select("Mardol:Viblainn") ){ Case 1: warp "aru_gld",161,267; break; Case 2: warp "sch_gld",97,193; break; } end; }
  14. prontera,155,181,5 script Sample 718,{ set SkillPoint,0; dispbottom "Skill Point Removed."; end; }
  15. Emistry

    WOE WARPER

    i forget to close the array... setarray .Map$[0],"prt_gld","pay_gld","alde_gld","sch_gld","aru_gld";
  16. Emistry

    WOE WARPER

    try this prontera,155,181,5 script Sample 718,{ setarray .Map$[0],"prt_gld","pay_gld","alde_gld","sch_gld","aru_gld"; mes "Where you want to go ?"; for( set .@i,0; .@i < getarraysize( .Map$ ); set .@i,.@i + 1 ){ set .@Menu$,.@Menu$ + .Map$[.@i] +":"; } set .@i,select( .@Menu$ ) - 1; warp .Map$[.@i],0,0; end; } prontera,155,181,5 duplicate(Sample) Sample#1 742 prontera,155,181,5 duplicate(Sample) Sample#2 742 prontera,155,181,5 duplicate(Sample) Sample#3 742 prontera,155,181,5 duplicate(Sample) Sample#4 742 prontera,155,181,5 duplicate(Sample) Sample#5 742 next time...please spend some time elaborate what you want in detail =='' Edit : Fixed Array and Menu Repeating Problems
  17. change to OnClock0300: OnClock0600: OnClock0900: OnClock1200: OnClock1500: etc... and next time please use codebox to wrap your long script or else upload as attachment
  18. find this then replace with this OnMinute00: announce "Poring Catcher : Enter the warp portal now if you want to join.",0; enablenpc "poringevent"; OnTimer30000: announce "Poring Catcher : Last 30 seconds.",0;
  19. BaseClass doesnt Exist... but BaseJob Exist ~ BaseJob - This is sneaky, apparently meant for baby class support. This will supposedly equal Job_Acolyte regardless of whether the character is an acolyte or a baby acolyte, for example. to check current Class..we use.. Class - Current job
  20. Emistry

    This or That?

    Battlefield Official Server or Private Server ?
  21. Emistry

    Fame

    an example inside the doc files... Example: set @nb, query_sql("select name,fame from `char` ORDER BY fame DESC LIMIT 5", @name$, @fame); mes "Hall Of Fame: TOP5"; mes "1."+@name$[0]+"("+@fame[0]+")"; // Will return a person with the biggest fame value. mes "2."+@name$[1]+"("+@fame[1]+")"; mes "3."+@name$[2]+"("+@fame[2]+")"; mes "4."+@name$[3]+"("+@fame[3]+")"; mes "5."+@name$[4]+"("+@fame[4]+")";
  22. in your case.... OnMinute00: add this at above then the portal should have open for 30 seconds before the game start...
  23. [ Update ] : Added Emperium Breaker Script : Description : A Simple Emperium Breaker Scripts that come along with Ladder Scripts. Easily Customize. Player will be send to a room to test his/her Emperium Breaking Time. The Result will be announce upon the Breaking of Emperium. The Top / Highest Time Breaker Holder will be Recorded. This Script will be able to answer / solve those below problems. Anonymous said: and etc.... Emperium Breaker [ Version 1 ] Changelog : Scripts : View ♥ Download It is Christmas Eve !!!! Let's Party !!!!
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