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Emistry

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Everything posted by Emistry

  1. Emistry

    This or That?

    One Piece Espada or Shinigami ?
  2. here ?? conf/battle/drops.conf // If an item is dropped, does it go stright into the users inventory? (Note 1) item_auto_get: no
  3. If you are looking for support on your Script..please provide your Script here ==''
  4. Well, if i was right about this... sc_start SC_STRIPWEAPON,6000000,5; // you can change the duration sc_start SC_STRIPARMOR,6000000,5; // you can change the duration sc_start SC_STRIPSHIELD,6000000,5; // you can change the duration sc_start SC_STRIPHELM,6000000,5; // you can change the duration This will never works when your charatcer has not equiped with the Equipment for each Equipment Slots... it did happen before... just wondering why use sleep here ? i think it is not needed here
  5. the noskill mapflag would have blocked all these bonus skills completely....
  6. then just change the condition that allow novice to go in... instead of need Stapo Card..then change to others.... ==''
  7. Emistry

    @main command

    you guys misinterprete his posts.....
  8. there is a mapflag for blocking skills usage... mapname mapflag noskill
  9. Emistry

    @main command

    i think he is requesting for some modification for the @main command that restrict certain special character that occur in string... For Example : Current Command ( included / extra 1 column symbol in message @main Main: blabla : haha it work currently... After Modified @main Main: blabla : haha will not work anymore...because of the existance of the Colum Symbol in the message.... well...just a noob scracthing...( perhaps it wont works ) if( strcmpi( message ,":" ) ) return 0; check for the column symbol before announce the @main message... if the condition is true..then dispbottom a message for unable to use special character in mesage..
  10. LOL ? is these Configuration Option is not obvious enough for you to see them ?? // -- Configuration Option set .npcname$,"[ ^0000FF Class Helper ^000000 ]"; set .InfoMenu,1; // Classes Informations Option [ 0 - Disable / 1 - Enable ] set .1stClassMenu,1; // First Job Class Option [ 0 - Disable / 1 - Enable ] set .2ndClassMenu,1; // Second Job Class Option [ 0 - Disable / 1 - Enable ] set .High1stClassMenu,1; // High 1st Class Option [ 0 - Disable / 1 - Enable ] set .Trans2ndClassMenu,1; // Transcendent Class Option [ 0 - Disable / 1 - Enable ] set .Trans3rdClassMenu,1; // Third Job Class Option [ 0 - Disable / 1 - Enable ] set .ExpandedClassMenu,1; // Expanded Class Option [ 0 - Disable / 1 - Enable ] set .BabyClassMenu,1; // Baby Job Class Option [ 0 - Disable / 1 - Enable ] set .Baby3rdClassMenu,1; // Baby Third Job Class Option [ 0 - Disable / 1 - Enable ] set .Allskills,1; // Complete Skills Option [ 0 - Disable / 1 - Enable ]
  11. Well, topic starter...make sure you are using rAthena SVN if you using the above method...since both 3Ceam / eAthena SVN didnt have the map/config/Renewal.h
  12. but that was suppose to be BUG Tracking....not Idea Suggestion ? O.O ???
  13. perhaps this is somekind of C Programming Training hahah ~ they are currently refining their skills through IRC haha~
  14. Please take some of your time and read the Configuration next time.. set this to 0..... set .Allskills,1; // Complete Skills Option [ 0 - Disable / 1 - Enable ]
  15. Well, a new release of mine... you can try check this topic... Topic Link : Banned Items Banned Items [ Version 1 ] Changelog : Scripts : View ♥ Download Well, i made this awhile ago...just dunno whether it is useful or not.... it is a "Double Edged" Script xD what i refer here was : Pros and Cons...... Pros.... The Pros is that you can disable alot items from certain maps. either you can limit how many they can bring overall of all items or disallow them from bring it into these maps...and this will apply to all maps you have listed inside the Map Lists Configuration there... Cons..... The Pros is that...i using a Timer Countdown...which keep checking these players who are inside that map....the Timer Countdown will keep apply the timer and check for those players until they are out from the maps...and i heard that applying massive timer script on to the server might slow down the server , so it is not suggested for those server with high popularity...... All the Items you listed inside the script ...appoximately 128 Items max.. will be assumed as Banned Items for those maps.. Once the players bring a certain limit of Banned Items into that maps...once the items amount has reach the limit...it will warp the players out from the maps. and...it count the Amount Overall...... Which mean, if i limit the Banned Items allowed here by 10 , so players cant bring more than 10 items total of the items listed inside the scripts. if i limit the Banned Items allowed here by 0 , so players wont be able to bring any items listed inside the scripts since you didnt allow them bring any... For Example :
  16. Banned Items [ Version 1 ] Changelog : Scripts : View ♥ Download Well, i made this awhile ago...just dunno whether it is useful or not.... it is a "Double Edged" Script xD what i refer here was : Pros and Cons...... Pros.... The Pros is that you can disable alot items from certain maps. either you can limit how many they can bring overall of all items or disallow them from bring it into these maps...and this will apply to all maps you have listed inside the Map Lists Configuration there... Cons..... The Pros is that...i using a Timer Countdown...which keep checking these players who are inside that map....the Timer Countdown will keep apply the timer and check for those players until they are out from the maps...and i heard that applying massive timer script on to the server might slow down the server , so it is not suggested for those server with high popularity...... All the Items you listed inside the script ...appoximately 128 Items max.. will be assumed as Banned Items for those maps.. Once the players bring a certain limit of Banned Items into that maps...once the items amount has reach the limit...it will warp the players out from the maps. and...it count the Amount Overall...... Which mean, if i limit the Banned Items allowed here by 10 , so players cant bring more than 10 items total of the items listed inside the scripts. if i limit the Banned Items allowed here by 0 , so players wont be able to bring any items listed inside the scripts since you didnt allow them bring any... For Example :
  17. it is not in the conf file.. but your LUA Files....
  18. - script Sample -1,{ OnPCKillEvent: setarray .Map$[0],"guild_vs1","guild_vs2","guild_vs3","guild_vs4","guild_vs5"; for( set .@i,0; .@i < getarraysize( .Map$ ); set .@i,.@i + 1 ) if( strcharinfo(3) == .Map$[.@i] ){ set #KAFRAPOINTS,#KAFRAPOINTS + 1; dispbottom "Gained 1 Kafra Points. Total = "+#KAFRAPOINTS; } end; }
  19. try this - script Sample -1,{ OnPCKillEvent: if( strcharinfo(3) == "mapname" ){ set #KAFRAPOINTS,#KAFRAPOINTS + 1; dispbottom "Gained 1 Kafra Points.. Total accumulated Points = "+#KAFRAPOINTS; } end; }
  20. i guess for the SQL problem you forget to import a table named elemental_id
  21. =='' ?? i post the easy way...but you seem to not interesting with it...= ='' the patch made by Dreamunreal is such a simple way to handle your request..
  22. Check this.. http://rathena.org/board/topic/56424-advanced-common-drop-system/
  23. add inside this Job_Changing: mes .npcname$; mes "You are now a part of ^FF0000"+jobname(getarg(0))+"^000000."; if (compare(getarg(4),"All")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_all,0x76EE00; } if (compare(getarg(4),"Map")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_map,0x76EE00; } if (compare(getarg(4),"Area")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_area,0x76EE00; } if (compare(getarg(4),"Self")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_self,0x76EE00; } jobchange getarg(0); set BaseLevel,getarg(1); set JobLevel,getarg(2); ResetSkill; ResetStatus; set SkillPoint,getarg(3); if ( .Allskills == 1 ){ atcommand "@allskills"; set SkillPoint,0; } percentheal 100,100; if ( .Based == 0 ){ set #ClassHelper,1; } if ( .Based == 1 ){ set ClassHelper,1; } warp "prontera",155,181; <------------------------------- HERE close;
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