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Emistry

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Everything posted by Emistry

  1. hmm..why not just use SQL to log your stuff ? the script itself are SQL based....so no need to worry on users using TXT / SQL..since it only work for SQL.. and it save you from using permanent global variable to store the log ....easy to handle..and organized nicely....
  2. General_Shop_creation <ItemID>:<price>,<ItemID>,<price>...
  3. Emistry

    Pvp Room

    why not just simply put a disable command mapflag to the map and disable all the command usage ??? mapname mapflag nocommand 90 GM Level below 90 cant use Command in this map... and the last number is Optional.....
  4. try this... not sure is it return Homunculus as killerrid when a homunculus killed character. OnPCDieEvent: if( killerrid > 6000 && killerrid <= 6052 ) announce "A Homunculus killed you.",0; end;
  5. but.... if((countitem(.payitem) >= .payamount)){ delitem .payitem, .payamount; } if(( Zeny >= .zeny )){ set Zeny, Zeny - .zeny; } if a player have sufficient Silver Coin...and sufficient Zeny... both Zeny and Silver Coin will be removed...
  6. weeww...not bad...xD nice game ~ anyway i think this is a minor mistake... if((countitem(.payitem) >= .payamount)){ delitem .payitem, .payamount; } if(( Zeny >= .zeny )){ set Zeny, Zeny - .zeny; } should be if((countitem(.payitem) >= .payamount)) delitem .payitem, .payamount; else set Zeny, Zeny - .zeny; because.... but i think it's better to change to.....
  7. read this... Edit_Max_Level trunk/conf/battle/client.conf // Maximum allowed 'level' value that can be sent in unit packets. // Use together with the aura_lv setting to tell when exactly to show the aura. // NOTE: You also need to adjust the client if you want this to work. // NOTE: Default is 99. Values above 127 will probably behave incorrectly. // NOTE: If you don't know what this does, don't change it!!! max_lv: 99
  8. just remove it if you dont need it... if( rand(10000) < 50 ) getitem 512,1;
  9. OnPCKillEvent: if( killedrid == <monsterID> && rand(10000) < 50 ) getitem 512,1; end;
  10. http://www.w3schools.com/js/tryit.asp?filename=tryjs_alert
  11. below nullpo_retr(-1, sd); add if( pc_isdead(sd) ) { clif_displaymessage(fd, msg_txt(664)); return -1; } or group permission add this disable_commands_when_dead : true Ability to disable @command usage when dead.
  12. Click the "SQL" Tab and ....put your SQL Script at here...and click "GO"
  13. read these... Basic_Scripting Adding_a_Script trunk/doc/script_commands.txt
  14. prontera,155,181,5 script Sample 757,{ warp "prontera",155,179; end; }
  15. Weeewww....Z3R0 is back ~ xD

  16. your client is not compatible.....download other client...or edit mmo.h as we all mentioned above
  17. you mean multiple requirements for each card ? or change multiple card...and only 1 requirements ?
  18. not possible without any custom source mod...
  19. Emistry

    Brancher

    try this ? pvp_n_3-5,99,99,5 script Brancher 757,{ if( select( (( .Event )?"STOP":"START" ),"Cancel" ) == 1 ){ set .Event,!.Event; mes ""+( ( .Event )?"STARTED":"STOPPED" ); } close; OnInit: while( 1 ){ if( .Event && getmapusers("pvp_n_3-5") && mobcount("pvp_n_3-5","All") < 30 ) monster "pvp_n_3-5",0,0,"--ja--",-1,1; // Summon a random monster at random coordinates. sleep 5000; // Wait 5 seconds. } end; }
  20. tried this link ? https://rathena.svn....vnroot/rathena/ and i think you should use this svn link instead of the tracker site...
  21. maybe you added a noSave mapflag to your custom map ? something like this ? mapname mapflag nosave prontera,x,y
  22. Emistry

    Brancher

    how about like this? OnInit: while( 1){ if( getmapusers("pvp_n_3-5") ) monster "pvp_n_3-5",0,0,"--ja--",-1,1; sleep 5000; // Wait 5 seconds. } end; }
  23. Emistry

    Mora NPCs

    @donkeyg @Chilly <---- do it yourself or you have to pay for it...since there is no official release for that.... [media=] [/media]
  24. show your script...we cant solve or check it...we are not going to predict how your script work ..
  25. http://subversion.assembla.com/svn/ClientSide/
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