Eirel
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Hi guys. Here's my problem: I've modified some files in my grf, jobname.lua and npcidentity.lua. I've compiled it and recompiled in a new grf that I put in my directory. But when I start the client, I've got this error: buf: bad header in precompiled chunk. Looking on the net, I found that it's apparently a problem with plateform used to compile/read the lub files, which explain that another client, reading lua before lub, works well. Is there a way to correct that? I've compiled the lub file in both win 7 64 and vista 32 bits, but none seems to work...
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Well found the problem thanks anyway. The grf I specified in the grf-file.txt apprently need to be in a right order or it doesn't work at all...
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nope. Actually I think it's a problem with the map grf equivalent of the mapcache. I'll try with a mapcache...
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We're not using the mapcache but the map.grf version. And the savepoint is well saved on the database.
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Hi guys. I've got a little problem with my client. Each time a player disconnect on a custom map (eg, the capitale), when he reconnect, he starts on the right top corner of prontera. But the saved map is well saved, no matter what happens, I can't find a solution nor an explanation... Anybody ever seen this? Thanks by advance
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Hi guys. Here's a simple question I've got: How can I add more slaves to a Mvp? Can't find this anywhere... Thanks in advance
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Yep but this settings have an influence on the frequency of skills using, and on the delay after casting. But none of them influe on the cast itself ^^
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Hi guys, I've got a question. We're building a VHR and our mobs (especially mvp) are too weak to be interesting to fight with. Is there a possibility to reduce their cast time? I mean, in the mob_skill_db, the casttime is set to 0 but there's still a HUGEEEEE cast, making it too easy to avoid... Any idea?
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Hey guys! Thanks for all your advice, I'm almost done. Here's the last point: now I've got the sprite displayed in the inventory, on the ground, and on the equip, but not on the character itself. See: That's the last problem. All other has been fixed, but I can't get this to work...Sorry if that's a newb question, once again ^^'
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I'll check for the bmp, it's possible for the inventory case. But the wearing sprite is not seeable (dunno if that exist ^^'), but I've got the sprite in the correct directory...I'll see with the bmp first, thanks anyway.
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Actually that's a bit different. I mean that the only sprite I didn't see is the "wearing one". Here's another example: As you can see, the only sprite that doesn't work is the first one, the "seeing" sprite, while the move and the drop sprite works well. Has anybody already seen this?
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Hi guys, me again ^^' I've got another problem right now, I can have some sprites to work. For example, the MVP Card always appears blank, instead of the red one. Custom hat we've added doesn't a sprite neither. Here's a screen to show you what I mean: On the other hand, the item_db.txt is already set to Maya_Card, and the idnum2itemresname is set to MVP_Card (of course, the sprite exists in a grf I've created). What can I do then?
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Well it look like it's ok now. Dunno why it hadn't work last time, but the thombstone off look's ok. I've just recompile a src change, but the conf does'nt need it so I don't understand....Well anyway, thanks.
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Well yeah probably. I'll give it a try. Thanks anyway Emistry Well nope, after a try, it does'nt look good at all. The mvpthombstone is unactivated, and I continue to crash>< another idea?
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Hi guys. I've got a little problem with my 2012-04-10 versions. My server is made to be a VHR (yeah I know, that was not only my choice...) and we've boost mvp to create a "copy" of them which will be harder enough to be interesting to fight against in a VHR. The problem is: each time I kill a mvp, the character which killed it is disconnected and I can no more log on this character. It simply make the client crash. Does anybody ever seen something like that? Thanks in advance.