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Emistry

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Everything posted by Emistry

  1. maybe your previous patch number watch 1000 or even higher ? anyway you can try delete the neoncube file that store the patch data and re-launch your patcher neoncube.file
  2. remove this in those bonus stuff.. ATF_SHORT dont add this as parameter .......or change it to other....like bonus2 bAddEff,e,x; Adds a x/100 chance to cause effect e to the target when attacking (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc) e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding or refer this for better explaination or other item_bonuses.... trunk/doc/item_bonus.txt
  3. try this.. http://pastebin.com/raw.php?i=EMTUuRDm beside....map name are not suppose to have capital letters... for the revive process....you have to give a short delay before it run the atcommand...
  4. remove this.. addtimer 1000, strnpcinfo(1)+"::onend";
  5. i would suggest you to use the method posted by Annie.. in post#12 i would have show you the same method if annie had not posted that previously... the reason why you get error is ..... function are not loaded yet when the map-server console start loading the trunk/db/re/item_db.txt perhap you are calling the function like this ? warpinout(); in order to solve this problem.... you have to either change the function to npc script... or edit source to enable NPC files is loaded before database folder... or try change to this callfunc "warpinout";
  6. perhap you will interested to try this ? http://rathena.org/board/topic/70192-monster-defense/
  7. too bad to say that alot players will bombard you if you use this method..xD haha because they cant enter the PVP Room after they die for 3 times or more... LOL... player love pvp...but not restricted from PVP area haha ~ so, this idea wont work ~ xD
  8. this cant be done through script.... buy GameGuard like Harmony ... or etc...
  9. find the warp portal script here..and remove it trunk/npc/warps/
  10. erm...i dont think it's a good way to do it using npc script if you want to limit all player with 3 skull.. because it will required to create / save alot data using variable for each player he/she killed .. imagine if your server everyday having 100 player killing each other...about 20,000 ( AID + Count ) variable is needed ...O.O anyway you can try this.. http://pastebin.com/raw.php?i=1pBA4HBM by default only limited to 3 players....
  11. the content you write inside the Module Folder are invisible to other users....even when they try to view the source of HTML page / php page generated...the SQL Query / data will be hidden ... depend on how your HTML / Php show the data in your Theme folder. the content is parsed from PHP from module folder into HTML in theme folder...
  12. you mean the input amount ? trunk/conf/script_athena.conf // Default value of the 'max' argument of the script command 'input'. // When the 'max' argument isn't provided, this value is used instead. // Defaults to INT_MAX. //input_max_value: 2147483647 input_max_value: 10000000 EDIT : btw... it should be something similar to euphy post above...or zeny = zeny + (( !rand(5) )? ( .@i * 5 ):.@i );
  13. you have exceeded the default Quest ID Limit ? trunk/src/common/mmo.h #define MAX_QUEST_DB 2000 //Max quests that the server will load
  14. trunk/doc/sample/npc_test_npctimer.txt
  15. you can try something like this.. with some minor trick it should be possible to achieve what you want...
  16. using script... bindatcmd using src.... trunk/src/map/atcommand.c
  17. @Khaii thank for reporting...and i have fixed it in new version of it... Updated Script : Check inside each Files for updated contents. https://rathena.org/board/index.php?/files/file/2505-%7B?%7D/ This script will block player if the player bring exceeded limitation items into the map. In-Game Preview :
  18. as mentioned at the last post in that topic... you just need to diff your client with this.. download it...and during the diff process....select this diff plugin...and you are done.. diff patcher you can find it here http://supportmii.com/ro1/Clients/Weediff2012Pack_v5.7.7z
  19. @Annie this is how i do it....xD *isequippedcnt(<card id>{,<card id>{,<card id>{,<card id>}}}) This function is similar to 'isequipped', but instead of 1 or 0, it will return the number of cards in the list given that were found on the invoking character. the function will currently return the number of card equipped by player...only the card that listed in the parameter... in above case it's 4359,4361,4367,4399,4407 when users have equipped 3 or more card that listed in the parameter....the original effect wont take place.... and the effect will only work when users have equipped 1 or 2 card combo to get it activated... maybe use a script like to to check whether the card combo can be activated or not.. http://pastebin.com/raw.php?i=vpeg74tp but what i trying to do...was almost similar to what annie post in second link http://www.eathena.w...1 just that..annie using nude when users have equipped more than 2 card combo...while the method i try to use was nullify the effect of card.. so player wont need to re-equip their equipment from time to time... for the 1st link http://www.eathena.w...1 i dont think this would be the best way , since all the card effect in the list are not stackable like other card...even if it did, it wont work best for certain card like.. Thanatos Card ( Pierce Defence ) , Randgris Card ( Unbreakable Weapon ) and etc....this type of effect cant be remove...using the multiply / divide calculation xD
  20. http://rathena.org/board/topic/61244-2-deadly-max-combo/#entry92585 http://rathena.org/board/topic/56757-requesting-for-item-script/
  21. @goddameit has done it....maybe you can try ask him to release it..xD
  22. edit this file trunk/db/re/statpoint.txt
  23. Emistry

    debugmes

    remove debugmes or change to debugmes( ""+killedrid ); because it have to be string in order to pass the value to debugmes
  24. original...it's an array.....but during the checking...it only refer to the 1st index in the array.....mentioned in post#4 whenever there is a value inside getd(".craft"+ .@i ) ...during the condition checking..it will alway return true....unless the value stored inside the variable is 0... sometime it's really hard when you try to script something "easy" to view by other when you already higher than that level.... i believe when writing a script, we usually look for an efficient way to do it...and not a "easy" way to view it... when users search for help in script....i believe most of them have the basic to write / read from a script.... learn to read from the script provided and eventually you skills will be level up from time to time... >.<
  25. LOL...maple stuff in RO forum... >.< anyway..i believe NetBean will show you the information why you get the error... just move your mouse pointer to the "marks" and it will show you a tooltips about your error / problems.. usually it's caused by undeclared contents ... incorrect curley placing... etc....
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