Jump to content

Emistry

Forum Moderator
  • Posts

    10018
  • Joined

  • Days Won

    408

Everything posted by Emistry

  1. OnPCKillEvent: if( rand(100) < 10 ) getitem 671,1; end;
  2. trunk/conf/groups.conf permissions: { can_trade: true can_party: true all_skill: false }
  3. rentitem groupranditem( <GROUP> ),<TIME>; refer *groupranditem <group id>; Returns the item_id of a random item picked from the group specified. The different groups and their group number are specified in 'db/(pre-)re/item_group_db.txt'. When used in conjunction with other functions, you can get a random item. For example, for a random pet lure: getitem groupranditem(15),1;
  4. explained my point of view here.....
  5. try Exchanger [ Item to Item ] Exchanger [ Item to Item ] Exchanger [ Multi Item to 1 Item ]
  6. clear / delete your database...and reimport new 1..
  7. try change the encoding to korea...by default it should be KOREA since it's RO files...
  8. double click the rAthena database ....then only you execute the script.
  9. if you just created it using @item .... relog your char...so that the SQL saving can take place.... otherwise...you have to wait for the server to save all character data ... SQL data are not updated instantly most of the time....
  10. just to confirm with the SQL Machine before it create a new table...so that there wont be any error shown in map server when you try to create another table with same name...
  11. try http://pastebin.com/raw.php?i=EszuWLPR
  12. quest number 8506 are not exist in trunk/db/quest_db.txt
  13. it's automated event....every 30 minutes...
  14. maybe your enemy's equipment are unbreakable ??
  15. try this ? to set... pc_setglobalreg(sd,"char_var", <value>); to read.... pc_readglobalreg(sd, "char_var")
  16. try this.. DELETE FROM `global_reg_value` WHERE `str` IN ( 'lastjob','jobchangelevel' ) do a backup 1st before you try..just in case anything happen ~ refer SQL DELETE , SQL IN
  17. i am not meaning nocommand.txt.... i refer to something like this mapname mapflag nocommand or any source mod that you have added and it's related to command disability ~
  18. getrefine only work for weapons.... and yes..you should clarify on what type of effects to work... certain effect are calculated with 1% ~ 100% ...some are 0.01% ~ 100.00% there will be slightly different with the calculation.. but still...just some minor math tricks...
  19. read this trunk/doc/item_bonus.txt bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when attacking (supports skill names) t: Trigger criteria: BF_SHORT: Trigger on melee attack BF_LONG: Trigger on ranged attack ( Default: BF_SHORT+BF_LONG ) BF_WEAPON: Trigger on weapon skills BF_MAGIC: Trigger on magic skills BF_MISC: Trigger on misc skills ( Default: BF_WEAPON ) BF_NORMAL: Trigger on normal attacks. BF_SKILL: Trigger on skills (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON) i: 0=cast on self 1=cast on enemy, not on self 2=use random skill lv in [1..y] 3=1+2 (random lv on enemy)
  20. make sure your client read your GRF.. edit the data.ini file
  21. so that there is a need to re-run it if the table already implemented...and of course there are still have uses for this...like auto fix the problem if table missing.. but i dun like to write the table structure in "one line" and some ppl might not "notice" there is a SQL Table for the scripts..... and...it's easier to view the table structure when it's formatted correctly...
  22. try this? https://rathena.org/board/index.php?/files/file/2499-%7B?%7D/
  23. are you using rAthena ? but i think you are using *Amod .... i believe the @alootid have different "name" in *Amod .... beside..the command also show you this message.. use @aloot help and..show us how you edit the settings to enable these commands...
  24. try use monster ??? or spawn it as NPC since you are just using it to display there is a "wall"
×
×
  • Create New...