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Eidolon

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  1. The image above tells how the permanent mob spawn work, This is the script for the permanent mob spawn in an area, mapname,x,y,x1,y1, x,y, is the red dot while x1,y1 is the distance from the red dot to the yellow dot. So, in this case, The script will be mapname,3,3,2,2 So the monsters will spawn inside the created figure.
  2. Something like this?
  3. I see, other than making it start from 10:59 and end it at 11:59, nothing will work? by the way, can you give me the link to that script?
  4. right, lol. sorry. Then what about: Start Time: 23:00 End Time: 00:00
  5. Does this work? Start time: 23:00 End Time: 24:00
  6. What is the latest/easiest way in adding customs? For example, custom headgear sprites, Is it the ol' put-them-here-way? What about the other customs? (e.g. maps)
  7. I see, I think I'm getting the gist of it. Thank you.
  8. I think the requirements that the TS wants is - In order to proceed the quest there should be a Wanderer and a Minstrel in the party. - The party members should be equal to 3. Not sure if more than or equal to 3, but at least 3 is needed. - And must be all online.
  9. I'm not really sure if this should be posted here. But how do people translate these kind of words, õ»çÀÇ Åä³¢ °í¾çÀÌ ´Ã¾îÁø (by the way, what language is this?) to English?
  10. http://pastebin.com/WtGQru87 Let's see, this script is just a NPC giving free items, Could you guys help me by checking it and pointing out things on the script that I can optimize to make the script neater? I mean neater but the options given by the npc are not changed. Thank you. It will be a really great help if you can.
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