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Okumura

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  1. tengo el mismo problema, puedo crear usuarios desde el panel a la base de datos, pero al momento de loguear desde el panel me dice "usuario o contraseña incorrectas" esta mas que claro, que las contraseñas y usuarios estan escritos correctamente, no se que puede ser D:!
  2. Hi ^^ I was doing some testing for the installation of Ceres control panel for my server time "local" I support a well explained guide, achieving complete the operation. The point is that the configuration itself was not so difficult, but when trying to display the panel already created, with my local address ---> localhost / cp everything goes blank, ie nothing is displayed. and I have doubts, because I did everything to the letter according to this guide, move the file "config" folder cp ", delete the" install ", and still can not find the error, maybe it's a difference within the file "config" on leave "localhost" or put "127.0.0.1" tempted both but still not achieving to display the panel, I tried it on firefox and chrome. forgot to mention that I use WAMP server for the issue of databases and likewise to accommodate the Cp. within this respective cp database with 4 tables that were created after completing the process. Greetings, I hope you can help me: c Thanks for reading
  3. I have the same problem, but I get an error, just not what I should vee out the sprite according to the mob, I get a poring! : x
  4. Bueno como dice el tema, tengo problemas implementando mobs custom a mi servidor, pues no quiero utilizar xray, razones, esta algo obsoleto... resulta que he ingresado con el formato exacto el tema de los nombres de los mobs que dese implementar tanto en jobname.lua y npcidentity.lua , asi mismo los "act y spr" de los mobs a su respectiva carpeta " ¸ó½ºÅÍ " y tambien en su mob_d2.txt como corresponde, con el mismo ID, y nombres de los act y spr que fueron agregados del mob. Ahora, cuando realizo el " @mi " el mob sale y su descripcion tambien pero al summonearlo sale un poring!!!!! ni siquiera es el tipico dark priest, es un poring!!! pense anteriormente, siendo que utilizaba un "emulador eathena" y una data algo antigua que el problema estaba ahi, emigre a "rathena" cambie la data por una actualizada que habia en este mismo foro y aun asi el problema persiste u.u no se que puede ser, algo falta, la carpeta es la erronea, no se y mi cabeza se parte en 2 cuando tengo un problema y no puedo resolverlo :c Gracias por leer, saludos!
  5. In English: Hi everyone: D Here are several of the creator of the post including Spanish speakers, because I recognize some nicks the other side, that is why I will put the subject in Spanish and English Well, I downloaded this data ---> http://rathena.org/board/topic/66962-basic-complete-renewal-data-english-folder/ I use a. Exe files and their respective Lua (​​rev137) the issue is that for example oboro Kagerou and do not show the skills, with bifrost items, Malaya port, and some mobs eclage mistake gravity pulls me and the worst , jump all the time the setup.exe bug infinity (as the infinite setup.exe happens when I use a client and luas 2011-11 than-xx) the point is not that, it may be that my emulator does not hold the date of the exe in the src? I hope I could not help me fix it: c Greetings! ^ ^ ////////////////////////////// ----------------------------- //////////////////////////////// En Español :3 Hi a todos se que varios de aqui incluyendo la creador del post hablan español, pues algunos nicks los reconosco de otros lados, es por eso que pondre el tema en español y en ingles Bueno, me baje esta data ---> http://rathena.org/board/topic/66962-basic-complete-renewal-data-english-folder/ Utilizo un .exe y sus respectivos Lua files (rev137) el tema es que por ejemplo kagerou y oboro no muestran las skills, con los items de bifrost, malaya port, eclage y algunos mobs me tira error gravity y en el peor de los casos, salta todo el rato el bug del setup.exe infinito (lo del setup.exe infinito sucede cuando uso un cliente y luas superior al 2011-11-xx) el punto es no se por que, puede que sea que mi emulador no aguante la fecha del exe en el src? no he podido solucionarlo espero me ayuden, cualquier cosa, lo que nesesiten lo facilitare Saludos! ^^
  6. Hello everyone I found many custom mobs several sides, dates, forums etc. The idea is to implement Lua files, they do not want to use Xray. I have in my files successfully added jobname.lua npcidentity.lua and the type of format with the mobs you want to implement, but when the time comes to invoke even the typical "Dark Priest" but it shows a poring! in reealidad that can no longer be added because the sprites in their respective folder " ¸ó½ºÅÍ " and the mob with their respective line in "Mob_db2.txt" (I've also tried adding it in the "mob_db.txt" but it's the mime, nothing happens: c) edit my post because it was very messy, sorry Thanks for reading
  7. yep, that script I wanted to go and well, more than anything reorganize mine, do not know who done that, but if I were to know, his name remained in the re-edition of the script Now I see you added something to it that left me there, so I will continue q and when you leave something more decent, we will come back here ^^ I follow your instructions and see what it is Greetings and thanks;) Ps: if you want to work it or improve it, there is no problem sorry to re-edit, but how could I add a global function which have to whisper to configure the script that you left in the game, something like "NPC: invasion"? modify some things, but when the time comes "onminute00" or "onminute30" nothing happens D:!? help: c Monsterinvasion_es.txt
  8. yes, it is long, but if would be great if it ends completely, the idea is that someone take it and modify it to improve even more. the treasures now not a problem of time, because by killing all the mobs of the invasion out automatically, that part is good in itself. I wanted to start using a template to create the event, to be more exact, of this topic: ---> http://rathena.org/board/topic/64970-hourly-monster-invasion-event/ but if I'm complicated in the use of maps and to assign the mobs, using arrays have to include ID manually or can be called by any category, such as strong or weak mobs, quisas per item? Greetings!
  9. Hi Everyone Some time ago I worked in an automatic script for my server invasions today, the issue is that updates and lack of time I have not finish it, I will explain what is basically of the event: ----------------------------------------------------------------------------------------------* / - This event starts at the cities best known of Rune-Midgard (prontera, geffen, Izlude, Morroc, Alberta, payon etc) - The event itself is guided by a leading MVP, and a group of mobs at random (regardless of the type of mobs) - The event lasts a certain amount of time and can be any time of day (random), at the end of that time mvp mobs and leave the city and brought the treasures of the city, time is relative, can be a hours, thirty minutes .... etc. - Mention treasures before? Yeah, I did, these treasures are the prizes that will be released in the city once INVASION is defeated, the default is only five treasures (but can be added more). These treasures have no definite time, are on the map until someone finds them simply. - This event should have a function where every time you exterminate the MVP of the invasion, display a message, this message must contain the name of the person who killed the mvp, this person is that you will receive an award for this action when finished the invasion, whispering "npc: invasion" to claim their prize, the prize of the invasion, will be ramdom itself. ----------------------------------------------------------------------------------------------* / Now is where my request comes after more or less been explained as get my event, I ask your help to finish it conditional, what I have so far is about 50% or something more, a number of replicas down with current events, where they are just poring (I have not taken the trouble to change them yet) and Amon Ra MVP is. I've seen anywhere, if there are good jobs, high quality, something I've been away from the script that if I am in the process of remembering things that are essential for this, but please, I need your help, so, to serve over someone and together we will help Fraternal Greetings! and thanks for reading this huge post Okumura Ps: sorry for my English basics InvasionCustom2.0.txt
  10. already checked your clientinfo.xml? in your data? in the case of a home server, which by the way I use to test build with friends, I use a program called "hamachi" ... the only thing you do is modify the clientinfo.xml as I say, adding the ip that you used to connect to your server, as to what that you exhibited, it should look like (in my opinion): and this is optional (no influence, you can leave as they wish, respecting the format): Greetings!
  11. perfect! * - * that was the problem, only had to change "Ragnarok" to "log" in inter_eathena.conf: D thank you very much for the help, everyone! Greetings! solved
  12. if everything is correct, the privileges as well, but as I was looking for not reading the file, I did it again and add all these sql: main.sql item_db_re.sql item_db2.sql mob_db.sql mob_skill_db.sql mob_skill_db2.sql even so, I still shows the error, but somehow has no influence at the moment, about the NPC and mobs that did not appear, were due to incompatibility of packet_ver hehehe intrigues me the error because he had never seen, so hopefully someone knows or has occurred and you know it's
  13. Hi! I need help with this error, I wanted to test their mechanical rAthena to see and all that, but when you import the "sql files" to my database walked all right, just to open my console, sends me the following error. .. SS -> Uploaded with ImageShack.us now do not know if this error is causing the maps are empty, I have no mobs or npc and warps are, but invisible D: can also be a problem incompatibility exe? I hope I can help, greetings and thanks!
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