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Kido

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Everything posted by Kido

  1. haha i like your humor, it's scriptly funny haha wish we may exchange words someday :) cya

  2. woa excellent great progress o:! +1
  3. Kido

    Stage error

    allright thank you so much for the repply, i already solve it but it has some other errors, all of them fixed, thanks again!
  4. Hello, i just saw this map and installed on my server, but also noticed the good idea of it so that's why would like to have it and i think i would be of help for other members too here is the original topic Hellfire script and what i would like to request is the emre script description: This is a map created by Kenedos. Information regarding his map is explained below. All of the descriptions are written by him. Quote Okay so, the original idea was to make an instanced map, but I've been busy with other stuff lately so I havent had time to finish the scripts. I already finished the map, and since I will be taking long to release the scripts, I've thought of releasing the map and ask everyone what they think of the whole instance idea, or if they like the map. The download is available, so you can use this map for any other purpose you want. Explanation The Original Idea was, make an instanced map (like endless tower, memorial dungeon), where players would need a party of around ~6 members to join. The map is divided into 4 parts, they are all in the same map, like Endless Tower is divided each map in 25 smaller (almost exactly the same) rooms, this map is divided into 4 parts, but all those parts belong in the same map (for a purpose that will be explained later). After teleporting inside the instance, players would walk from the start till crossing the 'main bridge', leading to the main island (the biggest one). After reaching the main land, the players that were behind would be teleported after the bridge, and a script would make the script go on fire, and set invisible walls on the bridge, not allowing players to walk back. Once this happens, monsters would respawn (probally fire-elemental monsters, undeads, or something that fits the dungeon appearance) and attack the players. After a certain ammount of time (around 3 to 5 minutes), an announcement would be made in the map, saying the lower islands are going to be swallowed by the lava (as if the lava was raising). Players then have to 'run' from the lower lands, and stay in higher places. After a few seconds, everyone in the first part of the map would be teleported to their respective locations in the second part of the map (the top-right part). In case the player was in one of the small islands, he would either die, or take some damage and start 'burning', and be teleported somewhere nearby the previous location. Once they get teleported to the second part, monsters should respawn a little before the players appear in the secondary part. These monsters in the secondary part would be stronger than the ones in the first part. The instance would keep doing the same event three times, every 5 minutes, the party would get warped to the next part, until they are warped in the last part (bottom-right one) where they would face a MvP of some sort, or just a bunch of strong mobs. Screenshot 'Stage' stands for the part of the map it's located. Use the Browedit View for Reference. Stage 1 = Top-Left Stage 2 = Top-Right Stage 3 = Bottom-Left Stage 4 = Bottom-Right Main Concept ---------- (Browedit View) : http://i51.tinypic.com/1z2j9lk.jpg Entrance ---------------- (Stage 1) : http://i53.tinypic.com/243qf6f.jpg Main Bridge ------------- (Stage 1): http://i55.tinypic.com/6ztzki.jpg Sniping Towers --------- (Stage 1) : http://i55.tinypic.com/21nfe3r.jpg Swallowed up Island -- (Stage 2) : http://i56.tinypic.com/205p0mp.jpg More Lava ---------------- (Stage 3) : http://i53.tinypic.com/258nte0.jpg Main Bridge -------------- (Stage 3) : http://i56.tinypic.com/1z3vwwy.jpg Ifrit Appears ! ------------ (Stage 4) : http://i54.tinypic.com/28rku3s.jpg Final Battle --------------- (Stage 4) : http://i52.tinypic.com/2h54izr.jpg thanks for this help :DD! (thx Annie for taking on it. :3)
  5. downloading it, i hope with my lilttle help i can contribuate to something :DD! the client does not run D:
  6. how to isntall it without the SRC Mod if may i ask?
  7. thank you at the end it worked now i can just change it several times, thanks again!
  8. huh allright thank you, it is a little confusing for me @_@
  9. Kido

    how can fix

    he refers to this part Loc: Equipment location of armor and arrow-type items. Values below can be combined, i. e. 136 would indicate both accessory slots (typical value for accessories). (2^0) 1 = Lower headgear (2^1) 2 = Right hand (2^2) 4 = Mantle (2^3) 8 = Accessory 1 (2^4) 16 = Armor (2^5) 32 = Left hand (2^6) 64 = Shoes (2^7) 128 = Accessory 2 (2^8) 256 = Upper headgear (2^9) 512 = Middle headgear (2^10) 1024 = Styles Upper headgear (2^11) 2048 = Styles Middle headgear (2^12) 4096 = Styles Lower headgear (2^15) 32768 = Arrow (arrow-type items only) and what she says it's that in the line of the item you have to change this: ID,DBName,ScreenName,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Class,Gender,Loc,wLV,eLV, Refineable,View,{Script},{OnEquip_Script},{OnUnequip_Script} by the number or position that you may like, she already gave it to you: (2^10) 1024 = Styles Upper headgear (2^11) 2048 = Styles Middle headgear (2^12) 4096 = Styles Lower headgear i hope it helps (:
  10. thank you, i also found other interesting thins on the doc folder o:!
  11. ah thank you, sorry for so late answer i will try that link, thanks again
  12. wa i got this error now ): Parse error: syntax error, unexpected '' => '' (T_CONSTANT_ENCAPSED_STRING), expecting ')' in /home/tairyuro/public_html/lang/en_us.php on line 349 Edit: solved, just missing a ' on the start of the line 349
  13. no problem (: if i may help you in something let me know, see you (:
  14. Hello, i was editing my FluxCP the item list to traduce it to spanish, but when i finished it did not loaded anymore, i thinked that i may made a mistake that made the item list to no show, so i just replaced the index-php with a safe copy but it stills does not load, anyone may know what happened ):? here is the path: public_html/themes/mytheme/item/index.php and here is my index.php script, this one should be the working one: <?php if (!defined('FLUX_ROOT')) exit; ?> <h2>Items</h2> <p class="toggler"><a href="javascript:toggleSearchForm()">Search...</a></p> <form class="search-form" method="get"> <?php echo $this->moduleActionFormInputs($params->get('module')) ?> <p> <label for="item_id">Item ID:</label> <input type="text" name="item_id" id="item_id" value="<?php echo htmlspecialchars($params->get('item_id')) ?>" /> ... <label for="name">Name:</label> <input type="text" name="name" id="name" value="<?php echo htmlspecialchars($params->get('name')) ?>" /> ... <label for="type">Type:</label> <select name="type"> <option value="-1"<?php if (($type=$params->get('type')) === '-1') echo ' selected="selected"' ?>> Any </option> <?php foreach (Flux::config('ItemTypes')->toArray() as $typeId => $typeName): ?> <option value="<?php echo $typeId ?>"<?php if (($type=$params->get('type')) === strval($typeId)) echo ' selected="selected"' ?>> <?php echo htmlspecialchars($typeName) ?> </option> <?php $itemTypes2 = Flux::config('ItemTypes2')->toArray() ?> <?php if (array_key_exists($typeId, $itemTypes2)): ?> <?php foreach ($itemTypes2[$typeId] as $typeId2 => $typeName2): ?> <option value="<?php echo $typeId ?>-<?php echo $typeId2 ?>"<?php if (($type=$params->get('type')) === ($typeId . '-' . $typeId2)) echo ' selected="selected"' ?>> <?php echo htmlspecialchars($typeName . ' - ' . $typeName2) ?> </option> <?php endforeach ?> <?php endif ?> <?php endforeach ?> </select> ... <label for="equip_loc">Equip Locations:</label> <select name="equip_loc"> <option value="-1"<?php if (($equip_loc=$params->get('equip_loc')) === '-1') echo ' selected="selected"' ?>> Any </option> <?php foreach (Flux::config('EquipLocationCombinations')->toArray() as $locId => $locName): ?> <option value="<?php echo $locId ?>"<?php if (($equip_loc=$params->get('equip_loc')) === strval($locId)) echo and this is the one with error: <?php if (!defined('FLUX_ROOT')) exit; ?> <h2>Objetos</h2> <p class="toggler"><a href="javascript:toggleSearchForm()">Buscar...</a></p> <form class="search-form" method="get"> <?php echo $this->moduleActionFormInputs($params->get('module')) ?> <p> <label for="item_id">ID del objeto:</label> <input type="text" name="item_id" id="item_id" value="<?php echo htmlspecialchars($params->get('item_id')) ?>" /> ... <label for="name">Nombre:</label> <input type="text" name="name" id="name" value="<?php echo htmlspecialchars($params->get('name')) ?>" /> ... <label for="type">Tipo:</label> <select name="type"> <option value="-1"<?php if (($type=$params->get('type')) === '-1') echo ' selected="selected"' ?>> Cualquiera </option> <?php foreach (Flux::config('ItemTypes')->toArray() as $typeId => $typeName): ?> <option value="<?php echo $typeId ?>"<?php if (($type=$params->get('type')) === strval($typeId)) echo ' selected="selected"' ?>> <?php echo htmlspecialchars($typeName) ?> </option> <?php $itemTypes2 = Flux::config('ItemTypes2')->toArray() ?> <?php if (array_key_exists($typeId, $itemTypes2)): ?> <?php foreach ($itemTypes2[$typeId] as $typeId2 => $typeName2): ?> <option value="<?php echo $typeId ?>-<?php echo $typeId2 ?>"<?php if (($type=$params->get('type')) === ($typeId . '-' . $typeId2)) echo ' selected="selected"' ?>> <?php echo htmlspecialchars($typeName . ' - ' . $typeName2) ?> </option> <?php endforeach ?> <?php endif ?> <?php endforeach ?> </select> ... <label for="equip_loc">Se equipa en:</label> <select name="equip_loc"> <option value="-1"<?php if (($equip_loc=$params->get('equip_loc')) === '-1') echo ' selected="selected"' ?>> Any </option> <?php foreach (Flux::config('EquipLocationCombinations')->toArray() as $locId => $locName): ?> <option value="<?php echo $locId ?>"<?php if (($equip_loc=$params->get('equip_loc')) === strval($locId)) echo thanks i hope you guys can help me with this ): Edit: it even does not edit the button at the right ): >>> Second Edit: I solved it, i had to delete the whole "item" folder from public_html/themes/mytheme/item and replace it with the backup one now finally it works (: thank you all!
  15. it has something to do withthe packet db, first make a backup of al files that you are going to modify then once backuped, try to apply the solution, it should work, they say is fixed so it might be to be hones, i don't feel to just touch the src, so i prefer just to use the euphy's quest shop, it can recieve cash points, zeny and items for your desired prize, you can even make it recieve only cash points or something here is the link i hope it helps too (: Look of < Euphy's Quest Shop > Or just copy/paste the whole script on a document Euphy's Quest Shop Script i hope it helps (:
  16. Sure, here is the bug report number 7806: http://rathena.org/board/tracker/issue-7806-cash-shop-problem-2012-04-10-ragexere/ i hope it helps be carefull with the src mods
  17. hehe well let's wait maybe someone may help you (:
  18. yeah, it's an issue with the packet db and version, it' already solved, meh i will just use euphy's shop, that one works better recomend you it (:
  19. i went to my server to test it and i found the same error D: but for me, cash points are not consumed D:! http://youtu.be/nkeImWNI62Q
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