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Peopleperson49

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Everything posted by Peopleperson49

  1. It is quite possible because I also have that problem with blessing and other skills such as holy light (mine goes to lvl 5) which I never had a problem with before. Know how to modify it to work correctly? Chances are it is doing is with other level selectable skills also. Peopleperson49
  2. I agree completely Euphy, but the script that is asked for has 17 different items including some of them are refine conditional. It makes for a very long entry in the item_db2 and sql tables. For that I suggest using a function. If it were just a few bonuses I would suggest using the item_db2. Peopleperson49
  3. Anybody know why heal is nolonger level selectable? I am using the rAthena client and that my control it, but it seems more like it might be a source issue. Peopleperson49
  4. Update your files with the latest revision... Peopleperson49
  5. Your not very specific. You didn't say what type of items you wanted anything in. This is from your other post that you made asking basically the same thing. I would make one document and putt all those in it as seperate scripts then use the callfunc to bring them up when a player equips the items. Peopleperson49 XXXX,Garment,Garment,5,1000,,200,,4,,0,0xFFFFFFFF,7,2,4,,0,1,0,{ callfunc "CustomEffect"; },{},{} function script CustomEffect { bonus bMdef,5; //Mdef + 5 bonus bFlee,30; //Flee + 30 skill 26,1; //Teleport Skill bonus bUnbreakableGarment,0; //Garment cannot be broken. bonus2 bSubEle,0,45; //Reduces Neutral Property damage by 45%. bonus2 bSubEle,1,7; //Reduces Water Property damage by 7%. bonus2 bSubEle,2,7; //Reduces Earth Property damage by 7%. bonus2 bSubEle,3,7; //Reduces Fire Property damage by 7%. bonus2 bSubEle,4,7; //Reduces Wind Property damage by 7%. bonus2 bSubEle,5,7; //Reduces Poison Property damage by 7%. bonus2 bSubEle,6,7; //Reduces Holy Property damage by 7%. bonus2 bSubEle,7,7; //Reduces Dark Property damage by 7%. bonus2 bSubEle,8,7; //Reduces Spirit Property damage by 7%. bonus2 bSubEle,9,7; //Reduces Undead Property damage by 7%. if(getrefine()>=7) { bonus2 bSubEle,1,1 } //Reduces Water Property damage by 1%. if(getrefine()>=8) { bonus2 bSubEle,1,1 } //Reduces Water Property damage by 1%. if(getrefine()>=9) { bonus2 bSubEle,1,1 } //Reduces Water Property damage by 1%. if(getrefine()>=10) { bonus2 bSubEle,0,5; } //Reduces Neutral Property damage by 5%. }
  6. You would need to make a lot of if() statments and make it assign a number value for the total value of each hand. For example a pair gives 2 points, a full house give 10 points. So each players cards are rated and compared ot the other players hands based on that number value. Each card would need a specific face value and suit. I know this is posssible since I created a blackjack game that uses the same concept in detail. Again each hand would be a lot of if() statements. I might give this a go evetually against the computer, but as for multiplayer I probably won't do that. As they said it would be a crazy amount cutins. Unless I could make a varaible for each players hands that the other players could see. For example: .$P1Ace and .$P1Hearts. Then all the players can view cards and see that player 1 had had a Ace of Hearts. This gets into a lot of other issues like if two groups of people try to play at once... Peopleperson49
  7. Don't forget to change the dispbottom to reflect the changes also. dispbottom "You now have "+#EVENTPOINTS+" Event Point(s)."; Peopleperson49
  8. I would not put that much code in an item onequip section of the item_db2. I would just make it an actual script like I did for you in my pervious post. The garmet is a default item just to show you how to use it if you didn't know which you will put in your item_db2. When they equip the item it will do this exact script just as if the code was in the item_db2 onequip section. Peopleperson49
  9. It might be a bit out there, but why not have a donate to me for every member account? The reason for that is normal users that release awesome source mods, custom maps, script releases, etc for free... Nobody is forcing anybody to donate. I am not a dev but for the current system I suggest that it always give 25% of the donation (instead of a $5 cap) to rAthena because without rAthena there would be no donations anyway, lol. Peopleperson49
  10. I hope it helps you out! Let me know in my script collection area if you have any issues with it, but it tested good as far as I can tell. Peopleperson49
  11. It should work fine just use my version 4.2 which allows you to select whether you want pvp or gvg. You have to manually set the zeny prize, item prizes, and event times ingame using the NPC. I spent about 2 hours trying to break it last night and it worked fine everytime for me. Peopleperson49
  12. Yours as in you created it? Peopleperson49
  13. That probably because that looks more like a db request than a script request. And your not very specific. You need to give details on exactly what you want to do. You can have items call scripts, but I can't tell from your post. Peopleperson49 Script: function script CustomEffect { bonus bMdef,5; //Mdef + 5 bonus bFlee,30; //Flee + 30 skill 26,1; //Teleport Skill bonus bUnbreakableGarment,0; //Garment cannot be broken. bonus2 bSubEle,0,45; //Reduces Neutral Property damage by 45%. bonus2 bSubEle,1,7; //Reduces Water Property damage by 7%. bonus2 bSubEle,2,7; //Reduces Earth Property damage by 7%. bonus2 bSubEle,3,7; //Reduces Fire Property damage by 7%. bonus2 bSubEle,4,7; //Reduces Wind Property damage by 7%. bonus2 bSubEle,5,7; //Reduces Poison Property damage by 7%. bonus2 bSubEle,6,7; //Reduces Holy Property damage by 7%. bonus2 bSubEle,7,7; //Reduces Dark Property damage by 7%. bonus2 bSubEle,8,7; //Reduces Spirit Property damage by 7%. bonus2 bSubEle,9,7; //Reduces Undead Property damage by 7%. if(getrefine()>=7) { bonus2 bSubEle,1,1 } //Reduces Water Property damage by 1%. if(getrefine()>=8) { bonus2 bSubEle,1,1 } //Reduces Water Property damage by 1%. if(getrefine()>=9) { bonus2 bSubEle,1,1 } //Reduces Water Property damage by 1%. if(getrefine()>=10) { bonus2 bSubEle,0,5; } //Reduces Neutral Property damage by 5%. } Item_db2: XXXX,Garment,Garment,5,1000,,200,,4,,0,0xFFFFFFFF,7,2,4,,0,1,0,{ callfunc "CustomEffect"; },{},{}
  14. What do you mean by updated? Which part? Peopleperson49
  15. I just tested it and it worked fine. You have to set KoE times ingame for it to work. If you get an error please post, but I'm not getting one. What version are you using? Peopleperson49 I modified version 4.2 for you which allows you to select between PvP or GvG. Peopleperson49
  16. You can check out my script I made also at http://rathena.org/board/topic/70567-peopleperson49s-scripts/. Peopleperson49
  17. You want the KoE to be PvP instead of GvG? Just change all gvgon to pvpon and all gvgoff to pvpoff. Peopleperson49
  18. In the last week I have been super busy and getting on the computer wasn't part of it. So far I changed the oil in the car, sold boys scout popcorn, built a chicken coup, went shooting with my kids (including sighting the rifle), and much more... Peopleperson49
  19. When I took out all the guildmonster stuff I put an extra next in there. Should be good now. Sorry. Peopleperson49
  20. Lol, I had already fixed it when I posted that message. Peopleperson49
  21. Nice suggestion Emistry. I never thought about that. I really havn't tested that script very much and I need the bugs worked out. I think it has very good promise and the base scripting is very good, lol. Peopleperson49
  22. I added the guildmonster command to the KoE expecting that to be used instead of the monster command since it works much better for the purpose. However, since most people won't have the command and I know some can't afford to purchase it, I will make an update that makes it easy to switch between monster and guildmonster. I will use // to remove the guildmonster command. Sorry for any confusion. I wish they would just add it to the game officially! It works much better for spawning an Emperium!!! Peopleperson49
  23. Did you get it to work kaka19? Remember unless you change the start time it will only run automatically on Monday, Wednesday, Friday, and Sunday from 8-9pm. Peopleperson49
  24. While you waiting donkeyg check out my Arch Bishop Change Quest. That is what I have been doing instead of working on the time function. Let me know what you think of that script. Peopleperson49
  25. Thanks, but I don't see why it's erroring if it you don't have the command enabled. It should work just fine for you. Just get the lastest version I will removed the guildmonster command since most people won't have it. Peopleperson49
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