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Everything posted by Peopleperson49
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Why is renewal exp rates so much lower than non-renewal rates? Did they change the exp gained from monsters or modify other stuff? Peopleperson49
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I see, you actually made it a game. However, if you change the >= it will make it only work less than 24 hours. So after 24 hours they can't click on it anymore. Basically it takes the current epoc time and adds 86,400 seconds to it. If you click again before that 86,400 seconds then it knows that 24 hours hasn't passed yet. By changing it then you are saying it has to be clicked before the 24 hours and once it is exceeded they cannot ever click on it again (because wont meet the <24 hour conditions). Atleast, thats how I picture it in my mind.
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Let me know exactly what skills you want to add and to which class. Peopleperson49
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Anti Hack For GM Account Password.
Peopleperson49 replied to Hatake Kakashi's question in Script Requests
I have never had a problem with it. Since only somebody with actual server file access can add a character to it. I think it's safer than controling it through a control panel where somebody can get the password. There isn't any more chance of courruption than a GM creating items and giving it to there other account. It worked for any GM level so they still have the same restrictions. Just modify the GM commands to restrict putting stuff in the storage if that is a concern. I look at like this, if you can't trust your GM's then why are they GM's? -
Anti Hack For GM Account Password.
Peopleperson49 replied to Hatake Kakashi's question in Script Requests
You can also go another route with it. Leave your accounts as non-gm accounts. Then use a login event script to make them GM's that allows you to have several characters on the same account without having them all as GM's. Basically, GM's don't have to login several accounts to swtich between there GM and non-gm characters. - script GMAccess -1,{ OnPCLoginEvent: //atcommand "@adjgmlvl 99 NameHere; //atcommand "@adjgmlvl 99 NameHere; //atcommand "@adjgmlvl 99 NameHere; //atcommand "@adjgmlvl 99 NameHere; //atcommand "@adjgmlvl 99 NameHere; //atcommand "@adjgmlvl 99 NameHere; //atcommand "@adjgmlvl 99 NameHere; //atcommand "@adjgmlvl 99 NameHere; //atcommand "@adjgmlvl 99 NameHere; atcommand "@refresh"; end; } //Any character you want to be a GM place here and that specific character will be made a GM. //This allows a person to have a non-GM account, but with GM access for a specific character. //There GM level is also specificed in the script. -
I suggest you give a reward for clicking on the NPC! Give free blue potions or something that makes it worth it. Stick with simple useable items. Otherwise not everybody will take the time to click on it. However why not use a OnPCLoginEvent to count people. Below is a super SIMPLE of an example for you. I just made that out of my head so excuse its simplicity! Just add an interface NPC to it and make it store account names. - script AttendanceScript -1,{ OnPCLoginEvent: mes "Welcome back to WhateverRO!"; set $DailyLoginCount,$DailyLoginCount+1; end; } Here is a more modified version for you. It tracks the time and will only characters to be counted once. I also modified the first version to not use permanent server variable. By changing the variable you can make it only work once per account instead of once per character (like I currently have it). Peopleperson49 - script AttendanceScript -1,{ OnPCLoginEvent: dispbottom "Welcome back!"; dispbottom "Thanks your for playing WhateverRO!"; if (#LoginTracker>=gettimetick(2)) { set #DailyLoginCount,#DailyLoginCount+1; set #LoginTracker,gettimetick(2)+86400; end; }
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You CAN'T edit LUB files. When you update the LUA files the LUB files are updated automatically from them. LUA files are not hard, but they are very annoying! Download notebook ++ (I think thats the name). Keep in mind there are several LUA files to update within the skillinfo and skillinfoz folders. skillinfo/skilltreeview.lua controls the skilltree for each class. skillinfoz/skilldescript.lua modified what your client sees for skill info. skillinfoz/skillinfolist.lua gives the max level, sp use, skill name, and again controls the skilltree for each class. skillinfoz/skilltreeview.lua yet again controls the skilltree for each class. Each of those four files has to be updated for it to work properly! I wish you could sprite NPC's I would do it for you as a trade off, lol. Peopleperson49
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I thanks for your reply. I have increased that already. But if you increase it too much then it errors. I was hoping for a way to increase it further or what the max it can be increased to without erroring. Peopleperson49
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Keep in mind that increasing the max cart weight directly increases your max damage with cart based skills. Just something to think about if you didn't already. I made that mistake on my low rate server, lol... Peopleperson49
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Anybody know how to make a custom NPC sprite form an actual photograph (in a RO sorta way)? I have been trying to do this myself with no luck. I guess I just can't draw that good. Basically, just the head/hair of the NPC will be form the photo and it doesn't have to be perfect. Just similar where the its an obvious connection. It's a tribute to my wife for putting up with me messing with this server all the time. The body can be something like a high preist. As frustated as I am with it right now, I would almost pay to have it done, lol! Thanks. Peopleperson49
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It's all good to update the skilltree, however, you still have to edit the LUA if you want to see those skill where players can use them. Try that and get back to me.
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Weapon Refining, Armor Refining? Screw that! POTION REFINE!
Peopleperson49 replied to Squishyyy's topic in Source Releases
I already have a skill to do this on my server and have had for a very long time now. The same with blacksmith creating elemental armor. However, if you find a new way to do it please share, lol. No source mod required for any of this. Besides I have maxed my produce_db out anyway. i have around 500 custom potions, armor, etc... Can't seem to get the produce_db to get any bigger even if I increase it in the skill.c. Here are just a few of the potions I have that can be refined. item_db2: 28328,Red_Potion_1,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(50,72),0; getitem 1093,1; },{},{} 28329,Red_Potion_2,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(55,79),0; getitem 1093,1; },{},{} 28330,Red_Potion_3,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(61,87),0; getitem 1093,1; },{},{} 28331,Red_Potion_4,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(67,96),0; getitem 1093,1; },{},{} 28332,Red_Potion_5,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(73,105),0; getitem 1093,1; },{},{} 28333,Red_Potion_6,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(81,116),0; getitem 1093,1; },{},{} 28334,Red_Potion_7,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(89,128),0; getitem 1093,1; },{},{} 28335,Red_Potion_8,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(97,140),0; getitem 1093,1; },{},{} 28336,Red_Potion_9,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(107,154),0; getitem 1093,1; },{},{} 28337,Red_Potion_10,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(118,170),0; getitem 1093,1; },{},{} produce_db //-- Refined Potons <-- AM_PHARMACY & Potion Creation Guide & Previous Potion, 1 Refining Concentrate 501,22,228,1,7144,0,507,1,,1 28328,22,228,1,7144,0,501,1,28378,1 28329,22,228,1,7144,0,28328,1,28378,1 28330,22,228,1,7144,0,28329,1,28378,1 28331,22,228,1,7144,0,28330,1,28378,1 28332,22,228,1,7144,0,28331,1,28378,1 28333,22,228,1,7144,0,28332,1,28378,1 28334,22,228,1,7144,0,28333,1,28378,1 28335,22,228,1,7144,0,28334,1,28378,1 28336,22,228,1,7144,0,28335,1,28378,1 28337,22,228,1,7144,0,28336,1,28378,1 -
Yes, it's just a custom edit. It's actually quite a powerful attack when you do five hits. Total of 625% of you MATK.
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Is this just the mob_db update that hasn't happened yet or your custom update?
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Making @item for level 99 GM is very easy to do by going into the conf folder and modifying it. There is also even a mod out there somewhere that restricts specific items that GM's can create, but I'm not sure where to find it. It might be on eAthena forums though. atcommand_athena.conf Change it from: // Creates an item of your choosing, either Item ID or Name (1 command + /item). item: 60,60 Change it to: // Creates an item of your choosing, either Item ID or Name (1 command + /item). item: 99,99
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What specific skill do you want to make AOE? Please give more info and include how wide you want it to work, how many hits it does, element, or anything I might need. You can use source mods to changes things like heal, lex aeterna, or even attack skills to be AOE.
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Whats is the most I can push the produce_db from the src? I have around 300 custom weapons, armor, potions, etc that are in my produce_db, but without source mod they won't all work. I have already increased it some, but it errors if I try to go high enough to include all my stuff. Peopleperson49
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Anyone got the 3rd job quest jobchanger? not instant
Peopleperson49 replied to iAmRiki's question in Script Requests
If I understand you right then you just want the quest scripts for each class? Why not use the ones here, rAthena already has all the job quest scripts already made in the SVN. -
I understand that it should be in the item_db, but it's not anymore... Current item_db: 501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(45,65),0; },{},{} 502,Orange_Potion,Orange Potion,0,200,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(105,145),0; },{},{} 503,Yellow_Potion,Yellow Potion,0,550,,130,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(175,235),0; },{},{} 504,White_Potion,White Potion,0,1200,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),0; },{},{} 505,Blue_Potion,Blue Potion,0,5000,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal 0,rand(40,60); },{},{} Old item_db: 501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 204; itemheal rand(45,65),0; },{},{} 502,Orange_Potion,Orange Potion,0,200,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 205; itemheal rand(105,145),0; },{},{} 503,Yellow_Potion,Yellow Potion,0,550,,130,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 206; itemheal rand(175,235),0; },{},{} 504,White_Potion,White Potion,0,1200,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 207; itemheal rand(325,405),0; },{},{} 505,Blue_Potion,Blue Potion,0,5000,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 208; itemheal 0,rand(40,60); },{},{}
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Anyone got the 3rd job quest jobchanger? not instant
Peopleperson49 replied to iAmRiki's question in Script Requests
I just made this NPC for you. However, I havn't gone home to test it out. It's a very simple 3rd class job changer. It won't instantly change a character without meeting all the level requirments to do so. You can very easily add a cost or other requirments if you want. Just let me know and I will do it for you. -
skill_cast_db 156,1600:1800:2000:2200:2400,400,0,0,0,0,0 skill_db 156,9,8,1,6,0,0,5,1:2:3:4:5,yes,0,0x1,0,magic,0, skill_require_db 156,0,0,15:30:45:60:75,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 skilldesctable2 AL_HOLYLIGHT# Holy Light Max Level:^777777 5 ^000000 Type:^777777 Offensive ^000000 SP Cost:^777777 15*SkillLv ^000000 Target:^777777 1 Enemy ^000000 Range:^777777 9 cells ^000000 Cast Time:^777777 2+.2*SkillLv sec (reduced by DEX) ^000000 Cool Down:^777777 None ^000000 Effect:^777777 Does 1*SkillLv Holy element hits for 125% of your MATK. ^000000 #
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Back in the day when you used a red potion it used to do the red star effect above the characters head. Most potions, healing items, etc did some effect. I added it back to my server, but I was wondering why that went away with newer revisions? Peopleperson49
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I played RO2 briefly and it was almost like a cookie cutter of WOW with RO characters (and they got rid of merchant class). Granted it wan't but a small world, but there was a thing online that would let you play a couple of the characters. However, I like how RO1 is played. If they would just take RO1 and JUST upgrade the graphics they would probably blow WOW out of the water!!! Peopleperson49
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I hope this is the correct location for this issue. I have Microsoft Visual Studio 2003 and since you don't have an rAthena-7.1 I can't compile the files. You have 9 and 10, but without a newer version it does me no good... Maybe theres a free version that I can use or something. Peopleperson49