50ShadesOfGrey
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Actually, I use this for my regular woe.. I'm trying to add a custom castle to run 24/7.. How would I add a castle or at least copy the maps from another castle and add an emp to that map?
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I apologize if this isn't what you mean, but I tried this and when I say "19816" It changes my headgear to nothing. - script Dyna -1,{ OnWhisperGlobal: // == No Sprite if(isequipped(19805)) { if(@whispervar0$ == "None") { atcommand "@changelook 2 0"; end; } else { if(@whispervar0$ == "19816") { atcommand "@changelook "+getiteminfo(atoi(@whispervar0$),14); end; } } } }
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I apologize for posting multiple topics. How would I edit the Kriemhild castle, so it's always running and never stops unless server shut down or GM stopped it? Seems like a noob question, but I'm not very good with the castle scripts /Edit: Actually, better solution.. How would I add my own castle with custom flag, but use the warp to Kriemhild castle.
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I'm not sure what it's called, but in other servers it was called "Dyna". If wearing an item, you can whisper a NPC and change to your desired look. Example - Wearing Bunny hat( Item ID 19805 ) whisper NPC:Dyna, saying "*Name of item*", then it will change to that look.. I've tried this, but when I type in the name, it doesn't change my look..? "None" works though. - script Dyna -1,{ OnWhisperGlobal: // == No Sprite if(isequipped(19805)) { if(@whispervar0$ == "None") { atcommand "@changelook 2 0"; end; } else { if(@whispervar0$ == "Elemental Wings") { atcommand "@changelook 2 19810"; end; } } } }
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There's not really a specific screenshot for the error.. I type @go 15, which is training grounds and this happens
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I tried warping to @go 15, which was the training grounds (new_1-1) or whichever map it was called. I got an error and my client froze and shut off. Anyone know how I can fix this? Anyone?
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I fixed it, thanks SureOneHit. Just recheck your lua files, make sure you have the correct name for the item and correct number in the item_db.
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I followed the wiki, and the item ID is correct. The item shows correctly in my inventory, but when I put it on or try viewing my equips my client shuts off.. What could be the problem? Wrong .spr/.act files, maybe? No one can help me? >.> Anyone? D: Some of them don't show up correctly in my inventory, but when they do I error on equip.
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Please refrain from editing your question and not posting a solution. Others may have the same issue and would like to know how to fix it. Rules I apologize. Solution: In accname.lua, I found which line was causing the error and removed it.
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Hello, I'm attempting to create the barricades that are currently in WoE SE I believe? Except, I'd like to have them in a different map and position? Would anyone mind helping me with this? I got this, but it doesn't accomplish much.. - script Barricade 78,{ OnInit: donpcevent "Barricade::OnSpawn"; end; OnSpawn: setcell "phang_cas01",69,34,73,34,cell_walkable,0; //non walkable monster "phang_cas01",69,34,""+getmonsterinfo(1905,0)+"",1905,1,"Barricade::OnBossDead"; monster "phang_cas01",70,34,""+getmonsterinfo(1905,0)+"",1905,1,"Barricade::OnBossDead"; monster "phang_cas01",71,34,""+getmonsterinfo(1905,0)+"",1905,1,"Barricade::OnBossDead"; monster "phang_cas01",72,34,""+getmonsterinfo(1905,0)+"",1905,1,"Barricade::OnBossDead"; monster "phang_cas01",73,34,""+getmonsterinfo(1905,0)+"",1905,1,"Barricade::OnBossDead"; set $@monster_Barricade1,5; //need to destroy all barricades for enter OnBossDead: set $@monster_Barricade1, $@monster_Barricade1-1; if($@monster_Barricade1==0) { mapannounce "phang_cas01","First Gate Destroyed! ",0,0x6CC6666;} setcell "phang_cas01",69,34,73,34,cell_walkable,1; //walkable sleep2 120000; monster "phang_cas01",71,37,""+getmonsterinfo(3927,0)+"",3927,1,"Barricade::OnBossDead2"; end; } /Edit: I'm adding these to a different map, which will be a wall of barricades. The people will have to break the barricades to pass through. I changed the entire script, so I just have the barricade along with a setwall.. It doesn't allow me to attack the barricade though?