the // part is the one to put in database right?
When I put "callfunc( "disguide_mob",2521,2616 );" to the database, It doesn't work no more saying Disguise Failed.
I already loaded the script too.
I know it's wrong, but this is pretty much the idea.
atcommand "@disguise "+rand( 2521,2616);
and for the another post....check for any error ...
the script look fine ~
Last thing, how to make it like except ID 2549, 2569, and 2575?
What if the server has renewal sprite items and the other new players do not have rdata.grf
Will they error or item will be turn into an apple or something?
No no. It's like Admin will start the event. the NPC control panel will activate the disabled npc to show after 10 seconds. and first person to click the disabled npc wins the event.
The reaction event when there will be a countdown and the NPC will appear in the x,y coordinates? Then it will reward and disablenpc again until admin start it again?
Hope someone can share it!
I would just like to separate the boost in two different maps. How will I script this in the item bonus?
If map arena_4, FBH works 200%. If map guild_vs5, FBH works 100%.
Scenario:
Professor uses Cold Bolt against someone with FULL Reflect but wearing 4 MARSE Cards.
Result:
Reflects Cold Bolt to self causing no damage because of Marse Cards.
Will it be possible to over-ride this damage when over 100% resist?
For example, Total Water Resist = 125%. 25% Will be reflect with damage still?
In pet_db.txt
//Naruto Pet
Use to capture pets:
I can capture Enma, but other added pets cant be. Help please
With @item or @makeegg, it works perfectly though and can be hatch.