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Currently

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Everything posted by Currently

  1. - script PVPKill1 -1,{ OnPCKillEvent: getmapxy(.@map$,.@mapx,.@mapy,0); if (.@map$ == "galaxy") { if (killedrid == getcharid(3) || killedrid == last_kill) { atcommand "@die"; atcommand "@storeall"; announce ""+strcharinfo(0)+" tried to Kill On Sight the same player!",bc_blue|bc_all; end; } else { set last_kill, killedrid; announce "Please do not kill the same player again after this. ALL your items will be in storage.",bc_blue|bc_self; dispbottom "Do not kill the same player after this one. ALL your items will be in storage."; dispbottom "Do not kill the same player after this one. ALL your items will be in storage."; dispbottom "Do not kill the same player after this one. ALL your items will be in storage."; dispbottom "Do not kill the same player after this one. ALL your items will be in storage."; end; } } } Will only @die and @storeall if the player killed him/her 3 times at least.
  2. Everytime I try to attach it to the NPC. it doesn't work or won't load Buffs only guild members of "castle owner guild"
  3. Thank you (: to make sure. I just put this script in a new .txt then load it in the server?
  4. The item will be in the "ETC" inventory. When he/she holds it in his/her inventory. He or she will receive additional +1 all stats. BUT only if he or she is in the guild of the castle owner of Kriemhild. Quick request pretty please? Thank you for your help (:
  5. Sir Emistry, maybe you switched it around or misunderstood the request. I hoped to say. The mob will spawn when WoE end. and when WoE starts, @killmonster2 except the Emperium of course.
  6. Nevermind, I put the wrong numbers on the wrong palces. Thank you gusys!
  7. Can I request an invisible NPC where it auto spawn mob ids <2500~2522> when the WoE ends. But it will @killmonster2 when WoE starts?
  8. I already did @reloadmobdb.. uhm just to change its stats and make it a plant type that's all..
  9. OH! Ohmygod why didn't I think of that! So I have to make them download it?
  10. Yeah. I've already done that when I never hosted it on another host such as VPS or Asurahosting.. When the server used to be offline, all custom bgms works. but I'm getting a hard time when I impliment it through another host.. Proper way to say it is I don't know how to add it correctly at the very least..
  11. When I use thor Generator. I place the directory to the folder where the BGM is in. Example: the song is in Thor/BGM so I put the settings in the directory Thor/BGM. Does it matter if its ASCII or Unicode? After I patch, it seems the file is inside the BGM folder but won't play when I do it in the server.. I already changed mp3nametable.txt as well.
  12. After I changed the Emperium database. It still did not do anything after I reloadmobdb. 1288,EMPELIUM,Emperium,Emperium,1000000,,1,0,0,1,60,73,64,50,1,17,80,50,26,20,10,12,0,8,26,0x40,300,1288,288,384,0,0,0,0,0,0,
  13. After I export it, do I run it with MySQL? or do I just edit it with Notepad++ and copy-paste the table provided in the PvP system?
  14. About this http://rathena.org/board/topic/58222-ghosts-scripts-latest-ghosts-pvp-system-v13/ How will I run the SQL in a VPS (asurahosting)? or do I have to do it first in my computer then upload it on the host?
  15. If I move the NPC's coordination to a new one, do I still have to restart server or can I just do @Reloadscript?
  16. Thank you (: -Bump- How about if the players dies in the map, how can I make them autowarp to town?
  17. I tried to patch it.. is this the correct way? Right click -> SVN Checkout -> Apply Patch. then idk where or which folder.. i tried to select "src" but it kept saying working memory lol
  18. ^ Okay so uhm. Will that triffer if the mob count is 0? I tried to read the mobcount from script_commands.txt but I dont really just get it..
  19. Not sure how I will start it thats why I'm just requesting for a little script that will do a mobcount check. and if it reaches 0. OnPCEvent will happen next.
  20. I have these settings for this mobs, but when a player wear a thanatos. the damage is like 999k.. I don't get it -__-
  21. Melee as in normal attack. With perfect dodge, that it will still hit..
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