Currently
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Everything posted by Currently
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How to put time interval before player can talk to the NPC?
Currently posted a question in Scripting Support
How to put time interval before player can talk to the NPC? -
Wearing two same Accessory will result to -999 All Stats?
Currently replied to Currently's question in Database Support
When I did this, I equipped the ring and just having one ring does -999 all stats. BUMP -
Wearing two same Accessory will result to -999 All Stats?
Currently posted a question in Database Support
2777,Dragon_Ball_Ring,Dragon Ball Ring,5,20,,100,,0,,4,0xFFFFFFFF,7,2,136,,30,0,0,{ bonus bDef2Rate,-98; bonus bAllStats,25; bonus bMatkRate,10; bonus bAtkRate,10; callfunc "EX_System"; },{},{} Wearing two same Accessory will result to -999 All Stats? -
1000 Zhu Po Long, but only 1 drops the item.
Currently replied to Currently's question in Script Requests
like this? when I @loadnpc the script. It didn't trigger yet. so I'm guessing I gotta wait for one hour right? Also, is what I did correct -
Just curious. If item in inventory, will bonus work?
Currently replied to Currently's question in Database Support
Ohh so should I ask in the source seciton lol or can you or anybody here provide me one -
Just curious. If item in inventory, will bonus work?
Currently posted a question in Database Support
Just curious. If item in inventory, will bonus work? For example: 6004,Bapho_Doll,Cursed Baphomet Doll,3,0,,10,,,,,,,,,,,,,{ bonus bDex,5; },{},{} Will this make it, just carrying the item in your inventory will give you extra dex + 5? -
new_1-1,179,80,5 script GM Prize 757,{ if (strcharinfo(0)=="[Admin] Dreamworks") { mes "Enter Items ID (Don't matter. Put 512 for example) :"; mes "It will be Event Coins anyways."; mes " 0 = Cancel"; do { input .@ItemID; if( .@ItemID < 1 ) close; } while (getitemname (.@ItemID) == "null"); mes "Enter Amount (Max is 500 Event Coins) :"; input .@Amount,1,500; next; mes "Enter Name :"; tryagain: input .@Name$; if (!attachrid(getcharid(3,.@Name$))) { message strcharinfo(0),"Player not found!"; goto tryagain; } next; mes "Name : "+.@Name$; mes "Item : "+getitemname(.@ItemID); mes "Amount : "+.@Amount; if (select("Confirm:Cancel") == 1) { getitem .@ItemID,.@Amount,getcharid(3,.@Name$); message strcharinfo(0),"Item sent."; message .@Name$,"You received "+.@Amount+" "+getitemname(.@ItemID)+" from "+strcharinfo(0); announce "Event Reward: Player "+.@Name$+" received "+.@Amount+" "+getitemname(.@ItemID)+" as Event Prize!",bc_all; } close; } mes "Sorry, I only talk to GM"; close; } After Enter Name, it hangs lol
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new_1-1,179,80,5 script GM Prize 757,{ if (strcharinfo(0)=="strcharinfo(0)=="[Admin] Dreamworks"){ mes "Enter Items ID (Don't matter. Put 512 for example) :"; mes "It will be Event Coins anyways."; mes " 0 = Cancel"; do{ input .@ItemID; if( .@ItemID < 1 ) close; }while( getitemname( .@ItemID ) == "null" ); mes "Enter Amount (Max is 500 Event Coins) :"; input .@Amount,1,500; mes "Enter Name :"; input .@Name$; next; mes "Name : "+.@Name$; mes "Item : "+getitemname( .@ItemID ); mes "Amount : "+.@Amount; if( select("Confirm:Cancel") == 1 ){ if( !attachrid( getcharid(3,.@Name$) ) ) message strcharinfo(0),"Player not Found."; else{ getitem 12619,.@Amount,getcharid(3,.@Name$); message strcharinfo(0),"Item Sent"; message .@Name$,"You Received Event Coins Player "+strcharinfo(0); announce "Event Reward: Player " + strcharinfo(0) + "! received his Event Coins as Event Prize!",bc_all; close; } } } close; }
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I guess the concept is the same as the Poring Catcher. But, it's like a normal farming database except I wish to only have 1 of Zhu Po Long drops 25120~25126 (randomly) items and 100% chance. Any takers? I will love it for life!
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Will it be possible to create a simpler Itemizer? No need for creating SQL table etc. example: An NPC that GMs with [Admin] Dreamworks can talk to. Then, the NPC will give the winner "input" item amount? Bump?
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Browser history deleted - PhPmyAdmin can't access.
Currently posted a question in Third Party Support
So, i accidentally deleted the browser's history so it also deleted the URL for my phpmyadmin along with its I.P. address. I know the server's I.P. address but I have no idea how to connect my phpmyadmin again -
But would it matter? I mean if will say failed if no guild or the character is not online wont it?
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changegm: next; mes "[secretary]"; mes "Please input the name of the next guild leader:"; input $gmleader; next; atcommand "@changegm $gmleader"; close;
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Quests, Games: Skill Matching Game
Currently replied to Santino's topic in Game, Event, Quest Script Releases
BUMP: will it be possible to set the time right after a player completes it? then the NPC will say like mes "Player X got <12312 seconds> etc" -
Instead of spawning waves of monsters. How about the NPC will just keep spawning 3 Bomb Poring per 3 seconds. And, when the map (poring_w01) is left with only 1 player standing (not dead). he/she will be declare the winner and get apple. Any takers?
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//Pokemon Suit 15021,Upg_Formal_Dress,Upg Formal Dress,5,20,,150,,45,,4,0xFFFFFFFE,7,2,16,,1,1,0,{ if ( Hp < 100000) { unequip 2;}; },{},{}
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When DIFFing, what are the recommend checkboxes?
Currently replied to Currently's question in Client-side Support
I mean other than that.. Like i just got no idea what elae should i check.. -
When DIFFing, what are the recommend checkboxes? Because I really want to add a "Job Suit" so players can disguise to another class so I gotta check "Ignore Sprite Error" or "Ignore Palette Error" Anybody help me?
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Player gotta wait after 10 mins before finish item is made by the NPC?
Currently replied to Currently's question in Script Requests
Everytime I talk to the NPC. it just gives me the item without doing the quest.. I tried this with other accounts too, same result. -
Player gotta wait after 10 mins before finish item is made by the NPC?
Currently replied to Currently's question in Script Requests
new_1-1,161,112,4 script Crafter 82,{ set @npc$,"[Craft]"; mes @npc$; if (#product == 0) { mes "Do you want to cook ( 50 All Stats Food )?"; mes "Get me 10 Meat, 10 Honey, 10 Mastela Fruit."; next; if (countitem(517) < 10) goto miss; if (countitem(518) < 10) goto miss; if (countitem(522) < 10) goto miss; delitem 517,10; delitem 518,10; delitem 522,10; mes @npc$; mes "I see that you have all the items required!"; next; mes @npc$; mes "Please wait for at least 10 minutes in order for me to finish this item."; addtimer 600000,strnpcinfo(0)+"::OnEnd"; set #product,gettimetick(2)+600; close; miss: mes @npc$; mes "Sorry, you dont have all the items required."; close; } else if (#product >= gettimetick(2)){ OnEnd: mes @npc$; mes "Here's You Item"; getitem 14607,1; set #product,0; close; } } I have it like this. But, it doesn't even wait for 10 minutes. When I talk to the NPC again, it just go straight to "Here's your item". -
If a client is DIFFed, will it change the edited job names? Here's what happened. I asked a guy to change the job name of Thief to Deceit and other classes too. So, I'm just asking that if a Client is DIFFed with like the recommended and the "ignore sprite error" etc so they can use Disguise Class Suits. Will the "Deceit" change and return back to normal "Thief"?
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Removing "Snatcher" from stalkers via talking to healer?
Currently posted a question in Scripting Support
How would I script that? Removing "Snatcher" from stalkers via talking to healer? So, they won't know that their skill is removed when they talk to healer if they are a stalker and if they have the skill? -
Is it possible to have a script that won't let Stalkers use auto-steal (Steal skill) while attacking a mob? I already changed skill_nocast_db.txt but I guess it will take affect right after I restart the server. I already did @Reloadskilldb too. So yeah, I guess this is just a temporary script that won't let them use the skill. Is it possible though? Can anybody provide me a quick remedy?