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Currently

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Everything posted by Currently

  1. So for the client side. Which ones am i suppose to edit?
  2. Oh! Haha I tried doing it but really confused lmao. Like I made a new folder "data\sprite\Àΰ£Á·\¼¼ÀÌÁö" after ¼¼ÀÌÁö i made the two male and female folders.. which is the "¿©" and "³²" but im pretty sure im doing it wrong lmao can u help me real quick xD
  3. Oh okay thank you. hm. Will you please guide me on this part you said. "just replace the generated act file with the correct act file for the gender in question."
  4. When I use this generator "clydelion's Sprite Name Generator" First, I located "weapon.spr" and "weapons.act" for males. Then generated it. And copy-paste the sprite and texture folder it creates. Only the male have the correct .act location. Then, I do the same steps for females this time and copy paste it to the same location. But, the sprite only shows in one gender. the other weapon location is messed up.
  5. Which 0x????? for whitesmiths, creator, sinx, and stalkers?
  6. IT seems my data folder doesnt have class_tab.txt or any of the .txt files necessary to add new custom classes.
  7. Will this include the hairstyle and its dye color that went with it? Uhm. so adding it to the server and client side will be. client side -> make it palette.grf server side -> ???? --------- Is there a step by step to add custom hairstyles?
  8. Already downloaded new hairstyles with palettes. i'm just confuse where to add it in the specific folder
  9. If idle in lhz_dun04 for 1 minute. do @die. only in lhz_du04
  10. -BUMP- How will I make the inventory small?
  11. But, won't it keep popping out everytime the player logs back in and forth?
  12. OnPcLoginEvent? prontera,0,0,0 script OnPCLoginEvent -1,{ mes "[News]"; mes "Changelog:"; mes " "; mes "Heaven set now available. : +40 all stats. extra +40 when complete set."; next; mes "[News]"; mes " "; mes "Heaven Mobs now drops ^FF0000 1% ^000000 Old Green Box!"; set #news,#news+1; close; }
  13. Yeah it doesn't show no more last time I reloaded the script. Maybe it just got duplicated Edit: Sir, the guild leader in the server reported he only had one chance to talk to the NPC or get the reward.. and he only got one amount. but im still looking forward for the next woe to see if its the NPC or he is just unlucky haha
  14. how about for account? like accountid 200025
  15. Example: will i add (if strcharinfo) somewhere o.o?
  16. Oh alright, so it's going to be available right after the WoE ends. Thank you
  17. Thank you I'll test it now btw, can i just do @reloadscript? Bump! When I load the NPC or @reloadscript after I put the file. The NPC goes away. Not sure if it's connected to the problem but in the Map server. it says npc_scriptcont: failed npc_checknear test ... OR does it really suppose to be gone and only pops out when WoE ends?
  18. Remove HP bar on Emperiums only.
  19. I trued using search but no scripts founds. I would like to request for the NPC that can change your job disguised to another class desired. Example: I am a high wizard and will like to be a baby assassin.
  20. Oh, true I'm sorry about the request. Let me rephrase the request. When WoE ends, an NPC will be enable for the guild leader to talk to. He or she will have a chance from 1 to 6 amount. He or she will get the item by the random amount got. Also, he or she cannot talk to the NPC more than twice. When WoE starts, variable will be removed to that character so he or she will be able to talk to the NPC once again IF they got the castle again.. When WoE starts, the variable will be deleted and the NPC will be disable again. Pretty much, NPc will only appear when WoE ends and disappear when WoE starts.
  21. The guild leader talks to an NPC. the NPC will do /dice. whatever the amount is. the guild leader gets. However, there's limitation of 2 dice chances. once item "13825" is given from the 2 dice chances. the leader won't be able to talk to the NPC until the next WoE end.
  22. //===== Hourly Points Script ========================================= //===== By: ========================================================== //= GorthexTiger modified by Nibi //===== Current Version: ============================================= //= 1.0 //===== Compatible With: ============================================= //= Any eAthena Version //===== Description: ================================================= //= Get Points every successful hours of gameplay, you cannot get //= the points even if you miss a second or a minute. A player will //= get a very big bonus if they played 12 hours consecutively //= or without logging out of the game. If the player is vending //= the script will then stop. //===== Additional Comments: ========================================= //= You can modify the script to your liking. //= The default points is Kafrapoints change it anyway if you like. //= 1.1 = Check Chatting too //= 1.2 = 5 Minute Idle Check & @at/@autotrade check. //= 1.3 = Corrected the current balance line on 12 Hours Consecutive //==================================================================== - script hourlypoints -1,{ //--Start of the Script OnPCLoginEvent: attachnpctimer ""+strcharinfo(0)+""; initnpctimer; end; OnTimer30000: //Check if Vending (normal or @at) if(checkvending() >= 1 || checkchatting() == 1) { dispbottom "The hourly points event stopped because you were vending / chatting. Please relog if you wish to start again."; stopnpctimer; end; } //Check if Idle getmapxy( .@map$, .@x, .@y, 0 ); if(@map$ == .@map$ && @x == .@x && @y == .@y) { set @afk, @afk + 1; } //If move timer resets else { set @afk, 0; } set @map$, .@map$; set @x, .@x; set @y, .@y; //Idle Check for 5 Minutes if(@afk == 5) { dispbottom "The hourly points event stopped because you were idle for 5 minutes. Please relog if you wish to start again."; stopnpctimer; end; } end; OnTimer60000: set @minute, @minute + 1; //Check for 1 Minute if(@minute == 60){ set @minute,0; set .@point_amt, 10; //Points to get every hour (default: 10) set #ep, #ep + .@point_amt; dispbottom "You received "+.@point_amt+" Event Points by staying ingame for 1 hour"; dispbottom "Current Balance = "+#ep+" Event Points."; set @consecutive_hour, @consecutive_hour + 1; } //Check for 12 hours consecutive if(@consecutive_hour == 12) { set @consecutive_hour,0; set .@cpoint_amt, 50; //Points to get for 12 Consecutive hours (default: 50) set #ep, #ep + .@cpoint_amt; dispbottom "You receive "+.@cpoint_amt+" Event Points in playing for 12 consecutive hours"; dispbottom "Current Balance = "+#ep+" Event Points"; } stopnpctimer; initnpctimer; end; } //--End of the Script if AFK for 30 seconds, it will trigger @die
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