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Cyro

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Everything posted by Cyro

  1. If u got same problem, the answer already mentioned in here
  2. Which version of rathena you using? Any console errors?
  3. you can modify what skills stalker class can copy here: https://github.com/rathena/rathena/blob/master/db/skill_copyable_db.txt
  4. its already added there before line L_StartJmp:
  5. Cyro

    Castle Tbox

    Check your agit_main Also if you have any console errors please post it here
  6. Modify it as your need
  7. if(gettime(DT_DAYOFMONTH)==14) OnClock0345: { mes "14th day of month event starts now, ie 3:45."; close; } https://github.com/rathena/rathena/wiki/Timers_(Scripting) https://github.com/rathena/rathena/blob/master/doc/script_commands.txt#L3003-L3019
  8. Check ectinfo.txt in all grf's( including your custom grf's) you're using.
  9. There is plenty of db room script, in script release section, Start using search option xD
  10. here it is i guesss not sure if you are looking for the same
  11. i saw this script somewhere! its based on manhunt event script
  12. Check group permissions disable_pvm: false
  13. Cyro

    GM Command

    #item "jjulian jjulian" 512 100 start reading doc folder files here https://github.com/rathena/rathena/tree/master/doc
  14. Cyro

    Fluxcp hide folder

    restrict permissions for that particular folder you can also do it with this ssh command chmod -R 700 /path/to/folder
  15. you need to remove cash shop icon while diffing your client
  16. for fluxcp https://github.com/rathena/FluxCP/blob/master/data/npc/DonationNPC.txt for in game simple cash shop https://github.com/rathena/rathena/blob/master/npc/merchants/cash_trader.txt
  17. @adjgroup <group ID> Temporarily changes the group of a character (lasts until player logs out). The groups are defined in '/conf/groups.conf'.
  18. check your packetdb/mmo.h/subnet try optimizing/repairing your database in mysql ( this might happen when you have issues with map tables while warping one map to other)
  19. There is no such reliable free game guards, You can try ringsec shield which is free Caution - try it on your own risk ( read reviews before you give it a try)
  20. try adding this table CREATE TABLE `clan` ( `clan_id` INT( 11 ) UNSIGNED NOT NULL AUTO_INCREMENT , `name` VARCHAR( 24 ) NOT NULL DEFAULT '', `master` VARCHAR( 24 ) NOT NULL DEFAULT '', `mapname` VARCHAR( 24 ) NOT NULL DEFAULT '', `max_member` SMALLINT( 6 ) UNSIGNED NOT NULL DEFAULT '0', PRIMARY KEY ( `clan_id` ) ) ENGINE = MYISAM AUTO_INCREMENT =5;
  21. what you mean by random? from whole itemdb ?
  22. - script ::MightyHammer -1,{ disable_items; mes "[Blacksmith Mighty Hammer]"; mes "Unlike others, I am a blacksmith who refines a very limited number of items."; mes "I refine only items that are ^CC0000+7 to +9^000000."; next; mes "[Blacksmith Mighty Hammer]"; mes "My specialty is that even if my refining fails, the refine level decreases by 1 without losing the gear. Isn't it great?"; next; mes "[Blacksmith Mighty Hammer]"; mes "So lets kick this into overdrive, what d' ya say? What item do you want to refine?"; next; setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; set .@menu$,""; for(set .@i,1; .@i<=10; set .@i,.@i+1) set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Not equipped]")+":"; set .@part, select(.@menu$); if (!getequipisequiped(.@part)) { mes "[Blacksmith Mighty Hammer]"; switch(.@part) { case 1: mes "I'm a blacksmith, not a hairstylist."; break; case 2: mes "With my hammer, I will make you a star of the sky."; break; case 3: case 4: mes "Making artificial hands is not my specialty."; break; case 5: mes "Bring out the item so I can refine it!"; break; case 6: mes "Where is this foot odor coming from?"; break; case 7: case 8: mes "Where is the accessory?"; break; case 9: mes "What do you want me to refine?"; break; case 10: mes "Huh? What do you want me to do?"; break; } close; } if (!getequipisenableref(.@part)) { mes "[Blacksmith Mighty Hammer]"; mes "This item can't be refined."; close; } if (getequiprefinerycnt(.@part) < 7 || getequiprefinerycnt(.@part) > 9) { mes "[Blacksmith Mighty Hammer]"; mes "I only handle items with refine levels from +7 to +9."; close; } switch(getequipweaponlv(.@part)) { default: case 0: set .@price,20000; set .@material,6241; //HD_Elunium break; case 1: case 2: case 3: case 4: set .@price,20000; set .@material,6240; //HD_Oridecon break; } mes "[Blacksmith Mighty Hammer]"; mes "In order to refine the gear you selected you need ^ff9999"+getitemname(.@material)+"^000000 and 20,000 zeny as a fee."; mes "Do you have them ready?"; next; if(select("Yes:No") == 2) { mes "[Blacksmith Mighty Hammer]"; mes "I will wait until you are ready."; close; } if (getequippercentrefinery(.@part) < 100) { mes "[Blacksmith Mighty Hammer]"; mes "It looks like this item will likely fail to be refined."; mes "Well, even if it fails, it only decreases by 1 refine level."; mes "Would you like to continue refining?"; next; if(select("Yes:No") == 2) { mes "[Blacksmith Mighty Hammer]"; mes "Only those who overcome fear of failure will obtain a masterpiece."; close; } } if (countitem(.@material) == 0 || Zeny < .@price) { mes "[Blacksmith Mighty Hammer]"; mes "Didn't you just say you had everything ready?"; close; } delitem .@material,1; set Zeny, Zeny-.@price; mes "[Blacksmith Mighty Hammer]"; mes "Tac! Tac! Tac!"; if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) { successrefitem .@part; next; emotion e_no1; mes "[Blacksmith Mighty Hammer]"; mes "The sound refreshes my mind everytime I hear it."; mes "Here, have it. Refine succeeded flawlessly!"; close; } downrefitem .@part; next; emotion e_omg; mes "[Blacksmith Mighty Hammer]"; mes "Oops!!"; next; mes "[Blacksmith Mighty Hammer]"; mes "I am sure a person like you would never blame me for a decrease in refine level by 1. Hmm."; close; } prt_in,59,54,3 duplicate(MightyHammer) Mighty Hammer#prt 826 morocc_in,65,30,3 duplicate(MightyHammer) Mighty Hammer#morocc 826 payon,148,176,3 duplicate(MightyHammer) Mighty Hammer#pay 826 alberta_in,16,56,3 duplicate(MightyHammer) Mighty Hammer#alb 826 yuno_in01,171,18,3 duplicate(MightyHammer) Mighty Hammer#yuno 826 ein_in01,22,82,3 duplicate(MightyHammer) Mighty Hammer#ein 826 lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 826 // iRO NPC locations: // payon,174,133,4 duplicate(MightyHammer) Mighty Hammer#im 826 // Basta (+10 and up) //============================================================ - script ::Basta -1,{ disable_items; mes "[Basta]"; mes "I'm the best Blacksmith in the whole world, Basta."; mes "But I don't provide a normal refine service."; mes "I only refine equipment ^CC0000over +10^000000."; next; mes "[Basta]"; mes "Which equipment do you want to refine?"; next; setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; set .@menu$,""; for(set .@i,1; .@i<=10; set .@i,.@i+1) set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Unequipped]")+":"; set .@part, select(.@menu$); if (!getequipisequiped(.@part)) { mes "[Basta]"; switch(.@part) { case 1: mes "Is your head an equipment?"; break; case 2: mes "What do you want me to do?"; break; case 3: case 4: mes "Making artificial hands is not my specialty."; break; case 5: mes "Do you even know what a robe is?"; break; case 6: mes "If you want to refine your feet, don't come to me, try running a marathon."; break; case 7: case 8: mes "Where is the accessory?"; break; case 9: mes "Well... I don't see any equipment worth refining."; break; case 10: mes "I can't make you smart. Go see a school teacher for that."; break; } close; } if (!getequipisenableref(.@part)) { mes "[Basta]"; mes "Even I cannot refine this item. There's no way."; close; } if (getequiprefinerycnt(.@part) < 10) { mes "[Basta]"; mes "Haven't I told you? I only refine equipments that are +10 and above."; close; } if (getequiprefinerycnt(.@part) == 20) { mes "[Basta]"; mes "This weapon is perfect, no need to refine it anymore~"; close; } switch(getequipweaponlv(.@part)) { default: case 0: set .@price,100000; set .@material,6225; //HD_Carnium set .@type$,"armor"; break; case 1: case 2: case 3: case 4: set .@price,100000; set .@material,6226; //HD_Bradium set .@type$,"weapon"; break; } mes "[Basta]"; mes "Hmm... is this the one you want to refine?"; mes "To refine this equipment, I need 1 ^ff9999"+getitemname(.@material)+"^000000 and 100,000 zeny as a fee."; mes "Do you really want to refine this?"; next; if(select("Yes:No") == 2) { mes "[Basta]"; mes "Okay. If that's what you want..."; close; } if (getequippercentrefinery(.@part) < 100) { mes "[Basta]"; mes "This "+.@type$+" has already been refined pretty high."; mes "If you try to refine it more, the refine level could decrease."; next; mes "[Basta]"; mes "I am different from the blacksmiths in others places."; mes "It is impossible that the refine level will drop by, say, 3 or 4... that sounds scary."; mes "Here it can only decrease by 1 level."; next; mes "[Basta]"; mes "Compared to other blacksmiths, the risk is smaller."; mes "I've given all precautions. Do you want to try it?"; next; if(select("Yes:No") == 2) { mes "[Basta]"; mes "Well~"; mes "Not challenging at all could also be a kind of wisdom in life."; close; } } if (countitem(.@material) == 0 || Zeny < .@price) { mes "[Basta]"; mes "Hmm... You didn't bring all the materials needed."; mes "Come back when you have them all."; close; } delitem .@material,1; set Zeny, Zeny-.@price; mes "Pow! Pow! Pow! Pow!"; if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) { successrefitem .@part; next; emotion e_no1; mes "[Basta]"; mes "Great! Nicely done!!"; mes "I really am the best blacksmith in the whole wide world!"; close; } downrefitem .@part; next; emotion (!rand(5))?e_cash:e_omg; mes "[Basta]"; mes "Aaaaaaaaaaak!!!"; next; mes "[Basta]"; mes "Damn it!"; mes "Refining failed and refine level has decreased!"; mes "Even the best blacksmith in the world doesn't guarantee 100% success!"; mes "Too bad."; next; mes "[Basta]"; mes "I'll do better next time! Don't worry!"; close; } prt_in,57,54,3 duplicate(Basta) Basta#prt 826 morocc_in,68,30,3 duplicate(Basta) Basta#morocc 826 payon,148,174,3 duplicate(Basta) Basta#payon 826 alberta_in,18,56,3 duplicate(Basta) Basta#alberta 826 yuno_in01,173,18,3 duplicate(Basta) Basta#yuno 826 ein_in01,24,82,3 duplicate(Basta) Basta#einbroch 826 lhz_in02,280,17,3 duplicate(Basta) Basta#lighthalzen 826 modify this as your need
  23. query_sql "select date_format( lastlogin , '%l.%i%p %e/%c/%Y' ) from login right join `char` on `char`.account_id = login.account_id where `char`.name =" + getcharid(0) + "",.@lip$;
  24. as you can see highlated lines in this links https://github.com/rathena/rathena/blob/master/npc/custom/warper.txt#L487 https://github.com/rathena/rathena/blob/master/npc/custom/healer.txt#L58 there is different coordinates for pre-re/re systems try changing them
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