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Everything posted by Cyro
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If u got same problem, the answer already mentioned in here
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Which version of rathena you using? Any console errors?
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you can modify what skills stalker class can copy here: https://github.com/rathena/rathena/blob/master/db/skill_copyable_db.txt
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its already added there before line L_StartJmp:
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Check your agit_main Also if you have any console errors please post it here
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Modify it as your need
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if(gettime(DT_DAYOFMONTH)==14) OnClock0345: { mes "14th day of month event starts now, ie 3:45."; close; } https://github.com/rathena/rathena/wiki/Timers_(Scripting) https://github.com/rathena/rathena/blob/master/doc/script_commands.txt#L3003-L3019
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Check ectinfo.txt in all grf's( including your custom grf's) you're using.
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There is plenty of db room script, in script release section, Start using search option xD
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here it is i guesss not sure if you are looking for the same
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i saw this script somewhere! its based on manhunt event script
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Check group permissions disable_pvm: false
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#item "jjulian jjulian" 512 100 start reading doc folder files here https://github.com/rathena/rathena/tree/master/doc
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restrict permissions for that particular folder you can also do it with this ssh command chmod -R 700 /path/to/folder
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you need to remove cash shop icon while diffing your client
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for fluxcp https://github.com/rathena/FluxCP/blob/master/data/npc/DonationNPC.txt for in game simple cash shop https://github.com/rathena/rathena/blob/master/npc/merchants/cash_trader.txt
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@adjgroup <group ID> Temporarily changes the group of a character (lasts until player logs out). The groups are defined in '/conf/groups.conf'.
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Session #X timed out without any reason (Solved / Bug Found)
Cyro replied to SuPr3Me MoTF's question in General Support
check your packetdb/mmo.h/subnet try optimizing/repairing your database in mysql ( this might happen when you have issues with map tables while warping one map to other) -
There is no such reliable free game guards, You can try ringsec shield which is free Caution - try it on your own risk ( read reviews before you give it a try)
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try adding this table CREATE TABLE `clan` ( `clan_id` INT( 11 ) UNSIGNED NOT NULL AUTO_INCREMENT , `name` VARCHAR( 24 ) NOT NULL DEFAULT '', `master` VARCHAR( 24 ) NOT NULL DEFAULT '', `mapname` VARCHAR( 24 ) NOT NULL DEFAULT '', `max_member` SMALLINT( 6 ) UNSIGNED NOT NULL DEFAULT '0', PRIMARY KEY ( `clan_id` ) ) ENGINE = MYISAM AUTO_INCREMENT =5;
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what you mean by random? from whole itemdb ?
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(fixed)Refine instead of destroy just lower down the upgrade
Cyro replied to louigui0224's question in Scripting Support
- script ::MightyHammer -1,{ disable_items; mes "[Blacksmith Mighty Hammer]"; mes "Unlike others, I am a blacksmith who refines a very limited number of items."; mes "I refine only items that are ^CC0000+7 to +9^000000."; next; mes "[Blacksmith Mighty Hammer]"; mes "My specialty is that even if my refining fails, the refine level decreases by 1 without losing the gear. Isn't it great?"; next; mes "[Blacksmith Mighty Hammer]"; mes "So lets kick this into overdrive, what d' ya say? What item do you want to refine?"; next; setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; set .@menu$,""; for(set .@i,1; .@i<=10; set .@i,.@i+1) set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Not equipped]")+":"; set .@part, select(.@menu$); if (!getequipisequiped(.@part)) { mes "[Blacksmith Mighty Hammer]"; switch(.@part) { case 1: mes "I'm a blacksmith, not a hairstylist."; break; case 2: mes "With my hammer, I will make you a star of the sky."; break; case 3: case 4: mes "Making artificial hands is not my specialty."; break; case 5: mes "Bring out the item so I can refine it!"; break; case 6: mes "Where is this foot odor coming from?"; break; case 7: case 8: mes "Where is the accessory?"; break; case 9: mes "What do you want me to refine?"; break; case 10: mes "Huh? What do you want me to do?"; break; } close; } if (!getequipisenableref(.@part)) { mes "[Blacksmith Mighty Hammer]"; mes "This item can't be refined."; close; } if (getequiprefinerycnt(.@part) < 7 || getequiprefinerycnt(.@part) > 9) { mes "[Blacksmith Mighty Hammer]"; mes "I only handle items with refine levels from +7 to +9."; close; } switch(getequipweaponlv(.@part)) { default: case 0: set .@price,20000; set .@material,6241; //HD_Elunium break; case 1: case 2: case 3: case 4: set .@price,20000; set .@material,6240; //HD_Oridecon break; } mes "[Blacksmith Mighty Hammer]"; mes "In order to refine the gear you selected you need ^ff9999"+getitemname(.@material)+"^000000 and 20,000 zeny as a fee."; mes "Do you have them ready?"; next; if(select("Yes:No") == 2) { mes "[Blacksmith Mighty Hammer]"; mes "I will wait until you are ready."; close; } if (getequippercentrefinery(.@part) < 100) { mes "[Blacksmith Mighty Hammer]"; mes "It looks like this item will likely fail to be refined."; mes "Well, even if it fails, it only decreases by 1 refine level."; mes "Would you like to continue refining?"; next; if(select("Yes:No") == 2) { mes "[Blacksmith Mighty Hammer]"; mes "Only those who overcome fear of failure will obtain a masterpiece."; close; } } if (countitem(.@material) == 0 || Zeny < .@price) { mes "[Blacksmith Mighty Hammer]"; mes "Didn't you just say you had everything ready?"; close; } delitem .@material,1; set Zeny, Zeny-.@price; mes "[Blacksmith Mighty Hammer]"; mes "Tac! Tac! Tac!"; if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) { successrefitem .@part; next; emotion e_no1; mes "[Blacksmith Mighty Hammer]"; mes "The sound refreshes my mind everytime I hear it."; mes "Here, have it. Refine succeeded flawlessly!"; close; } downrefitem .@part; next; emotion e_omg; mes "[Blacksmith Mighty Hammer]"; mes "Oops!!"; next; mes "[Blacksmith Mighty Hammer]"; mes "I am sure a person like you would never blame me for a decrease in refine level by 1. Hmm."; close; } prt_in,59,54,3 duplicate(MightyHammer) Mighty Hammer#prt 826 morocc_in,65,30,3 duplicate(MightyHammer) Mighty Hammer#morocc 826 payon,148,176,3 duplicate(MightyHammer) Mighty Hammer#pay 826 alberta_in,16,56,3 duplicate(MightyHammer) Mighty Hammer#alb 826 yuno_in01,171,18,3 duplicate(MightyHammer) Mighty Hammer#yuno 826 ein_in01,22,82,3 duplicate(MightyHammer) Mighty Hammer#ein 826 lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 826 // iRO NPC locations: // payon,174,133,4 duplicate(MightyHammer) Mighty Hammer#im 826 // Basta (+10 and up) //============================================================ - script ::Basta -1,{ disable_items; mes "[Basta]"; mes "I'm the best Blacksmith in the whole world, Basta."; mes "But I don't provide a normal refine service."; mes "I only refine equipment ^CC0000over +10^000000."; next; mes "[Basta]"; mes "Which equipment do you want to refine?"; next; setarray .@position$[1],"Head","Body","Left Hand","Right Hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; set .@menu$,""; for(set .@i,1; .@i<=10; set .@i,.@i+1) set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"-[Unequipped]")+":"; set .@part, select(.@menu$); if (!getequipisequiped(.@part)) { mes "[Basta]"; switch(.@part) { case 1: mes "Is your head an equipment?"; break; case 2: mes "What do you want me to do?"; break; case 3: case 4: mes "Making artificial hands is not my specialty."; break; case 5: mes "Do you even know what a robe is?"; break; case 6: mes "If you want to refine your feet, don't come to me, try running a marathon."; break; case 7: case 8: mes "Where is the accessory?"; break; case 9: mes "Well... I don't see any equipment worth refining."; break; case 10: mes "I can't make you smart. Go see a school teacher for that."; break; } close; } if (!getequipisenableref(.@part)) { mes "[Basta]"; mes "Even I cannot refine this item. There's no way."; close; } if (getequiprefinerycnt(.@part) < 10) { mes "[Basta]"; mes "Haven't I told you? I only refine equipments that are +10 and above."; close; } if (getequiprefinerycnt(.@part) == 20) { mes "[Basta]"; mes "This weapon is perfect, no need to refine it anymore~"; close; } switch(getequipweaponlv(.@part)) { default: case 0: set .@price,100000; set .@material,6225; //HD_Carnium set .@type$,"armor"; break; case 1: case 2: case 3: case 4: set .@price,100000; set .@material,6226; //HD_Bradium set .@type$,"weapon"; break; } mes "[Basta]"; mes "Hmm... is this the one you want to refine?"; mes "To refine this equipment, I need 1 ^ff9999"+getitemname(.@material)+"^000000 and 100,000 zeny as a fee."; mes "Do you really want to refine this?"; next; if(select("Yes:No") == 2) { mes "[Basta]"; mes "Okay. If that's what you want..."; close; } if (getequippercentrefinery(.@part) < 100) { mes "[Basta]"; mes "This "+.@type$+" has already been refined pretty high."; mes "If you try to refine it more, the refine level could decrease."; next; mes "[Basta]"; mes "I am different from the blacksmiths in others places."; mes "It is impossible that the refine level will drop by, say, 3 or 4... that sounds scary."; mes "Here it can only decrease by 1 level."; next; mes "[Basta]"; mes "Compared to other blacksmiths, the risk is smaller."; mes "I've given all precautions. Do you want to try it?"; next; if(select("Yes:No") == 2) { mes "[Basta]"; mes "Well~"; mes "Not challenging at all could also be a kind of wisdom in life."; close; } } if (countitem(.@material) == 0 || Zeny < .@price) { mes "[Basta]"; mes "Hmm... You didn't bring all the materials needed."; mes "Come back when you have them all."; close; } delitem .@material,1; set Zeny, Zeny-.@price; mes "Pow! Pow! Pow! Pow!"; if (getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100)) { successrefitem .@part; next; emotion e_no1; mes "[Basta]"; mes "Great! Nicely done!!"; mes "I really am the best blacksmith in the whole wide world!"; close; } downrefitem .@part; next; emotion (!rand(5))?e_cash:e_omg; mes "[Basta]"; mes "Aaaaaaaaaaak!!!"; next; mes "[Basta]"; mes "Damn it!"; mes "Refining failed and refine level has decreased!"; mes "Even the best blacksmith in the world doesn't guarantee 100% success!"; mes "Too bad."; next; mes "[Basta]"; mes "I'll do better next time! Don't worry!"; close; } prt_in,57,54,3 duplicate(Basta) Basta#prt 826 morocc_in,68,30,3 duplicate(Basta) Basta#morocc 826 payon,148,174,3 duplicate(Basta) Basta#payon 826 alberta_in,18,56,3 duplicate(Basta) Basta#alberta 826 yuno_in01,173,18,3 duplicate(Basta) Basta#yuno 826 ein_in01,24,82,3 duplicate(Basta) Basta#einbroch 826 lhz_in02,280,17,3 duplicate(Basta) Basta#lighthalzen 826 modify this as your need -
query_sql "select date_format( lastlogin , '%l.%i%p %e/%c/%Y' ) from login right join `char` on `char`.account_id = login.account_id where `char`.name =" + getcharid(0) + "",.@lip$;
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as you can see highlated lines in this links https://github.com/rathena/rathena/blob/master/npc/custom/warper.txt#L487 https://github.com/rathena/rathena/blob/master/npc/custom/healer.txt#L58 there is different coordinates for pre-re/re systems try changing them