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miracle

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  1. i already trying with change the lua , atcommand , and msgstringtable and its not works haha
  2. how about change the commands ? example swt to tws ? its posible ?
  3. Hello , i want to ask how to disable emotion like this emo just for example . i found thread just tell about the lua file . can someone help me to disable it ? or can disable command from src ?
  4. i got some idea . how if the requirment is from account_id ?? if account_id < 2080000 get reward . can someone help me to running this script ?
  5. fixed just add conf/inter_athena.conf: clan_table: clan clan_alliance_table: clan_alliance thanks
  6. Hi, i got error like this . after i execute main.sql . when i using old db and upgrade the sql still got this error . maybe i miss some execute sql file or something ?
  7. thanks @Litro Endemic . i already try with visual studio 2013 and success . and i try using visual studio 2015 too and got error hahaha . recomended for compiling use visual studio 2013
  8. this is pure because the visual studio ? not the .sln file ? because i trying compile rathena-14.sln with microsoft visual studio 2012 is runing normaly
  9. hello thanks for the querry , but the npc ignoring the date condition, so the npc still give reward . maybe have error condition if ( getd("$" + .@lip$ + "_NG") < 02-06-2016 || #NewbieGift > 0) { mes .@n$; mes "I'm sorry, the rewards are exclusively for new players."; close; }
  10. im trying to change this freebies script by ip into if lastlogin < 2016-06-02 date but not work . can help me to fix it ? thanks
  11. Hi im a newbee, i try make rathena server for offline server , im using windows OS but i got stuck when i want to compile "rathena.sln" file. the first is when i compile is the version is v120 but im already change it to v110 ( im using visual studio 2012 ) after change the version and build again got error " c1083 cannot open include file 'inttypes.h' " but when i compile some file from download ( ragnarok offline file "rathena-14.sln" ) the visual studio running normaly . maybe someone can help me ? nb : im following this tutorial https://github.com/rathena/rathena/wiki/Install-on-Windows and that my ss for my folder after cloning rathena thanks before
  12. Hello im from indonesian, and have problem in server RO private server. Server name : Return Hackshield : Gepard (functor) Rathena version GIT. Lastert Github (april 2016 update) Scrypter 1st build : LordAkbare (windows server, GIT) 2nd build : Aica 3rb modification : Kevin Sylus (linux, centos 6.4) Since end of march we have trouble in flooding server, i dont know this is server leak or ddos indication, because before already 3 ISP (data center) complain about my server So my server get flooding if near WOE time, i dont know what is this, DDOS or server leak. Any solution for us?
  13. inter_athena inter_athena Quote // Athena InterServer configuration. // Contains settings shared/used by more than 1 server. // Options for both versions // Log Inter Connections, etc.? log_inter: 1 // Inter Log Filename inter_log_filename: log/inter.log // Level range for sharing within a party party_share_level: 10 // You can specify the codepage to use in your MySQL tables here. // (Note that this feature requires MySQL 4.1+) //default_codepage: // For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1 // Under windows, you want to use 127.0.0.1. If you see a message like // "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)" // and you have localhost, switch it to 127.0.0.1 // Global SQL settings // overridden by local settings when the hostname is defined there // (currently only the login-server reads/obeys these settings) // MySQL Login server login_server_ip: 127.0.0.1 login_server_port: 3306 login_server_id: P1 login_server_pw: S1 login_server_db: root login_codepage: login_case_sensitive: no ipban_db_ip: 127.0.0.1 ipban_db_port: 3306 ipban_db_id: P1 ipban_db_pw: S1 ipban_db_db: root ipban_codepage: // MySQL Character server char_server_ip: 127.0.0.1 char_server_port: 3306 char_server_id: P1 char_server_pw: S1 char_server_db: root // MySQL Map Server map_server_ip: 127.0.0.1 map_server_port: 3306 map_server_id: P1 map_server_pw: S1 map_server_db: root // MySQL Log Database log_db_ip: 127.0.0.1 log_db_port: 3306 log_db_id: P1 log_db_pw: S1 log_db_db: rootlog log_codepage: log_login_db: loginlog // MySQL Reconnect Settings // - mysql_reconnect_type: // 1: When MySQL disconnects during runtime, the server tries to reconnect // mysql_reconnect_count times and shuts down if unsuccessful. // 2: When mysql disconnects during runtime, it tries to reconnect indefinitely. mysql_reconnect_type: 2 mysql_reconnect_count: 1 // DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL // this is meant for people who KNOW their stuff, and for some reason want to change their // database layout. [CLOWNISIUS] // ALL MySQL Database Table names // Login Database Tables login_server_account_db: login ipban_table: ipbanlist // Shared global_acc_reg_num_table: global_acc_reg_num global_acc_reg_str_table: global_acc_reg_str // Char Database Tables char_db: char hotkey_db: hotkey scdata_db: sc_data cart_db: cart_inventory inventory_db: inventory charlog_db: charlog storage_db: storage skill_db: skill interlog_db: interlog memo_db: memo guild_db: guild guild_alliance_db: guild_alliance guild_castle_db: guild_castle guild_expulsion_db: guild_expulsion guild_member_db: guild_member guild_skill_db: guild_skill guild_position_db: guild_position guild_storage_db: guild_storage party_db: party pet_db: pet friend_db: friends mail_db: mail auction_db: auction quest_db: quest homunculus_db: homunculus skill_homunculus_db: skill_homunculus mercenary_db: mercenary mercenary_owner_db: mercenary_owner elemental_db: elemental ragsrvinfo_db: ragsrvinfo skillcooldown_db: skillcooldown bonus_script_db: bonus_script acc_reg_num_table: acc_reg_num acc_reg_str_table: acc_reg_str char_reg_str_table: char_reg_str char_reg_num_table: char_reg_num // Map Database Tables buyingstore_db: buyingstores buyingstore_items_db: buyingstore_items item_db_db: item_db item_db_re_db: item_db_re item_db2_db: item_db2 item_db2_db: item_db2_re item_cash_db_db: item_cash_db item_cash_db2_db: item_cash_db2 mob_db_db: mob_db mob_db_re_db: mob_db_re mob_db2_db: mob_db2 mob_db2_db: mob_db2_re mob_skill_db_db: mob_skill_db mob_skill_db_re_db: mob_skill_db_re mob_skill_db2_db: mob_skill_db2 mob_skill_db2_db: mob_skill_db2_re mapreg_table: mapreg vending_db: vendings vending_items_db: vending_items market_table: market db_roulette_table: db_roulette // Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no) use_sql_db: no import: conf/import/inter_conf.txt char_athena // Athena Character configuration file. // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. // Server Communication username and password. userid: P1 passwd: S1 // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: RagnarokOffline // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: Server // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. //login_ip: 127.0.0.1 // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. //char_ip: 127.0.0.1 // Character Server Port char_port: 6121 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server log selected message types to a file in the /log/ folder //1: Log Warning Messages //2: Log Error and SQL Error messages. //4: Log Debug Messages //Example: "console_msg_log: 7" logs all 3 kinds //Messages logged by this overrides console_silent setting console_msg_log: 0 // File path to store the console messages above console_log_filepath: ./log/char-msg_log.log //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Type of server. // No functional side effects at the moment. // Displayed next to the server name in the client. // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P char_maintenance: 0 // Enable or disable creation of new characters. // Now it is actually supported [Kevin] char_new: 1 // Display (New) in the server list. char_new_display: 0 // Maximum users able to connect to the server. // Set to 0 to disable users to log-in. (-1 means unlimited) max_connect_user: -1 // Group ID that is allowed to bypass the server limit of users. // Or to connect when the char is in maintenance mode (groupid >= allow) // Default: -1 = nobody (there are no groups with ID < 0) // See: conf/groups.conf gm_allow_group: 99 // How often should the server save guild infos? (In seconds) // (character save interval is defined on the map config (autosave_time)) autosave_time: 10 // Display information on the console whenever characters/guilds/parties/pets are loaded/saved? save_log: yes // Starting point for new characters // Format: <map_name>,<x>,<y>{:<map_name>,<x>,<y>...} // Max number of start points is MAX_STARTPOINT in char.h (default 5) // Location is randomly picked on character creation. start_point: new_1-1,53,111 start_point_pre: new_1-1,53,111 // Starting items for new characters // Max number of items is MAX_STARTITEM in char.c (default 32) // Format: <id>,<amount>,<position>:<id>,<amount>,<position>:... // To auto-equip an item, include the position where it will be equipped; otherwise, use zero. start_items: 1201,1,2:2301,1,16 // Starting zeny for new characters start_zeny: 0 // Size for the fame-lists fame_list_alchemist: 10 fame_list_blacksmith: 10 fame_list_taekwon: 10 // Guild earned exp modifier. // Adjusts taxed exp before adding it to the guild's exp. For example, if set // to 200, the guild receives double the player's taxed exp. guild_exp_rate: 100 // Name used for unknown characters unknown_char_name: Unknown // To log the character server? log_char: 1 // Allow or not identical name for characters but with a different case (upper/lower): // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed name_ignoring_case: no // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: // NOTE: Applies to character, party and guild names. // 0: no restriction (default) // 1: only letters/symbols in 'char_name_letters' option. // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. char_name_option: 1 // Set the letters/symbols that you want use with the 'char_name_option' option. // Note: Don't add spaces unless you mean to add 'space' to the list. char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 // Restrict character deletion by BaseLevel // 0: no restriction (players can delete characters of any level) // -X: you can't delete chars with BaseLevel <= X // Y: you can't delete chars with BaseLevel >= Y // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) char_del_level: 0 // Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. char_del_delay: 86400 // Restrict character deletion by email address or birthdate. // This restricts players from changing the langtype and deleting characters. // For birthdate, the client must be 20100803 or newer. // Defaults based on client date. // 1: Email address // 2: Birthdate // 3: Email address or Birthdate char_del_option: 2 // What folder the DB files are in (item_db.txt, etc.) db_path: db //=================================== // Pincode system //=================================== // NOTE: Requires client 2011-03-09aragexeRE or newer. // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse. // Default: yes pincode_enabled: no // How often does a user have to change his pincode? // 0: never (default) // X: every X days pincode_changetime: 0 // How often can a user enter the wrong pincode? // Default: 3 (client maximum) pincode_maxtry: 3 // Are users forced to use a pincode when the system is enabled? // Default: yes pincode_force: yes // Are repeated numbers allowed? // Default: no pincode_allow_repeated: no // Are sequential numbers allowed? // Default: no pincode_allow_sequential: no //=================================== // Addon system //=================================== // Character moving // NOTE: Requires client 2011-09-28aragexeRE or newer. // Allows users to move their characters between slots. // Default: yes char_move_enabled: yes // Allow users to move a character to a used slot? // If enabled the characters are exchanged. // Default: yes char_movetoused: yes // Allow users to move characters as often as they like? char_moves_unlimited: no // Should we check if sql-tables are correct on server startup ? char_checkdb: yes // Default map if character is in not-existing map when loaded. default_map: prontera default_map_x: 156 default_map_y: 191 import: conf/import/char_conf.txt clientinfo <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>primary</servertype> <connection> <display>RagnarokOffline</display> <desc>Trans Class</desc> <address>127.0.0.1</address> <port>6900</port> <version>30</version> <langtype>6</langtype> <balloon>Click here</balloon> <aid> <admin>2000001</admin> </aid> <yellow> <admin>2000001</admin> <yellow> <loading> <image>loading00.jpg</image> <image>loading01.jpg</image> <image>loading02.jpg</image> <image>loading03.jpg</image> <image>loading04.jpg</image> <image>loading05.jpg</image> <image>loading06.jpg</image> <image>loading07.jpg</image> <image>loading08.jpg</image> </loading> </connection> </clientinfo> this is my setting.
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