inter_athena
inter_athena
Quote
// Athena InterServer configuration.
// Contains settings shared/used by more than 1 server.
// Options for both versions
// Log Inter Connections, etc.?
log_inter: 1
// Inter Log Filename
inter_log_filename: log/inter.log
// Level range for sharing within a party
party_share_level: 10
// You can specify the codepage to use in your MySQL tables here.
// (Note that this feature requires MySQL 4.1+)
//default_codepage:
// For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1
// Under windows, you want to use 127.0.0.1. If you see a message like
// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
// and you have localhost, switch it to 127.0.0.1
// Global SQL settings
// overridden by local settings when the hostname is defined there
// (currently only the login-server reads/obeys these settings)
// MySQL Login server
login_server_ip: 127.0.0.1
login_server_port: 3306
login_server_id: P1
login_server_pw: S1
login_server_db: root
login_codepage:
login_case_sensitive: no
ipban_db_ip: 127.0.0.1
ipban_db_port: 3306
ipban_db_id: P1
ipban_db_pw: S1
ipban_db_db: root
ipban_codepage:
// MySQL Character server
char_server_ip: 127.0.0.1
char_server_port: 3306
char_server_id: P1
char_server_pw: S1
char_server_db: root
// MySQL Map Server
map_server_ip: 127.0.0.1
map_server_port: 3306
map_server_id: P1
map_server_pw: S1
map_server_db: root
// MySQL Log Database
log_db_ip: 127.0.0.1
log_db_port: 3306
log_db_id: P1
log_db_pw: S1
log_db_db: rootlog
log_codepage:
log_login_db: loginlog
// MySQL Reconnect Settings
// - mysql_reconnect_type:
// 1: When MySQL disconnects during runtime, the server tries to reconnect
// mysql_reconnect_count times and shuts down if unsuccessful.
// 2: When mysql disconnects during runtime, it tries to reconnect indefinitely.
mysql_reconnect_type: 2
mysql_reconnect_count: 1
// DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL
// this is meant for people who KNOW their stuff, and for some reason want to change their
// database layout. [CLOWNISIUS]
// ALL MySQL Database Table names
// Login Database Tables
login_server_account_db: login
ipban_table: ipbanlist
// Shared
global_acc_reg_num_table: global_acc_reg_num
global_acc_reg_str_table: global_acc_reg_str
// Char Database Tables
char_db: char
hotkey_db: hotkey
scdata_db: sc_data
cart_db: cart_inventory
inventory_db: inventory
charlog_db: charlog
storage_db: storage
skill_db: skill
interlog_db: interlog
memo_db: memo
guild_db: guild
guild_alliance_db: guild_alliance
guild_castle_db: guild_castle
guild_expulsion_db: guild_expulsion
guild_member_db: guild_member
guild_skill_db: guild_skill
guild_position_db: guild_position
guild_storage_db: guild_storage
party_db: party
pet_db: pet
friend_db: friends
mail_db: mail
auction_db: auction
quest_db: quest
homunculus_db: homunculus
skill_homunculus_db: skill_homunculus
mercenary_db: mercenary
mercenary_owner_db: mercenary_owner
elemental_db: elemental
ragsrvinfo_db: ragsrvinfo
skillcooldown_db: skillcooldown
bonus_script_db: bonus_script
acc_reg_num_table: acc_reg_num
acc_reg_str_table: acc_reg_str
char_reg_str_table: char_reg_str
char_reg_num_table: char_reg_num
// Map Database Tables
buyingstore_db: buyingstores
buyingstore_items_db: buyingstore_items
item_db_db: item_db
item_db_re_db: item_db_re
item_db2_db: item_db2
item_db2_db: item_db2_re
item_cash_db_db: item_cash_db
item_cash_db2_db: item_cash_db2
mob_db_db: mob_db
mob_db_re_db: mob_db_re
mob_db2_db: mob_db2
mob_db2_db: mob_db2_re
mob_skill_db_db: mob_skill_db
mob_skill_db_re_db: mob_skill_db_re
mob_skill_db2_db: mob_skill_db2
mob_skill_db2_db: mob_skill_db2_re
mapreg_table: mapreg
vending_db: vendings
vending_items_db: vending_items
market_table: market
db_roulette_table: db_roulette
// Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no)
use_sql_db: no
import: conf/import/inter_conf.txt
char_athena
// Athena Character configuration file.
// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.
// Server Communication username and password.
userid: P1
passwd: S1
// Server name, use alternative character such as ASCII 160 for spaces.
// NOTE: Do not use spaces or any of these characters which are not allowed in
// Windows filenames \/:*?"<>|
// ... or else guild emblems won't work client-side!
server_name: RagnarokOffline
// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name: Server
// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
//login_ip: 127.0.0.1
// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Login Server Port
login_port: 6900
// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
//char_ip: 127.0.0.1
// Character Server Port
char_port: 6121
//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]
//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no
//Makes server log selected message types to a file in the /log/ folder
//1: Log Warning Messages
//2: Log Error and SQL Error messages.
//4: Log Debug Messages
//Example: "console_msg_log: 7" logs all 3 kinds
//Messages logged by this overrides console_silent setting
console_msg_log: 0
// File path to store the console messages above
console_log_filepath: ./log/char-msg_log.log
//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0
// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off
// Type of server.
// No functional side effects at the moment.
// Displayed next to the server name in the client.
// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
char_maintenance: 0
// Enable or disable creation of new characters.
// Now it is actually supported [Kevin]
char_new: 1
// Display (New) in the server list.
char_new_display: 0
// Maximum users able to connect to the server.
// Set to 0 to disable users to log-in. (-1 means unlimited)
max_connect_user: -1
// Group ID that is allowed to bypass the server limit of users.
// Or to connect when the char is in maintenance mode (groupid >= allow)
// Default: -1 = nobody (there are no groups with ID < 0)
// See: conf/groups.conf
gm_allow_group: 99
// How often should the server save guild infos? (In seconds)
// (character save interval is defined on the map config (autosave_time))
autosave_time: 10
// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
save_log: yes
// Starting point for new characters
// Format: <map_name>,<x>,<y>{:<map_name>,<x>,<y>...}
// Max number of start points is MAX_STARTPOINT in char.h (default 5)
// Location is randomly picked on character creation.
start_point: new_1-1,53,111
start_point_pre: new_1-1,53,111
// Starting items for new characters
// Max number of items is MAX_STARTITEM in char.c (default 32)
// Format: <id>,<amount>,<position>:<id>,<amount>,<position>:...
// To auto-equip an item, include the position where it will be equipped; otherwise, use zero.
start_items: 1201,1,2:2301,1,16
// Starting zeny for new characters
start_zeny: 0
// Size for the fame-lists
fame_list_alchemist: 10
fame_list_blacksmith: 10
fame_list_taekwon: 10
// Guild earned exp modifier.
// Adjusts taxed exp before adding it to the guild's exp. For example, if set
// to 200, the guild receives double the player's taxed exp.
guild_exp_rate: 100
// Name used for unknown characters
unknown_char_name: Unknown
// To log the character server?
log_char: 1
// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: no
// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
// NOTE: Applies to character, party and guild names.
// 0: no restriction (default)
// 1: only letters/symbols in 'char_name_letters' option.
// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
char_name_option: 1
// Set the letters/symbols that you want use with the 'char_name_option' option.
// Note: Don't add spaces unless you mean to add 'space' to the list.
char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
// Restrict character deletion by BaseLevel
// 0: no restriction (players can delete characters of any level)
// -X: you can't delete chars with BaseLevel <= X
// Y: you can't delete chars with BaseLevel >= Y
// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
char_del_level: 0
// Amount of time in seconds by which the character deletion is delayed.
// Default: 86400 (24 hours)
// NOTE: Requires client 2010-08-03aragexeRE or newer.
char_del_delay: 86400
// Restrict character deletion by email address or birthdate.
// This restricts players from changing the langtype and deleting characters.
// For birthdate, the client must be 20100803 or newer.
// Defaults based on client date.
// 1: Email address
// 2: Birthdate
// 3: Email address or Birthdate
char_del_option: 2
// What folder the DB files are in (item_db.txt, etc.)
db_path: db
//===================================
// Pincode system
//===================================
// NOTE: Requires client 2011-03-09aragexeRE or newer.
// A window is opened before you can select your character and you will have to enter a pincode by using only your mouse.
// Default: yes
pincode_enabled: no
// How often does a user have to change his pincode?
// 0: never (default)
// X: every X days
pincode_changetime: 0
// How often can a user enter the wrong pincode?
// Default: 3 (client maximum)
pincode_maxtry: 3
// Are users forced to use a pincode when the system is enabled?
// Default: yes
pincode_force: yes
// Are repeated numbers allowed?
// Default: no
pincode_allow_repeated: no
// Are sequential numbers allowed?
// Default: no
pincode_allow_sequential: no
//===================================
// Addon system
//===================================
// Character moving
// NOTE: Requires client 2011-09-28aragexeRE or newer.
// Allows users to move their characters between slots.
// Default: yes
char_move_enabled: yes
// Allow users to move a character to a used slot?
// If enabled the characters are exchanged.
// Default: yes
char_movetoused: yes
// Allow users to move characters as often as they like?
char_moves_unlimited: no
// Should we check if sql-tables are correct on server startup ?
char_checkdb: yes
// Default map if character is in not-existing map when loaded.
default_map: prontera
default_map_x: 156
default_map_y: 191
import: conf/import/char_conf.txt
clientinfo
<?xml version="1.0" encoding="euc-kr" ?>
<clientinfo>
<servicetype>korea</servicetype>
<servertype>primary</servertype>
<connection>
<display>RagnarokOffline</display>
<desc>Trans Class</desc>
<address>127.0.0.1</address>
<port>6900</port>
<version>30</version>
<langtype>6</langtype>
<balloon>Click here</balloon>
<aid>
<admin>2000001</admin>
</aid>
<yellow>
<admin>2000001</admin>
<yellow>
<loading>
<image>loading00.jpg</image>
<image>loading01.jpg</image>
<image>loading02.jpg</image>
<image>loading03.jpg</image>
<image>loading04.jpg</image>
<image>loading05.jpg</image>
<image>loading06.jpg</image>
<image>loading07.jpg</image>
<image>loading08.jpg</image>
</loading>
</connection>
</clientinfo>
this is my setting.