prontera,155,181,5 script Soul Buffer#1:SB 992,{
mes " Msg ";
mes " Msg 2";
set .@i,select( "Buff","Link","Both" );
set .@cost,( ( .@i == 3 )? 400000:200000 );
if( Zeny < .@cost ){
mes "You dont have enough "+.@cost+" zeny.";
}else{
set Zeny,Zeny - .@cost;
if( .@i & 1 ){
percentheal 100,100;
skilleffect 34,0; sc_start SC_BLESSING,360000,10;
skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10;
}
if( .@i & 2 ){
switch ( basejob ) {
case Job_Alchemist: set .@spirit, 445; break;
case Job_Monk: set .@spirit, 447; break;
case Job_Star_Gladiator: set .@spirit, 448; break;
case Job_Sage: set .@spirit, 449; break;
case Job_Crusader: set .@spirit, 450; break;
case Job_SuperNovice: set .@spirit, 451; break;
case Job_Knight: set .@spirit, 452; break;
case Job_Wizard: set .@spirit, 453; break;
case Job_Priest: set .@spirit, 454; break;
case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
case Job_Rogue: set .@spirit, 456; break;
case Job_Assassin: set .@spirit, 457; break;
case Job_Blacksmith: set .@spirit, 458; break;
case Job_Hunter: set .@spirit, 460; break;
case Job_Soul_Linker: set .@spirit, 461; break;
default:
if ( upper == 1 && baselevel < 70 )
set .@spirit, 494;
}
if ( .@spirit ) {
sc_start4 sc_spirit, 360000, 5, .@spirit,0,0;
skilleffect .@spirit, 5;
}
}
mes "DONE";
}
close;
}
credits to sryx