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Everything posted by Start_
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RO has nothing about walking npc sprite. There are only few npc that had walking sprite just 1 or 2 npc. ( I can't remember which one is it ( A girl jumping? Or something. )
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Any error sir? Are you using lastest rAthena?
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conf > battle > skill // Area of Bowling Bash chain reaction // 0: Use official gutter line system // 1: Gutter line system without demi gutter bug // 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41) // Note: If you knock the target out of the area it will only be hit once and won't do splash damage bowling_bash_area: 0
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CLIENT : https://rathena.org/board/topic/106413-kro-full-client-2016-06-22-includes-bgm-rsu/ DATA : https://github.com/zackdreaver/ROenglishPRE SERVER : LASTEST rAthena with pre-re src setting.
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using TAB not Spacebar in first line of scripts. prontera,156,184,0>>TAB HERE<<script>>TAB HERE<<YOUR_NPC_NAME>>TAB HERE<<899,{
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prontera,156,184,0 script YOUR_NPC_NAME 899,{ set .@STOPWALK,"1"; //YOUR SCRIPT HERE // // // //YOUR SCRIPT END HERE set .@STOPWALK,"0"; close; OnInit: if(.@STOPWALK == 0){ addrid(0); while(1){ npcspeed 300; if (getmapxy(@mapname$, @mapx, @mapy, UNITTYPE_NPC, "YOUR_NPC_NAME") !=0) { end; } set .@X_RANDOM,rand(-5,5); set .@Y_RANDOM,rand(-5,5); npcwalkto @mapx+.@X_RANDOM,@mapy+.@Y_RANDOM; sleep2 5000; } } end; }
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VISUAL STUDIO 2008 : https://www.microsoft.com/en-us/download/details.aspx?id=7873 VISUAL STUDIO 2008 SP1 : https://www.microsoft.com/en-us/download/details.aspx?id=10986 VISUAL STUDIO 2010 : https://www.microsoft.com/en-us/download/details.aspx?id=23507 VISUAL STUDIO 2012 : https://www.microsoft.com/en-us/download/details.aspx?id=30682 VISUAL STUDIO 2013 : https://www.visualstudio.com/en-us/news/vs2013-community-vs.aspx VISUAL STUDIO 2015 : https://beta.visualstudio.com/visual-studio-community-vs/ VISUAL STUDIO 2015 C++ TOOLS ( IF FORGET TO CHECK C++ ON 2015 INSTALLER ) 64BIT https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x64.exe 32 BIT https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x86.exe
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I had SAO based projects this is it http://ssro.ml/ Sorry for Thai languages server.
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Thanks rAthena, The great RO Emulator ever.
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https://goo.gl/EDq1ir Sorry for Thai languages.
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This made the magic happen.
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Is it had required skill. Which skill you had clicked.
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[SOLVED] About skill tree & Special effect number
Start_ replied to Start_'s question in General Support
Thank you Secrets ! -
[SOLVED] Rising Black Dragon | Item scripts
Start_ replied to Start_'s question in Database Requests
Please close this topic thanks! It's my false to not read the doc correctly. -
Please close this topic. 1.About skill tree. (Solved) I've used item replace skill button to item button lol. ( by item script = sc_start "KN_ONEHAND",180000; , and item type 11 for unlimited use.) I was played as Swordsman classes and Knight. This is db>re>skill_tree.txt 1,495,1,0,0,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken# 7,495,1,0,0,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken# and many more jobs. I tried to added "One-Handed-Quicken" by my NPC. This is scripts. ( Working fine. ) prt_castle,164,153,5 script nnnnnnnnnnnnn 721,{ skill 495,1,0; end; } But after log out and login or changing the map, One-Handed-Quicken has gone. Why? 2.Special effect number (Solved) I want to know Special effect number of Black Dragon Ascenion ( ref. ). Thank you.
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Why many people wanted to use old things. XD I loved thing that newest. Try to use old data for old model & texture sir.
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[Showcase] A rainy day in RO? (finally)
Start_ replied to Vykimo's topic in Project Concepts & In Progress
Super awesome! -
Just max the value try 100 or something ( read the note (note 1, 2, 3) )
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All default weapon animations are missing.
Start_ replied to mauiboy's question in Client-side Support
Try using clean client? ( By re-download ragnarok client ) -
need helps for Scripts JobChange + Warps + Guild Manager
Start_ replied to JohnShepard's question in Scripting Support
Try to use rAthena custom scripts would be good. It's located at npc\scripts_custom.conf then you just open the NPC. It's already had. -
You're the best rAthena!
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atcommand "@vip +2h "+strcharinfo(0)+"";
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Use lastest revision of rAthena. I've tested. It's worked fine.
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https://rathena.org/wiki/Changebase from Wiki.
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- script ExtraDrop -1,{ OnInit: setarray .mon_list[0],1002,1101; // list of monster ids .mon_size = getarraysize(.mon_list); .cashpt = 10; // How much cashpoints? .zeny = 5000000; // How much zeny? .reward = 501; // Reward item id .reward_amt = 1; // Reward Amount end; OnNPCKillEvent: for( .@i = 0; .@i < .mon_size; .@i++ ) { if( killedrid == .mon_list[.@i] ) { #CASHPOINTS += .cashpt; Zeny += .zeny; if( rand(100) < 10 ) getitem .reward,.reward_amt; break; } } end; } To I tried my best, It's hardcode : ) . lol