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Start_

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Everything posted by Start_

  1. RO has nothing about walking npc sprite. There are only few npc that had walking sprite just 1 or 2 npc. ( I can't remember which one is it ( A girl jumping? Or something. )
  2. Any error sir? Are you using lastest rAthena?
  3. conf > battle > skill // Area of Bowling Bash chain reaction // 0: Use official gutter line system // 1: Gutter line system without demi gutter bug // 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41) // Note: If you knock the target out of the area it will only be hit once and won't do splash damage bowling_bash_area: 0
  4. CLIENT : https://rathena.org/board/topic/106413-kro-full-client-2016-06-22-includes-bgm-rsu/ DATA : https://github.com/zackdreaver/ROenglishPRE SERVER : LASTEST rAthena with pre-re src setting.
  5. using TAB not Spacebar in first line of scripts. prontera,156,184,0>>TAB HERE<<script>>TAB HERE<<YOUR_NPC_NAME>>TAB HERE<<899,{
  6. prontera,156,184,0 script YOUR_NPC_NAME 899,{ set .@STOPWALK,"1"; //YOUR SCRIPT HERE // // // //YOUR SCRIPT END HERE set .@STOPWALK,"0"; close; OnInit: if(.@STOPWALK == 0){ addrid(0); while(1){ npcspeed 300; if (getmapxy(@mapname$, @mapx, @mapy, UNITTYPE_NPC, "YOUR_NPC_NAME") !=0) { end; } set .@X_RANDOM,rand(-5,5); set .@Y_RANDOM,rand(-5,5); npcwalkto @mapx+.@X_RANDOM,@mapy+.@Y_RANDOM; sleep2 5000; } } end; }
  7. VISUAL STUDIO 2008 : https://www.microsoft.com/en-us/download/details.aspx?id=7873 VISUAL STUDIO 2008 SP1 : https://www.microsoft.com/en-us/download/details.aspx?id=10986 VISUAL STUDIO 2010 : https://www.microsoft.com/en-us/download/details.aspx?id=23507 VISUAL STUDIO 2012 : https://www.microsoft.com/en-us/download/details.aspx?id=30682 VISUAL STUDIO 2013 : https://www.visualstudio.com/en-us/news/vs2013-community-vs.aspx VISUAL STUDIO 2015 : https://beta.visualstudio.com/visual-studio-community-vs/ VISUAL STUDIO 2015 C++ TOOLS ( IF FORGET TO CHECK C++ ON 2015 INSTALLER ) 64BIT https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x64.exe 32 BIT https://download.microsoft.com/download/9/3/F/93FCF1E7-E6A4-478B-96E7-D4B285925B00/vc_redist.x86.exe
  8. I had SAO based projects this is it http://ssro.ml/ Sorry for Thai languages server.
  9. Thanks rAthena, The great RO Emulator ever.
  10. https://goo.gl/EDq1ir Sorry for Thai languages.
  11. This made the magic happen.
  12. Is it had required skill. Which skill you had clicked.
  13. Please close this topic thanks! It's my false to not read the doc correctly.
  14. Please close this topic. 1.About skill tree. (Solved) I've used item replace skill button to item button lol. ( by item script = sc_start "KN_ONEHAND",180000; , and item type 11 for unlimited use.) I was played as Swordsman classes and Knight. This is db>re>skill_tree.txt 1,495,1,0,0,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken# 7,495,1,0,0,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken# and many more jobs. I tried to added "One-Handed-Quicken" by my NPC. This is scripts. ( Working fine. ) prt_castle,164,153,5 script nnnnnnnnnnnnn 721,{ skill 495,1,0; end; } But after log out and login or changing the map, One-Handed-Quicken has gone. Why? 2.Special effect number (Solved) I want to know Special effect number of Black Dragon Ascenion ( ref. ). Thank you.
  15. Why many people wanted to use old things. XD I loved thing that newest. Try to use old data for old model & texture sir.
  16. Just max the value try 100 or something ( read the note (note 1, 2, 3) )
  17. Try using clean client? ( By re-download ragnarok client )
  18. Try to use rAthena custom scripts would be good. It's located at npc\scripts_custom.conf then you just open the NPC. It's already had.
  19. atcommand "@vip +2h "+strcharinfo(0)+"";
  20. Use lastest revision of rAthena. I've tested. It's worked fine.
  21. https://rathena.org/wiki/Changebase from Wiki.
  22. - script ExtraDrop -1,{ OnInit: setarray .mon_list[0],1002,1101; // list of monster ids .mon_size = getarraysize(.mon_list); .cashpt = 10; // How much cashpoints? .zeny = 5000000; // How much zeny? .reward = 501; // Reward item id .reward_amt = 1; // Reward Amount end; OnNPCKillEvent: for( .@i = 0; .@i < .mon_size; .@i++ ) { if( killedrid == .mon_list[.@i] ) { #CASHPOINTS += .cashpt; Zeny += .zeny; if( rand(100) < 10 ) getitem .reward,.reward_amt; break; } } end; } To I tried my best, It's hardcode : ) . lol
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