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Everything posted by Brynner
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have you try to do /effect?
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you must login first to view the other map server.
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just copy paste that. and simple change the name and also the database.
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on your config\servers.php just add another array( 'ServerName' => 'FluxRO', // Global database configuration (excludes logs database configuration). 'DbConfig' => array( //'Socket' => '/tmp/mysql.sock', //'Port' => 3306, //'Encoding' => 'utf8', // Connection encoding -- use whatever here your MySQL tables collation is. 'Convert' => 'utf8', // -- 'Convert' option only works when 'Encoding' option is specified and iconv (http://php.net/iconv) is available. // -- It specifies the encoding to convert your MySQL data to on the website (most likely needs to be utf8) 'Hostname' => '127.0.0.1', 'Username' => 'ragnarok', 'Password' => 'ragnarok', 'Database' => 'ragnarok', 'Persistent' => true, 'Timezone' => null // Example: '+0:00' is UTC. // The possible values of 'Timezone' is as documented from the MySQL website: // "The value can be given as a string indicating an offset from UTC, such as '+10:00' or '-6:00'." // "The value can be given as a named time zone, such as 'Europe/Helsinki', 'US/Eastern', or 'MET'." (see below continuation!) // **"Named time zones can be used only if the time zone information tables in the mysql database have been created and populated." ), // This is kept separate because many people choose to have their logs // database accessible under different credentials, and often on a // different server entirely to ensure the reliability of the log data. 'LogsDbConfig' => array( //'Socket' => '/tmp/mysql.sock', //'Port' => 3306, //'Encoding' => null, // Connection encoding -- use whatever here your MySQL tables collation is. 'Convert' => 'utf8', // -- 'Convert' option only works when 'Encoding' option is specified and iconv (http://php.net/iconv) is available. // -- It specifies the encoding to convert your MySQL data to on the website (most likely needs to be utf8) 'Hostname' => '127.0.0.1', 'Username' => 'ragnarok', 'Password' => 'ragnarok', 'Database' => 'ragnarok', 'Persistent' => true, 'Timezone' => null // Possible values is as described in the comment in DbConfig. ), // Login server configuration. 'LoginServer' => array( 'Address' => '127.0.0.1', 'Port' => 6900, 'UseMD5' => true, 'NoCase' => true, // rA account case-sensitivity; Default: Case-INsensitive (true). 'GroupID' => 0, // Default account group ID during registration. //'Database' => 'ragnarok' ), 'CharMapServers' => array( array( ) ),
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What is better ? Lub of Lua Files for 2012ragexe Client ?
Brynner replied to Archetype Saber's question in Client-side Support
uhmm, I'm using Alexandria's V 4.0 Data Folder and your undiff client but I diff the client same as yours on your 2012-04-10_v3 Ragexe Client. and also how should I know that my Lua/Lub Files are not matched with my CLients Date ? there is a note regarding on her release. Data Version 4.0 ! NOTE: This version is for 2012 and 2013 clients. and also there is another one. Data Version 3.0 ! NOTE: This version is for 2012-04-10 or older. make sure you only get what are match with your client. meaning 2012-04-10 is not counted on 2012 and 2013 Clients ? don't you see the ! NOTE: This version is for 2012-04-10 or older. which means it only covers up to 2012-04-10 clients. and take note. there's a lot of version for 2012 clients and above. and they are using diff lua's for 2012-04-10 -
What is better ? Lub of Lua Files for 2012ragexe Client ?
Brynner replied to Archetype Saber's question in Client-side Support
uhmm, I'm using Alexandria's V 4.0 Data Folder and your undiff client but I diff the client same as yours on your 2012-04-10_v3 Ragexe Client. and also how should I know that my Lua/Lub Files are not matched with my CLients Date ? there is a note regarding on her release. Data Version 4.0 ! NOTE: This version is for 2012 and 2013 clients. and also there is another one. Data Version 3.0 ! NOTE: This version is for 2012-04-10 or older. make sure you only get what are match with your client. -
Quests, Games: Counting Game
Brynner replied to Emistry's topic in Game, Event, Quest Script Releases
where should i add this? -
how can i make this novice vs zombie event will not start if the participant is 1. //This event is constructed on a basis on RFYL by aN00B1s //ZvN mod by Sanasol //[English] by cutelilkittie and Soryia - script announce_nvz -1,{ // Event Start Time OnClock0100: OnClock0300: OnClock0500: OnClock0700: OnClock0900: OnClock1100: OnClock1300: OnClock1500: OnClock1700: OnClock1900: OnClock2100: announce "The Novice Vs. Zombie Event will begin in 3 minutes.",0; killmonsterall "quiz_01"; sleep 5000; announce "The NPC 'Novice vs. Zombie' has appeared in Prontera!",0; enablenpc "Novice vs. Zombie"; sleep 55000; announce "Event: Novice Vs. Zombie will begin in 2 minutes. You better get ready!",0; sleep 60000; announce "Event: Novice Vs. Zombie will begin in 1 minute!",0; sleep 30000; mapannounce "quiz_01","In 30 seconds the monster will appear!",0; sleep 25000; announce "Event: Novice Vs. Zombie will begin in ~5~",0; sleep 1000; announce "~4~",0; sleep 1000; announce "~3~",0; sleep 1000; announce "~2~",0; sleep 1000; announce "~1~",0; sleep 1000; announce "Event: 'Novice Vs. Zombie' has begun!!",0,0x00FF00; monster "quiz_01",42,369,"Zombie",1015,1; disablenpc "Novice vs. Zombie"; sleep 10000; monster "quiz_01",42,369,"Zombie-2",1015,2; sleep 10000; monster "quiz_01",42,369,"Zombie-3",1015,3; sleep 10000; monster "quiz_01",42,369,"Zombie-4",1015,4; sleep 10000; monster "quiz_01",42,369,"Zombie-5",1015,5; sleep 10000; monster "quiz_01",42,369,"Zombie-6",1015,6; sleep 10000; monster "quiz_01",42,369,"Zombie-7",1015,7; sleep 10000; monster "quiz_01",42,369,"Zombie-8",1015,8; sleep 10000; monster "quiz_01",42,369,"Zombie-9",1015,9; sleep 10000; monster "quiz_01",42,369,"Zombie-10",1015,10; sleep 10000; monster "quiz_01",42,369,"Zombie-11",1015,11; sleep 10000; monster "quiz_01",42,369,"Zombie-12",1015,12; sleep 10000; monster "quiz_01",42,369,"Zombie-13",1015,13; sleep 10000; monster "quiz_01",42,369,"Zombie-14",1015,14; sleep 10000; monster "quiz_01",42,369,"Zombie-15",1015,15; initnpctimer; end; OnTimer5000: if ( getmapusers("quiz_01") == 0 ) { killmonsterall "quiz_01"; announce "'Novice Vs. Zombie' has ended. All of the Zombies are gone.",0; disablenpc "Prize"; stopnpctimer; end; } else if ( getmapusers("quiz_01") > 1 ) { if ($@NvZCounter >= 5){ switch(rand(0,2)){ case 0: mapannounce "quiz_01",getmapusers("quiz_01") +" players are still alive.",0,0x00FF00; break; case 1: mapannounce "quiz_01",getmapusers("quiz_01") +" players are STILL alive? Are you sure you're not cheating?",0,0x00FF00; break; case 2: mapannounce "quiz_01",getmapusers("quiz_01") +" players are STILL ALIVE? Seriously, I'm gonna have to report you.",0,0x00FF00; break; } } else { mapannounce "quiz_01",getmapusers("quiz_01") +" players are still alive.",0,0x00FF00; } sleep 10000; set $@NvZCounter,$@NvZCounter+1; initnpctimer; end; } initnpctimer; end; OnPCDieEvent: getmapxy .@mapnvz$,.@xnvz,.@ynvz,0; if ( .@mapnvz$ == "quiz_01") { sleep2 1; warp "prontera",156,223; atcommand "@alive "+ strcharinfo(0); dispbottom "You have lost..."; } sleep2 1000; if ( getmapusers("quiz_01") == 1 ) { killmonsterall "quiz_01"; mapannounce "quiz_01","You have won, please approach to Prize NPC.",0; enablenpc "Prize"; set $@NvZCounter,0; stopnpctimer; end; } end; } quiz_01,42,369,3 script Prize 72,{ if (sex == 1) { announce "In 'Novice Vs. Zombie', " + strcharinfo (0) + " has won! Let's congratulate him!",0; } else { announce "In 'Novice Vs. Zombie'" + strcharinfo (0) + " has won! Let's congratulate her!",0; }; getitem 7960,5; warp "prontera",156,223; sleep2 250; disablenpc "Prize"; end; } prontera,160,180,3 script Novice vs. Zombie 1015,{ if (BaseLevel > 1) goto L_No; if (class == 0) goto L_event; if (class > 0) goto L_No; L_event: mes "[^0000FFNovice Vs. Zombie^000000]"; mes "Brains brain brain brain brainybrain brain brain brain Zahhh Brain?"; mes "^696969Do you wish to participate in the Novice Vs. Zombie Event?^000000"; next; switch(select("Yes","No")) { case 1: sc_end SC_ALL; percentheal 100,100; warp "quiz_01",42,369; end; break; case 2: mes "[^0000FFNovice Vs. Zombie^000000]"; mes "Brains brainnnss.. brains? Mind."; mes "^696969It's really fun! Come join us when you change your mind.^000000"; close; break; L_No: mes "[^0000FFNovice Vs. Zombie^000000]"; mes "Brains!!!!!!! D=<"; mes "^696969You are not a level 1 novice! Cheater!^000000"; close; } OnInit: disablenpc "Novice vs. Zombie"; disablenpc "Prize"; end; }
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Quests, Games: Counting Game
Brynner replied to Emistry's topic in Game, Event, Quest Script Releases
sir how can i make this event automatic start every 2hrs? -
What is better ? Lub of Lua Files for 2012ragexe Client ?
Brynner replied to Archetype Saber's question in Client-side Support
the client diff with load lua before lub. if you are having an issue regarding on lua files. you should check your lua files if its match with your client. -
Quests, Games: Counting Game
Brynner replied to Emistry's topic in Game, Event, Quest Script Releases
you can try set the monster into Boss Type ....Boss Type monster wont be able to knocked back by players.... so i need to change it on mob_db? -
At last I already fix the problem Thanks alot sir Brynner you helped me alot of times , but there is another problem, same problem as this. http://rathena.org/board/topic/84102-problem-with-cash-shop/ i think that features was already drop. since the cash shop features was on the client now.
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hmmm since all the solution are already posted there but no one works for you?since i can't produce that problem using the latest revision. i don't know how to make it work.
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Quests, Games: Counting Game
Brynner replied to Emistry's topic in Game, Event, Quest Script Releases
@Emistry if the archer class use arrow shower. the monster will be moved to the other place.is there any script or command to disable them from knock back? or any other relocating cell? -
to make it work for 2012 clients. you must edit the clif.c and look for 20130320 on line 14501 #if PACKETVER < 20130320 and line 16501 #if PACKETVER >= 20130320 then replace with your client version. #if PACKETVER >= 20120410 recompile and you can now buy on the cash shop. http://rathena.org/board/topic/84196-help-with-cash-shop/ if you did not receive any error message after buying on the cash shop. check your packet_db.txt. this issue will look like this. http://rathena.org/board/tracker/issue-7723-cash-shop-it-not-working-on-latest-revision-using-2012-04-10aragexe/
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to make it work for 2012 clients. you must edit the clif.c and look for 20130320 on line 14501 #if PACKETVER < 20130320 and line 16501 #if PACKETVER >= 20130320 then replace with your client version. #if PACKETVER >= 20120410 recompile and you can now buy on the cash shop.
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just double click on it. and rename.
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auction system is not working properly anymore. i think this features has been drop.
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Removing Login Screens Additional Password Security
Brynner replied to laify's question in Client-side Support
char_athena.conf //=================================== // Pincode system //=================================== // NOTE: Requires client 2011-03-09aragexeRE or newer. // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse. // Default: yes pincode_enabled: yes -
check your clientinfo.xml make sure you configure your client correctly. and also check your map server if there is a connection happen between your client and map server.
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update your packet_db.txt. just use the one that i posted to avoid any problem on the cashshop issue for this client.
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it depends on the images button that you are using on your cash shop category, and msgstringtable.txt it is not a bug.
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can you include the towninfo.lua and iteminfo.lua in your WDGLoadLUABeforeLUB.dll?since the client will force to load the lua files. but on the current version. you need to edit it manually. thanks in advance. and also an update for Ragexe Clients?to remove this.