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Brynner

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Everything posted by Brynner

  1. how to modified the current warper npc on rAthena? i just want to make if you choose the last warp. it will not use the previous coordinates or else you will be warp on same map but different coordinates or locations. problem solved.
  2. to enable guild name with spaces you need to hex your client regarding on that. there is already a topic regarding on that.
  3. i think this issue is out of topic. you should make your own topic regarding on that issue. this is a common issue for rAthena emulator. http://rathena.org/board/tracker/issue-7585-cash-shop-list-problem/?gopid=19516#entry19516 have you tried to check this if this issue if its related to your problem? http://rathena.org/board/tracker/issue-7806-cash-shop-problem-2012-04-10-ragexere/
  4. update your sql files. sql-files\upgrades
  5. if im not mistaken the last diffgen working is for 2012-07-16. the rest is 2013 client. and regarding on the iteminfo. check your system/iteminfo.lua or iteminfo.lub
  6. nope mine worked with langtype 6, i think that a lua issue not all flag works for langtype 6. on langtype 0 all flags are working. thanks
  7. i see.thanks i hope this will now solve the missning reward npc now.
  8. i just noticed sir. when i change the disablenpc by hideonnpc. when i walk to the location of the portal. it warped me in the event room?without showing the event will start.and also without showing warp portal.
  9. i got error sir. [Error]: Loading NPC file: npc/custom/dice_event.txt script error on npc/custom/dice_event.txt line 207 parse_line: expect command, missing function name or calling undeclared func tion 202 : 203 : L_Champ: 204 : mapannounce "quiz_01","Dice: Come to me and tell me your name.", 0; 205 : hideoffnpc "Dice#evnt1"; 206 : sleep 300000;// 5mins * 207 : 'h'ideoonnpc "Dice#evnt1"; 208 : end; 209 : 210 : L_None: 211 : hideonnpc "Dice#evnt1"; 212 : end; i do that you said. replace all disablenpc to hideonnpc. or should i remove the L_None:?
  10. Hi RaGERO,Did the server crash already? It's suppose to generate the core file within the trunk folder once it has crashed. You may also search for the .core file by using the following commands via Terminal. updatedb locate *.core how can i read the *core* crash data for asura?
  11. #ifndef PACKETVER #define PACKETVER 20120410 //#define PACKETVER 20130320 //#define PACKETVER 20111116 like this sir? yup
  12. check you mmo.h check if its default for 20120410. then recompile your server
  13. to make it work without random disconnection. make sure your cashshop contains item on every category, regarding on unknown item check your. idnum2itemdesctable.txt idnum2itemdisplaynametable.txt idnum2itemresnametable.txt regarding on the max level.just check your server configuration. can you make a screenshot?
  14. why on this script sometimes the reward npc does not appear? if he announce this. "Dice: Come to me and tell me your name." when i go to the reward npc there is no npc but sometimes it show? - script Dice#announcer -1,{ OnInit: disablenpc "prtevent"; hideonnpc "Dice#evnt1"; end; OnClock0000: OnClock0200: OnClock0400: OnClock0600: OnClock0800: OnClock1000: OnClock1200: OnClock1400: OnClock1600: OnClock1800: OnClock2000: OnClock2200: announce "Dice: We are going to have a Dice event.",0; sleep2 10000; announce "Dice: For those who wants to join, Please proceed to the center of Prontera and enter the Warp Portal.",0; sleep2 10000; announce "Dice: After 1 Minute the Portal will close.",0; sleep2 10000; announce "Dice: So please go to the middle of Prontera and enter the Warp Portal now if you want to join.",0; enablenpc "prtevent"; initnpctimer; end; OnTimer30000: announce "Dice: Last 30 seconds.",0; sleep2 5000; announce "Dice: If you want to join please enter the Warp Portal beside me here in Prontera.",0; end; OnTimer50000: announce "Dice: Last 10 seconds.",0; end; OnTimer55000: announce "Dice: 5.",0; end; OnTimer56000: announce "Dice: 4.",0; end; OnTimer57000: announce "Dice: 3.",0; end; OnTimer58000: announce "Dice: 2.",0; end; OnTimer59000: announce "Dice: 1.",0; end; OnTimer60000: announce "Dice: Time's up.",0; end; OnTimer61000: disablenpc "prtevent"; donpcevent "Dice#evnt1::OnEnable"; stopnpctimer; end; OnTimer62000: announce "Dice: The next Dice event will begin after 2hrs.",0; end; } //-------------------------------------------------- prontera,155,182,0 warp prtevent 2,2,quiz_01,204,90 //-------------------------------------------------- quiz_01,204,93,6 script Dice#evnt1 715,{ //-------------------------------------------------- mes "[Dice]"; mes "Please tell me your name"; next; input .@name$; if(.@name$ != strcharinfo(0)) { mes "[Dice]"; mes "Are you sure thats your character name?"; close; } mes "[Dice]"; mes "Congrats. You've won."; close2; announce "Dice: We have a winner, "+.@name$+".",0; getitem 7960,3; warp "prontera",155,182; disablenpc "Dice#evnt1"; end; OnEnable: mapannounce "quiz_01","Dice: We are about to start the Dice event.",0; sleep2 10000; mapannounce "quiz_01","Dice: But before we start the event here's how to play the game. . .",0; sleep2 10000; mapannounce "quiz_01","Dice: I'm only gonna say this once so read carefully.",0; sleep2 10000; mapannounce "quiz_01","Dice: I'm going to pick a number, 1 to 4. Then I'll do a count down from 5 to 0.",0; sleep2 10000; mapannounce "quiz_01","Dice: All you have to do is go to the box of the number you want.",0; sleep2 10000; mapannounce "quiz_01","Dice: Example, If I get the number of 4, All the players standing on numbers 1 to 3 will be warped back to town.",0; sleep2 10000; mapannounce "quiz_01","Dice: We will do it again and again until we only have 1 player left on the map.",0; sleep2 10000; mapannounce "quiz_01","Dice: Oh yeah! Before I forget you MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0; sleep2 10000; mapannounce "quiz_01","Dice: That's that.. Now let's play...",0; sleep2 10000; goto L_Start; end; L_Start: if(getmapusers("quiz_01") == 1) goto L_Champ; if(getmapusers("quiz_01") == 0) goto L_None; if(getmapusers("quiz_01") > 1) { announce "Dice: . . . . .",0; set $@number, rand(1,4); sleep2 10000; announce "Dice: I have a number now. Please go to the box of the number you want.... GO!",0; sleep2 10000; announce "Dice: 5",0; sleep2 5000; announce "Dice: 4",0; sleep2 4000; announce "Dice: 3",0; sleep2 3000; announce "Dice: 2",0; sleep2 2000; announce "Dice: 1",0; sleep2 1000; announce "Dice: Time's up.",0; donpcevent "evnt#1::OnEnable"; announce "Dice: Winning number "+$@number+".",0; if(($@number != 1) && ($@number != 2) && ($@number != 3)) goto L_Lose1; if(($@number != 1) && ($@number != 2) && ($@number != 4)) goto L_Lose2; if(($@number != 1) && ($@number != 3) && ($@number != 4)) goto L_Lose3; if(($@number != 2) && ($@number != 3) && ($@number != 4)) goto L_Lose4; end; } L_Lose1: areawarp "quiz_01",183,81,191,60,"prontera",155,182; areawarp "quiz_01",195,81,203,60,"prontera",155,182; areawarp "quiz_01",207,81,215,60,"prontera",155,182; goto L_Start; end; L_Lose2: areawarp "quiz_01",183,81,191,60,"prontera",155,182; areawarp "quiz_01",195,81,203,60,"prontera",155,182; areawarp "quiz_01",219,81,227,60,"prontera",155,182;; goto L_Start; end; L_Lose3: areawarp "quiz_01",183,81,191,60,"prontera",155,182; areawarp "quiz_01",207,81,215,60,"prontera",155,182; areawarp "quiz_01",219,81,227,60,"prontera",155,182; goto L_Start; end; L_Lose4: areawarp "quiz_01",195,81,203,60,"prontera",155,182; areawarp "quiz_01",207,81,215,60,"prontera",155,182; areawarp "quiz_01",219,81,227,60,"prontera",155,182; goto L_Start; end; L_Champ: mapannounce "quiz_01","Dice: Come to me and tell me your name.",0; hideoffnpc "Dice#evnt1"; end; L_None: disablenpc "Dice#evnt1"; end; } - script evnt#1 -1,{ OnEnable: areawarp "quiz_01",182,94,228,88,"prontera",155,182; areawarp "quiz_01",185,87,188,82,"prontera",155,182; areawarp "quiz_01",197,87,200,82,"prontera",155,182; areawarp "quiz_01",209,87,212,82,"prontera",155,182; areawarp "quiz_01",221,87,224,82,"prontera",155,182; end; }
  15. hmmm does your cashop have an empty category?
  16. it is the 0x094B,19,wanttoconnection,2:6:10:14:18. base on your screenshots. the character selection was different to a regular one. have you check your mmo.h? if it match with 20120410
  17. can you make an screenshot?
  18. just replace the sprite of a job. just like what they do on other server that have a custom jobs.
  19. i think just modified only the already existed.
  20. i think x-ray clients is already drop for a very long time.
  21. i think it is on the timer on woe?
  22. yup.it only works on langtype 0.
  23. and also can you figure out on how to enable flag emoticons on all langtype?
  24. there is a problem on this. the event will not start.but on the next event. when you entered. the reward npc is already there. you can get the reward even the event not started yet.
  25. nope there is no in weediffgen plugins yet.
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