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Boom

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Everything posted by Boom

  1. Try to put spaces between two hex numbers? C4 C9 B8 AF.... B1 E2
  2. Did you import the necessary sql script (sql-files/) files on your database? Or you might've updated your svn but didn't update the necessary sql script for that svn update too (sql-files/upgrades/).
  3. I also tried implementing the new official Wing Sprites for 2010 client. I've got the same result as yours. I have a hunch that those wings requires 2011+ client in order to properly render it on the screen. Otherwise, you are missing the sprite placement files for the wings (because the Arcangel and Fallen Angel Wing files are not just a single one, it consists of many files under the sprites folder) which can easily be resolved if you download the latest Basic Renewal GRF by Alexandria.
  4. Worked like charm! Thanks Functor!
  5. Which one? 2012-04-10aRagexeRE or 2012-04-10aRagexe Yes. We can patch EXE for disabling this feature. 2012-04-10aRagexeRE. Do you have the hex codes for disabling the feature? I hope you can share your knowledge regarding this. Thanks. So it was a client issue. This issue can be moved to the client support section.
  6. Yes.. just switched the date and month. XD You have any information by any chance regarding my question? Really appreciated.
  7. Have you tried using the rA version? https://github.com/rathena/rathena/blob/master/npc/custom/events/disguise.txt
  8. This is for 2012 client. 2012-10-04.
  9. This requires SQL database querying. Just a brief workflow: Query all characters that are online, their location is on Prontera Store the queried account IDs to an array variable. Loop the rewards to all account IDs stored on the array.
  10. Hello! First of all, I do not really know whether this is a client-related or source-related (I have a hunch its in source, maybe not ) Well I was looking out for where the controls on the SHIFT+Right click auto follow feature on clients is? I browsed down the pc.c file and found out a pc_follow function int pc_follow(struct map_session_data *sd,int target_id) I suppose it is used on the @follow command but is it related too on the SHIFT+Right click auto follow? If not, is there any function holding on to that capability of auto following a character. I'm planning to disable the feature because players might use it for tricking an event. I hope someone could give me a lead to finding where the controls to that feature is. Thank you very much.
  11. Thanks nana for replying. Seems it isn't related to any hexing. Found a solution. It's a lua file under data\luafiles514\lua files\datainfo Attached it here for reference. helpmsgstr.zip
  12. Hello guys, this is for 2012-10-04 client. Is there any updated client diff with support to the /h hardcoded strings on the client? Downloaded Swadon's Weediffgen but these wasn't included on the WDGTranslateClient.txt
  13. OnPCLogoutEvent: is a label triggered when a player logs out. You must check where this player logs out (the map where your PVP event is) so as not to affect other players logging out on other map. Sample workflow: OnPCLogoutEvent: getmapxy .@mapnvz$,.@xnvz,.@ynvz,0; if ( .@mapnvz$ == "<mapname>") { <what you need to do> } You can use the global permanent variable you set on another NPC: getitem 671, $item_count; Initialize the variable on the OnInit label on your Party vs Party script: OnInit: .map_event$ = "map"; // your event map ... ... set $item_count, <amount>;
  14. 1. How can i make the player when DIED, it will automatically warp out of the MAP? <mapname> mapflag nosave SavePoint 2. And when 1 PLAYER LOGOUT the party will automatically be the LOSER Use OnPCLogoutEvent: to trigger the end of the event, and get the party of the character strcharinfo(1) who logout and have it lose the game. 3. Then after the event is OVER each party will be recall to the NPC EVENT PRIZE GIVER Use warpparty "<to_mapname>",<x>,<y>,<party_id>,{"<from_mapname>"}; 4. I want to add another NPC which can give the SET PRIZE Just create another NPC and use a Global permanent variable set $item_count, <amount>; You can use that variable on any NPC. 5. also the loser can have only 1 PRIZE Warp the losing party on another map which gives the losing price.
  15. Add the BMP files here: data\texture\유저인터페이스\map\
  16. Those two check boxes should read (1) Drop Lock, (2) Item Compare
  17. Boom

    Revision 17694

    Yeah... thanks for pointing that out... why is it missing? Hmm.... where could that commit be.... *browsing* Found it for you. https://github.com/rathena/rathena/commit/f05667e4fbf4997fe21411f2eeb91cce3366d79b
  18. Boom

    Revision 17694

    (disable by commenting the line) //
  19. View the logs appearing on the console/terminal of your server so you can see what is the problem on logging in. We cannot tell what's the reason because you posted a vague question.
  20. We can't say that what we're currently using is "old" because some other emulator is using a "new" one. Our present item_db.txt is pretty much easier to edit especially on text editors that has the capability to edit swiftly through columns.
  21. Not to be rude or something, try to ask your question on Hercules forums. Where should you start? Try downloading a basic renewal client and test if removing your original grf and applying the basic ones will remove the error. You might be missing that hair style sprite/palette.
  22. Na-delete ung Database? or nawala na lng bigla? Kung wala na sya sa list of databases sa phpmyadmin, unless may backup ka... wala na po sya... If nawala na lang sya bigla, try contacting your host kung bakit nagkaganun.
  23. Hi. Download the Lotti Gurl Script by Anakid here: http://rathena.org/board/topic/83017-pro-lotti-girl-refine-master/ Make sure you edited the .@Total variable and the required array of course. set .@Total,12; //<%>,<ItemID>,<Amount> setarray .@P1[0], 5, 6234,1; //+7 Armor Refine Ticket setarray .@P2[0], 5, 6230,1; //+7 Weapon Refine Ticket setarray .@P3[0], 10, 6235,1; //+6 Armor Refine Ticket setarray .@P4[0], 10, 6231,1; //+6 Weapon Refine Ticket setarray .@P5[0], 20, 12202,10; //Steamed Tongue setarray .@P6[0], 20, 12203,10; //Steamed Scorpion setarray .@P7[0], 20, 12204,10; //Dragon Breath Cocktail setarray .@P8[0], 20, 12205,10; //Hwergelmir's Tonic setarray .@P9[0], 20, 12206,10; //Cooked Nine Tail's Tails setarray .@P10[0], 20, 12207,10; //Stew Of Immortality setarray .@P11[0], 70, 663,150; //Korean Rice Cake x 150 setarray .@P12[0], 90, 663,100; //Korean Rice Cake x 100 setarray .@Default[0], 663,50; //Korean Rice Cake x 50 This line of code here states that only items at .@P1[0] ~ .@P4[0] will be broadcasted if the player luckily gets the reward. if(1<=.@gz&&.@gz<=4) announce "Congratulations! "+strcharinfo(0)+" just received "+getitemname(.@k[0])+" x "+.@k[1]+" from Lotti Girl (prontera 139 173)!",0; specialeffect2 248; close;
  24. Hi there, just quoting some parts of my Upgrading Challenge script so you can see how the arrays have been used in the menu. You can download the full script here: http://rathena.org/board/topic/82535-upgrading-challenge-event/?hl=%2Bupgrading+%2Bchallenge Hope it helps you Dynasty!
  25. Hi! I answered your question here: http://rathena.org/board/topic/89919-2013-client-2013-08-07-bifrost-quest-window-translation/
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