skill.cpp
case SM_ENDURE:
{
int splash = skill_get_splash(skill_id, skill_lv);
clif_skill_nodamage(src,bl,skill_id,skill_lv,
sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv)));
skill_reveal_trap_inarea(src, splash, src->x, src->y);
map_foreachinallrange( status_change_timer_sub, src,
splash, BL_CHAR, src, NULL, type, tick);
}
-edit
No errors but it didn't detects hidden characters
the idea is coming from archer Improve Concentration
Can someone please help me?